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SimpleGLRenderer\n\n## Info \n\n![img](/docs/img/image.png)\n\n### Description\n\nA simple renderer build with OpenGL on Linux (Ubuntu).\n\n### Setup \n\nClone the repo including submodules:\n\n```bash\ngit clone --recurse-submodules \u003crepo-url\u003e\ncd \u003crepo-name\u003e\n```\n\nIf you already cloned without submodules, run:\n\n```bash\ngit submodule update --init --recursive\n```\n\nTo update later:\n\n```bash\ngit pull --recurse-submodules\ngit submodule update --recursive --remote\n```\n\nThen install the following dependencies (assumes Ubuntu 24 or later):\n\n`sudo apt install libglm-dev` -\u003e math lib for opengl\n\n`sudo apt install libglfw3-dev` -\u003e glfw3\n\n`sudo apt install libassimp-dev` -\u003e assimp\n\n\n### Building the project\n\n```bash\ncd build\ncmake ..\nmake\n./renderer\n```\n\n### Features\n\n- **Asset Loading:** Load 3D models via [Assimp](https://www.assimp.org/).  \n- **Shaders \u0026 Lighting:** Phong shading with a flexible light manager system.  \n- **User Interface:** Integrated UI using [Dear ImGui](https://github.com/ocornut/imgui).  \n- **Window Management:** Abstracted window handling and OpenGL context setup.  \n- **Utilities:** Helper functions for loading models and other assets.  \n- **Camera:** First-person camera with Unreal Engine-style controls (hold right mouse button to navigate).  \n- **Scene Graph:** Basic scene graph with entities, transforms, meshes, models, and hierarchical structure.  \n- **Mesh Factory:** Easily create common 3D geometry like boxes, planes, and spheres.  \n\n\n### Styleguide\n\nUsing VSCode, the C++ style of choice is **Chromium**.\n\n`\"C_Cpp.clang_format_style\": \"Chromium\",`\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frinuya%2Fsimpleglrenderer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frinuya%2Fsimpleglrenderer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frinuya%2Fsimpleglrenderer/lists"}