{"id":27255885,"url":"https://github.com/robinsaviary/estroengine","last_synced_at":"2025-04-11T02:48:36.981Z","repository":{"id":282276238,"uuid":"945674857","full_name":"RobinsAviary/Estroengine","owner":"RobinsAviary","description":"A portable simple-to-use node-based game engine built in C++20.","archived":false,"fork":false,"pushed_at":"2025-04-10T19:46:54.000Z","size":158,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-10T20:39:05.993Z","etag":null,"topics":["cpp","cpp20","game-engine","header-only","node-tree"],"latest_commit_sha":null,"homepage":"https://robinsaviary.com/","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/RobinsAviary.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-03-10T00:06:21.000Z","updated_at":"2025-04-10T19:46:57.000Z","dependencies_parsed_at":"2025-03-31T17:38:34.037Z","dependency_job_id":null,"html_url":"https://github.com/RobinsAviary/Estroengine","commit_stats":null,"previous_names":["robinsaviary/estroengine"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RobinsAviary%2FEstroengine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RobinsAviary%2FEstroengine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RobinsAviary%2FEstroengine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RobinsAviary%2FEstroengine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/RobinsAviary","download_url":"https://codeload.github.com/RobinsAviary/Estroengine/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248332500,"owners_count":21086083,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","cpp20","game-engine","header-only","node-tree"],"created_at":"2025-04-11T02:48:33.857Z","updated_at":"2025-04-11T02:48:36.965Z","avatar_url":"https://github.com/RobinsAviary.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Estroengine v0.1.6\n[![estroengine](https://robinsaviary.com/gifs/estroengine.gif)](https://blinkies.cafe/?s=0023-trans-pride)\n\nAn *open source, portable, easy-to-use node-tree-based game engine* built in *C++20*.\nThe entire engine is ***header-only*** so it can be easily integrated.\n\nHeavily inspired by engines such as [Godot](https://godotengine.org/), [Source](https://developer.valvesoftware.com/wiki/SDK_Docs), and [GameMaker](https://gamemaker.io/en).\n\n### Installation / Building\n\n[Premake](https://premake.github.io/) is a work-in-progress, though I am personally just using a simple include and templates for the backends themself. *(Also make sure you update the specific backend you're using in estroengine.hpp. I'm working on a way to hopefully avoid having to do this in the future.)* The final premake will just be a simple mix of SFML and estroengine.\n\n### Example\n\nThis example is the minimum amount of required code to create and manage a window in a way that won't upset whatever system you're working on. Be sure to include an implementation file from `include\\backends\\`.\n\n```\n#include \"estroengine.hpp\"\n\nrVector2\u003cunsigned int\u003e windowSize = {600, 400};\nstd::string windowTitle = \"Estroengine\"\n\nrEngine engine;\n\nint main() {\n    rInit(windowSize, windowTitle);\n\n    while (rIsGameLooping()) {\n        engine.update();\n    }\n\n    return 0;\n}\n```\n\n### Backends\n\nEstroengine currently supports two libraries as backends:\n* [raylib](https://www.raylib.com/)\n* [SFML](https://www.sfml-dev.org/)\n\n### Notes on sub-libraries\n\nEstroengine includes a standalone library, *estrovector*, which is a basic C#-style implementation of math vectors intended for general utility (Basically Vector2 and Vector3).\n\n*Estropathing* is an interface for [Bensuperpc](https://github.com/bensuperpc)'s [A* implementation](https://github.com/bensuperpc/astar).\n\n*Estrocolors* is another technically standalone library that adds a simple but versatile rColor struct.\n\nGamepads are currently a work in progress and only supported on the SFML backend at the moment.\n\n### Related Reading\n\nI occasionally post about Estroengine on my website:\n\n[![Robin's Aviary](https://robinsaviary.com/robins-aviary.gif)](https://robinsaviary.com)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frobinsaviary%2Festroengine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frobinsaviary%2Festroengine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frobinsaviary%2Festroengine/lists"}