{"id":16215939,"url":"https://github.com/rodzill4/godot-procedural3d","last_synced_at":"2025-04-07T22:42:37.719Z","repository":{"id":43108187,"uuid":"163732701","full_name":"RodZill4/godot-procedural3d","owner":"RodZill4","description":"A Godot addon to generate procedural 3d scenes (such as dungeons) from modular assets","archived":false,"fork":false,"pushed_at":"2019-01-21T21:02:03.000Z","size":3977,"stargazers_count":67,"open_issues_count":0,"forks_count":12,"subscribers_count":9,"default_branch":"master","last_synced_at":"2025-02-14T00:15:21.921Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/RodZill4.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2019-01-01T11:46:13.000Z","updated_at":"2024-11-23T06:55:56.000Z","dependencies_parsed_at":"2022-08-29T20:21:31.808Z","dependency_job_id":null,"html_url":"https://github.com/RodZill4/godot-procedural3d","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RodZill4%2Fgodot-procedural3d","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RodZill4%2Fgodot-procedural3d/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RodZill4%2Fgodot-procedural3d/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RodZill4%2Fgodot-procedural3d/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/RodZill4","download_url":"https://codeload.github.com/RodZill4/godot-procedural3d/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247744283,"owners_count":20988781,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-10T11:17:10.613Z","updated_at":"2025-04-07T22:42:37.703Z","avatar_url":"https://github.com/RodZill4.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# godot-procedural3d\nThis Godot addon provides tools to generate procedural 3d scenes (such as dungeons) from modular assets.\n\nThe addon itself defines the following scripts:\n* __modular_room.gd__: a script that is used to define connectable and configurable rooms\n* __modular_room_exit.gd__: a script that is used to define the exits of rooms. When building a dungeon, exits help defining the rooms positions and orientations. Exits must be direct children of the room scene.\n* __modular_room_object.gd__: A script that is used to define the location of objects (that could be doors, traps, treasures, enemy spawns, ...) in a room. Configuring a room consists in choosing an object for each object location in the room.\n* __generator.gd__: a script that defines a scene generator. It must have a \"rooms\" child whose children are the available rooms, and an \"objects\" child whose children are the objects categories whose children are the objects scenes.\n\n# The demo\nThe demo shows all available features.\n\nTo generate a dungeon, open the __test.tscn__ scene, and select the __DungeonGenerator__ node. The 3d view toolbar will show 3 buttons:\n* __Generate__ will start generating a dungeon (or continue a previously stopped generation).\n* __Stop__ will stop generation.\n* __Clean__ will delete the generation result.\n\nThe demo uses the following assets:\n* https://opengameart.org/content/modular-dungeon-2-3d-models\n* https://opengameart.org/content/animated-human-low-poly\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frodzill4%2Fgodot-procedural3d","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frodzill4%2Fgodot-procedural3d","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frodzill4%2Fgodot-procedural3d/lists"}