{"id":16169945,"url":"https://github.com/rohan-bansal/ricochet","last_synced_at":"2025-09-02T19:33:28.453Z","repository":{"id":136516406,"uuid":"268877896","full_name":"rohan-bansal/Ricochet","owner":"rohan-bansal","description":"LibGDX 2D engine with new vector-based physics functions and a custom UI engine so you can focus on core mechanics.","archived":false,"fork":false,"pushed_at":"2021-05-21T03:04:26.000Z","size":6665,"stargazers_count":8,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-02T20:23:08.513Z","etag":null,"topics":["hacktoberfest","java","libgdx","libgdx-2d-engine","physics-2d","ui"],"latest_commit_sha":null,"homepage":"https://rbansal.dev/Ricochet","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/rohan-bansal.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-06-02T18:26:25.000Z","updated_at":"2024-09-15T03:49:52.000Z","dependencies_parsed_at":null,"dependency_job_id":"996da4be-8609-42ff-877d-1fca2f4fd7eb","html_url":"https://github.com/rohan-bansal/Ricochet","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/rohan-bansal/Ricochet","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rohan-bansal%2FRicochet","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rohan-bansal%2FRicochet/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rohan-bansal%2FRicochet/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rohan-bansal%2FRicochet/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/rohan-bansal","download_url":"https://codeload.github.com/rohan-bansal/Ricochet/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/rohan-bansal%2FRicochet/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":273340294,"owners_count":25088335,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-02T02:00:09.530Z","response_time":77,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["hacktoberfest","java","libgdx","libgdx-2d-engine","physics-2d","ui"],"created_at":"2024-10-10T03:16:34.134Z","updated_at":"2025-09-02T19:33:28.398Z","avatar_url":"https://github.com/rohan-bansal.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Ricochet\n\n*LibGDX 2D engine with new vector-based physics functions and sprite processing that makes developing easier.*\n\n## Features\n\n- Easy Box2D shape creator in code, sprite wrapper\n- Cameras with zoom and translate interpolation built in\n- Tiled map loader and manager that can convert layers to collideable objects\n- Text renderer that schedule drawing\n- Vector tools like dot product, etc.\n- Modified shape renderer to draw perfect rounded rectangles\n- Effect factory/renderer with easy import and timeout\n- Camera actions sequences, follow\n- Music manager\n\n\n## To Do\n\n- Fix hitbox definitions\n- ASCII room layout cast to object\n- Realistic lighting\n- Overrideable input handling\n- Spritesheet processing\n- Map layout converter\n\n\n## How To Install\n\n### Maven\n\nAdd this to your `pom.xml`:\n\n```$xslt\n\u003cdependency\u003e\n  \u003cgroupId\u003eme.rohanbansal.ricochet\u003c/groupId\u003e\n  \u003cartifactId\u003ericochet\u003c/artifactId\u003e\n  \u003cversion\u003e1.9.8-SNAPSHOT\u003c/version\u003e\n\u003c/dependency\u003e\n```\n\n### Gradle\n\nAdd this to your `build.gradle`:\n\n```$xslt\ncompile \"me.rohanbansal.ricochet:ricochet:1.9.8-SNAPSHOT\"\n```\n\n### Other\n\nDownload the latest jar from the releases page and add it as a library in your IDE of choice.\n\nYou can also build it from source, to do that:\n\n1. Clone the repository\n2. Run `./gradlew build \u0026\u0026 ./gradlew run` in the folder (remove the `./` if you are on Windows)\n3. Run `./gradlew testJar`\n4. The binary will be available in `build/libs`\n\n\nBuilt by Rohan Bansal.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frohan-bansal%2Fricochet","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frohan-bansal%2Fricochet","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frohan-bansal%2Fricochet/lists"}