{"id":22174020,"url":"https://github.com/ronsaldo/agpu-shader-vis-sample","last_synced_at":"2025-03-24T18:14:49.629Z","repository":{"id":248173854,"uuid":"827756210","full_name":"ronsaldo/agpu-shader-vis-sample","owner":"ronsaldo","description":"Sample for visualizing fragment shaders using Agpu","archived":false,"fork":false,"pushed_at":"2024-07-13T02:05:26.000Z","size":22,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-29T22:46:22.640Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ronsaldo.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-07-12T09:59:10.000Z","updated_at":"2024-07-13T02:05:29.000Z","dependencies_parsed_at":"2024-12-02T09:02:13.123Z","dependency_job_id":null,"html_url":"https://github.com/ronsaldo/agpu-shader-vis-sample","commit_stats":null,"previous_names":["ronsaldo/agpu-shader-vis-sample"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ronsaldo%2Fagpu-shader-vis-sample","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ronsaldo%2Fagpu-shader-vis-sample/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ronsaldo%2Fagpu-shader-vis-sample/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ronsaldo%2Fagpu-shader-vis-sample/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ronsaldo","download_url":"https://codeload.github.com/ronsaldo/agpu-shader-vis-sample/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245325224,"owners_count":20596818,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-02T07:36:39.109Z","updated_at":"2025-03-24T18:14:49.600Z","avatar_url":"https://github.com/ronsaldo.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# AbstractGPU - Shader Visualization Sample\n\n## Building\n\nFor building on Linux the Vulkan header files and the SDL2 development must be installed. This project must be cloned with the submodules in order to build the bundled version of abstract-gpu. A similar procedure is needed for building on Windows and Mac, where the SDL2 library must be specified. \n\nFor recursive cloning with submodules, the following script can be used:\n\n```bash\ngit clone --recurse https://github.com/ronsaldo/agpu-shader-vis-sample\n```\n\nThe following bash script can be used for building on Linux:\n\n```bash\nmkdir build\ncd build\ncmake ..\ncmake --build .\n```\n\n## Running\n\nThe building process produces the following build artifacts:\n\n- *dist/ShaderVis* The shader visualization sample that displays an interactive Voronoi noise.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fronsaldo%2Fagpu-shader-vis-sample","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fronsaldo%2Fagpu-shader-vis-sample","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fronsaldo%2Fagpu-shader-vis-sample/lists"}