{"id":28712370,"url":"https://github.com/rossogames/rossoforge-pool","last_synced_at":"2026-05-02T05:33:32.953Z","repository":{"id":297921342,"uuid":"989651971","full_name":"rossogames/Rossoforge-Pool","owner":"rossogames","description":"A lightweight object pooling system for Unity, designed for performance-critical applications. 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Includes support for data-driven configuration via ScriptableObjects, runtime instantiation, and integration with a global service locator. Ideal for reducing GC allocations and improving scene performance in games with frequent object spawning.\n\n#\n**Version:** Unity 6 or higher\n\n**Tutorial:** https://www.youtube.com/watch?v=0S3NYG8uiQ0 (Spanish)\n\n**Dependencies:**\n* com.unity.addressables\n* [Rossoforge-Core](https://github.com/rossogames/Rossoforge-Core.git)\n* [Rossoforge-Utils](https://github.com/rossogames/Rossoforge-Utils.git)\n* [Rossoforge-Service](https://github.com/rossogames/Rossoforge-Services.git)\n* [Rossoforge-Addressables](https://github.com/rossogames/Rossoforge-Addressables.git) (Optional)\n\n#\n```csharp\n// Initialize Service default\nprivate void Awake()\n{\n    ServiceLocator.SetLocator(new DefaultServiceLocator());\n    \n    var poolService = new PoolService();\n    ServiceLocator.Register\u003cIPoolService\u003e(poolService);\n\n    ServiceLocator.Initialize();\n}\n\n// Initialize Service with addressables\nprivate void Awake()\n{\n    ServiceLocator.SetLocator(new DefaultServiceLocator());\n\n    var addressableService = new AddressableService();\n    var poolService = new PoolService();\n\n    ServiceLocator.Register\u003cIAddressableService\u003e(addressableService);\n    ServiceLocator.Register\u003cIPoolService\u003e(poolService);\n\n    ServiceLocator.Initialize();\n}\n\n// Get the gameobject from the pool \n_poolService.Get(_missilePoolData, transform.parent, transform.position, Space.World);\n_poolService.GetAsync(_missilePoolData, transform.parent, transform.position, Space.World);\n\n// Get the gameobject's component from the pool\n_poolService.Get\u003cMissile\u003e(_missilePoolData, transform.parent, transform.position, Space.World);\n_poolService.GetAsync\u003cMissile\u003e(_missilePoolData, transform.parent, transform.position, Space.World);\n\n// Preload pool\n_poolService.Populate(_missilePoolData);\n_poolService.PopulateAsync(_missilePoolData);\n\n```\n#\nThis package is part of the **Rossoforge** suite, designed to streamline and enhance Unity development workflows.\n\nDeveloped by Agustin Rosso\nhttps://www.linkedin.com/in/rossoagustin/\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frossogames%2Frossoforge-pool","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frossogames%2Frossoforge-pool","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frossogames%2Frossoforge-pool/lists"}