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MonoDevelop/Unity Debugger\n - Windows Store .NET Scripting Backend\n - Windows Store IL2CPP Scripting Backend\n### Needed workloads for Visual Studio Community  :\n - .NET desktop development\n - Desktop development with C++\n - Universal Windows Platform development\n - Game development with Unity (deselect Unity Editor)\n## Deployment\n- Clone/Download MazeVR-Hallolens Unity project folder\n- Open project with Unity\n- Make sure VR-Support is turned on in the player settings\n- Build using standard settings for Windows devices\n- Open the application file and run the application on a Windows machine while Vive is connected to it  \n## Resources Used\n- Unity 2018.4.13\n- Microsoft Mixed Reality Toolkit v2.1.0 [Link](https://github.com/microsoft/MixedRealityToolkit-Unity/releases/tag/v2.1.0)\n- Visual Studio Community 2017\n- \"TiltMazeVR\" unitypackage given by Mixed Reality Lab Team\n## Authors\nSteven Zambrano\n\nDanylo Bekhter\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frwth-acis%2Fmazevr-hallolens","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Frwth-acis%2Fmazevr-hallolens","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Frwth-acis%2Fmazevr-hallolens/lists"}