{"id":21045313,"url":"https://github.com/ryanjon2040/ue4-map-editor","last_synced_at":"2026-04-09T10:52:47.011Z","repository":{"id":27168724,"uuid":"30638304","full_name":"ryanjon2040/UE4-Map-Editor","owner":"ryanjon2040","description":"Map Editor template for your game.","archived":false,"fork":false,"pushed_at":"2017-11-09T05:31:01.000Z","size":46331,"stargazers_count":85,"open_issues_count":0,"forks_count":44,"subscribers_count":18,"default_branch":"master","last_synced_at":"2025-03-09T17:37:37.163Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ryanjon2040.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2015-02-11T08:35:05.000Z","updated_at":"2024-07-27T06:01:24.000Z","dependencies_parsed_at":"2022-07-17T03:00:37.106Z","dependency_job_id":null,"html_url":"https://github.com/ryanjon2040/UE4-Map-Editor","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ryanjon2040%2FUE4-Map-Editor","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ryanjon2040%2FUE4-Map-Editor/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ryanjon2040%2FUE4-Map-Editor/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ryanjon2040%2FUE4-Map-Editor/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ryanjon2040","download_url":"https://codeload.github.com/ryanjon2040/UE4-Map-Editor/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243489835,"owners_count":20299001,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-19T14:21:30.697Z","updated_at":"2025-12-29T11:14:58.652Z","avatar_url":"https://github.com/ryanjon2040.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"Welcome to UE4 Map Editor\n======================\n\nThis is a template on how to create an In-Game Map Editor for end-users using Blueprints and UMG.\u003cbr\u003e\n[Click here](https://forums.unrealengine.com/showthread.php?58602-Map-Editor-using-Blueprints-and-UMG) to visit UE4 Community thread about Map Editor.\n\n######Features:\n* Placeable buildings\n* Foliage painting\n* Placeable spawn point\n* Posses and Eject player\n* 2 Camera modes: RTS and Free Cam\n\nVideo:\u003cbr\u003e\n\u003ca href=\"http://www.youtube.com/watch?feature=player_embedded\u0026v=scVQolz0msQ\n\" target=\"_blank\"\u003e\u003cimg src=\"http://img.youtube.com/vi/scVQolz0msQ/0.jpg\" \nalt=\"Map Editor\" width=\"640\" height=\"480\" border=\"10\" /\u003e\u003c/a\u003e\n\nHow to get started\n-------------------\n\nThe current __Map Editor__ is based on Unreal Engine version _4.7.0 Preview 4 Build_. You can always get this version (or higher) of the engine using the [Unreal Engine Launcher](https://www.unrealengine.com/dashboard), or you can grab the [full engine source](https://github.com/EpicGames/UnrealEngine/releases/tag/4.4.0-preview) from GitHub and compile it yourself.\n\n**Without Git Client:**\n\n- Download the project by clicking the **Download Source** button on this page.\n- Unzip the files to a folder on your computer.  \n- Load up [Unreal Editor](https://www.unrealengine.com/dashboard)\n- On the Project Browser screen, click **Browse** and navigate to the folder where unzipped the files.\n- Choose the **Map_Editor.uproject** file.\n\n_NOTE: It's better to use a Git Client to fork this project so you can submit your contributions back to your fork._\n\n**With Git Client:**\n\n- You'll want to create your own Map Editor **fork** by clicking the __Fork button__ in the top right of this page.\n- Next, [install a Git client](http://help.github.com/articles/set-up-git) on your computer.\n- Use the GitHub program to **Sync** the project's files to a folder on your machine.\n- You can now open up **Map_Editor.uproject** in the editor!\n- Using the GitHub program, you can easily **submit contributions** back up to your **fork**.\n\nYou can contribute changes using [Pull Request](https://help.github.com/articles/using-pull-requests).\n\n###Git Clients:\n[Git Client for Windows](https://windows.github.com/)\u003cbr\u003e\n[Git Client for Mac](https://mac.github.com/)\u003cbr\u003e\n[Atlassian SourceTree](http://sourcetreeapp.com/)\u003cbr\u003e\n[Git Extensions](https://code.google.com/p/gitextensions/)\u003cbr\u003e\n[GitEye](http://www.collab.net/products/giteye)\u003cbr\u003e\n[Giggle](https://wiki.gnome.org/Apps/giggle/) (Linux)\u003cbr\u003e\n[Gitg](https://wiki.gnome.org/Apps/Gitg/) (Linux)\n\n\n\n###NOTE: This Readme file will be updated in future.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fryanjon2040%2Fue4-map-editor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fryanjon2040%2Fue4-map-editor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fryanjon2040%2Fue4-map-editor/lists"}