{"id":15138240,"url":"https://github.com/ryanjon2040/unreal-binary-builder","last_synced_at":"2025-04-12T21:23:14.582Z","repository":{"id":38246980,"uuid":"77446774","full_name":"ryanjon2040/Unreal-Binary-Builder","owner":"ryanjon2040","description":"An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub 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Engine Binary Builder\n======================\n\n\u003ca href=\"https://www.buymeacoffee.com/ryanjon2040\" target=\"_blank\"\u003e\u003cimg src=\"https://www.buymeacoffee.com/assets/img/custom_images/yellow_img.png\" alt=\"Buy Me A Coffee\" style=\"height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;\" \u003e\u003c/a\u003e\n\nThis is a small app designed to create binary build of [Unreal Engine](https://www.unrealengine.com/) from [GitHub source](https://github.com/EpicGames/UnrealEngine).\n\n[![Discord](https://img.shields.io/discord/591914197219016707.svg?label=\u0026logo=discord\u0026logoColor=ffffff\u0026color=7389D8\u0026labelColor=6A7EC2)](https://discord.gg/zBMrKRdwgw)\n\n[\u003cimg src=\"https://img.shields.io/twitter/follow/ryanjon2040.svg?style=popout\"\u003e](https://twitter.com/ryanjon2040)\n\n![](https://github.com/ryanjon2040/UE4-Binary-Builder/actions/workflows/build-ubb.yml/badge.svg)\n![](https://img.shields.io/github/last-commit/ryanjon2040/UE4-Binary-Builder.svg?style=popout) \n![](https://img.shields.io/github/license/ryanjon2040/UE4-Binary-Builder.svg?style=popout) ![](https://img.shields.io/github/downloads/ryanjon2040/UE4-Binary-Builder/total.svg?style=popout) \n\n![](https://img.shields.io/github/languages/code-size/ryanjon2040/UE4-Binary-Builder.svg?style=flat) ![](https://img.shields.io/github/repo-size/ryanjon2040/UE4-Binary-Builder.svg?style=flat)\n\nWatch the below video to get an idea.\n[![Watch the video](https://img.youtube.com/vi/fuvvBMrWX8s/maxresdefault.jpg)](https://youtu.be/fuvvBMrWX8s)\n\n# How to use (Compiling Engine)\n\n###### Step I \n- Download the latest release of Unreal Binary Builder.\n\n###### Step II\n- Clone or Download UE4 source from github.\n\n###### Step III\n- Open Unreal Binary Builder.\n- Click *Browse* and select **root folder** of your downloaded Engine (where **_Setup.bat_** and **_GenerateProjectFiles.bat_** exists).\n\n![Screenshot](Documentation/Screenshot_1.png)\n\n- Once the root folder is selected, click **Start**.\n- If **Continue to Engine Build** is enabled, then _Unreal Binary Builder_ will automatically continue to compile the Engine with given options under **Compile** tab.\n\n###### Step IV\n- Click **_Compile_** tab and set options for the Engine.\n![Screenshot](Documentation/Screenshot_2.PNG)\n\n# Troubleshoot\n\n**Bug with 4.25.4**\u003c/br\u003e\nThere is a known issue with 4.25.4 where it fails to build with an error message: `AutomationException: Attempt to add file to temp storage manifest that does not exist (\u003cPath To Engine\u003e\\cpp.hint)` This issue has been fixed in 4.26 but if you need to use 4.25.4 see this workaround by Bernard Rouhi: https://github.com/ryanjon2040/UE4-Binary-Builder/issues/26#issuecomment-718204352\n\n**Access Denied on some files?**\u003c/br\u003e\nOn Windows, just change the ownership to Users then try again. To change ownership on Windows, follow these steps\n - Right click on the UE4 folder, choose Properties\n - Switch to Security tab\n - Click on Advanced\n - Near the top, click on Change User\n - A new dialog will open, in the text box at bottom, type in \"Users\", then click Check Names\n - OK till the end.\n\n   \n\n#### Dependencies\n\n[HandyControl](https://github.com/HandyOrg/HandyControl) by [HandyOrg](https://github.com/HandyOrg)\n\n[DotNetZip](https://github.com/haf/DotNetZip.Semverd) by [Henrik](https://github.com/haf)/Dino Chiesa\n\n[GameAnalytics](https://github.com/GameAnalytics/GA-SDK-C-SHARP) by [Game Analytics](https://gameanalytics.com/)\n\n[Json.NET](https://github.com/JamesNK/Newtonsoft.Json) by [Newtonsoft](https://www.newtonsoft.com/json)\n\n[Sentry.NET](https://github.com/getsentry/sentry-dotnet) by [Sentry](https://sentry.io/)\n\n[AutoGrid](https://github.com/SpicyTaco/SpicyTaco.AutoGrid) by [SpicyTaco](https://github.com/SpicyTaco)\n\n[LogViewer](https://stackoverflow.com/a/16745054) by [Federico Berasategui](https://stackoverflow.com/users/643085/federico-berasategui)\n\n[NetSparkle](https://github.com/NetSparkleUpdater/NetSparkle) by [NetSparkleUpdater](https://github.com/NetSparkleUpdater)\n\nIcons made by \u003ca href=\"https://www.flaticon.com/authors/freepik\" title=\"Freepik\"\u003eFreepik\u003c/a\u003e from \u003ca href=\"https://www.flaticon.com/\" title=\"Flaticon\"\u003ewww.flaticon.com\u003c/a\u003ea\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fryanjon2040%2Funreal-binary-builder","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fryanjon2040%2Funreal-binary-builder","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fryanjon2040%2Funreal-binary-builder/lists"}