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align=\"center\" style=\"background-color: purple; color:green; padding: 10px 0 15px 0\"\u003e\n  Muncher\n\u003c/h1\u003e\n\u003ch4 align=\"center\"\u003e\n  CLI tool to generate sprite sheets for games\n\u003c/h4\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://badgen.net/npm/v/muncher?icon=npm\" /\u003e\n  \u003c!-- \u003cimg src=\"https://badgen.net/npm/dw/muncher?icon=npm\" /\u003e --\u003e\n  \u003cimg src=\"https://badgen.net/github/last-commit/sajmoni/muncher?icon=github\" /\u003e\n\u003c/div\u003e\n\n---\n\n## :sparkles: Features\n\n- Reads `.piskel` and `.png` files and turns them into sprite sheets using [Texture Packer](https://www.codeandweb.com/texturepacker)\n\n- Can add a horizontally flipped copy to the output\n\n---\n\n## How to use\n\nExample usage with `npx`:\n\n```shell\nnpx muncher --input sprites/ --output output/spritesheet\n```\n\n---\n\nIf your project includes a `package.json`, then the preferred way is to include `muncher` as a dev dependency:\n\n```shell\nnpm i --save-dev muncher\n```\n\nor\n\n```shell\nyarn add --dev muncher\n```\n\nYou can then add a script to your package.json `scripts` section:\n\n```json\n\"munch\": \"muncher --input sprites/ --output output/spritesheet\"\n```\n\n---\n\n## CLI flags\n\n`input` - The source folder. Contains `.png` and `.piskel` files that you want to turn into a sprite sheet.\n\n`output` - The output filename. A `.json` and a `.png` sprite sheet file will be created.\n\n`flip` - Every file name that ends with either `left` or `right` will also generate a horizontally flipped copy. (Optional)\n\n`config` - Path to config file. (Optional)\n\n### Texture packer options\n\nAll options that you can pass to the `texturepacker` CLI you can also pass to `muncher`. For example:\n\n```shell\nmuncher --input sprites --output output/spritesheet --extrude 5 --multipack\n```\n\n[Available options](https://www.codeandweb.com/texturepacker/documentation/texture-settings)\n\n### Config file\n\nInstead of passing options as flags on the command line, you can specify them in a config file:\n\n```shell\nnpx muncher --config muncher.json\n```\n\nThe format has to be `.json`\n\n`muncher.json`\n\n```json\n{\n  \"input\": \"sprites\",\n  \"output\": \"output/spritesheet\",\n  \"flip\": true,\n  \"extrude\": 5\n}\n```\n\n---\n\n## Example output\n\n**png**\n\n`example.png` =\u003e `example.png`\n\nWith `flip` enabled:\n\n`player/walk-right.png` =\u003e `player/walk-right.png` and `player/walk-left.png`\n\n**piskel**\n\nSince `piskel` files can contain multiple images (frames), the texture name will include the frame index as a suffix:\n\n`example.piskel` =\u003e `example-1.png`\n\nWith `flip` enabled:\n\n`example-right.piskel` =\u003e `example-right-1.png` and `example-left-1.png`\n\n### Example\n\n**input folder structure**\n\n```\nsprites/\n├── multiple-layers.piskel\n├── green/\n│   └── green.png\n├── muncher/\n│   ├── piskel/\n│   │   └── muncher-right.piskel\n│   └── png/\n│       └── muncher-right.png\n└── square/\n    ├── square1.png\n    └── square2.png\n```\n\n```shell\nmuncher --input sprites/ --output output/spritesheet --flip\n```\n\n**output texture names**\n\n```\nmultiple.layers.png\ngreen/green.png\nmuncher/piskel/muncher-right-0.png\nmuncher/piskel/muncher-left-0.png\nmuncher/png/muncher-right.png\nmuncher/png/muncher-left.png\nsquare/square1.png\nsquare/square2.png\n```\n\n---\n\n## Requirements\n\n### **Texture Packer CLI**\n\n- Download [Texture Packer](https://www.codeandweb.com/texturepacker).\n\n- Install the command line tool from the application UI.\n\n---\n\n### **imagemagick**\n\n#### MacOS\n\nYou can install `imagemagick` with homebrew:\n\n`brew install imagemagick`\n\n#### Linux\n\nhttps://medium.com/@sanjaywrites/install-latest-version-of-imagemagick-in-ubuntu-16-04-c406ddea1973\n\n---\n\n### **Node.js**\n\n[nodejs.org](https://nodejs.org/) - Version 11 or higher\n\n---\n\n## Recipes\n\n### Multiple output sprite sheets\n\nTry to only use one output spritesheet for as long as possible. This is better for performance reasons. If your spritesheet becomes too big, try to separate it by layer in your game. For example, 'background' and 'foreground'. In that case, you can add multiple muncher commands to a script and execute that one.\n\nExample:\n\n`./munch.sh`\n\n```sh\nmuncher --input example/sprites/background/ --output example/output/background\nmuncher --input example/sprites/foreground/ --output example/output/foreground\n```\n\n---\n\n## Develop\n\n### Workflow\n\n1. Make changes\n\n2. `yarn build-test` - Builds, packs, installs to `example` folder and executes muncher there.\n\n3. If everything works: push `master` or make a `PR`\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsajmoni%2Fmuncher","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsajmoni%2Fmuncher","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsajmoni%2Fmuncher/lists"}