{"id":24721959,"url":"https://github.com/saklis/microstudioruntime","last_synced_at":"2025-07-08T10:07:40.254Z","repository":{"id":259485382,"uuid":"868998137","full_name":"saklis/MicroStudioRuntime","owner":"saklis","description":"MicroStudio Runtime executes MicroStudio game (exported as HTML) localy using QuickJS and then outputs result using Raylib.","archived":false,"fork":false,"pushed_at":"2024-12-10T17:15:58.000Z","size":17924,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2024-12-10T18:37:20.633Z","etag":null,"topics":["game-development","game-engine","gamedev","microstudio"],"latest_commit_sha":null,"homepage":"","language":"JavaScript","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/saklis.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-10-07T14:44:16.000Z","updated_at":"2024-12-10T17:16:02.000Z","dependencies_parsed_at":"2024-10-25T23:08:39.069Z","dependency_job_id":"4ce228c3-e3c4-4ccb-82ff-9f09b594a06e","html_url":"https://github.com/saklis/MicroStudioRuntime","commit_stats":null,"previous_names":["saklis/microstudioruntime"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/saklis%2FMicroStudioRuntime","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/saklis%2FMicroStudioRuntime/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/saklis%2FMicroStudioRuntime/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/saklis%2FMicroStudioRuntime/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/saklis","download_url":"https://codeload.github.com/saklis/MicroStudioRuntime/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":235847528,"owners_count":19054537,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-development","game-engine","gamedev","microstudio"],"created_at":"2025-01-27T12:15:43.982Z","updated_at":"2025-07-08T10:07:40.243Z","avatar_url":"https://github.com/saklis.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# MicroStudio Native Runtime\n\nMicroStudio Native Runtime executes MicroStudio game (exported as HTML) locally using QuickJS and then outputs result using Raylib.\n\n## Project setup\nProject comes with runtime DLLs from [MinGW-w64 - winlibs standalone build](https://github.com/brechtsanders/winlibs_mingw) version 14.2.0 for win32.\nIf you're using different compiler, you need to use different runtime DLLs.\n\nTo compile:\n1. For Windows, install GNU Make for Windows https://gnuwin32.sourceforge.net/packages/make.htm\n2. Install CMake\n3. Clone MicroStudioRuntime\n4. Build. You can use build.bat, but you need to update paths in it to point to your compilations directories.\n\nOr use compiled binaries from [Releases](https://github.com/saklis/MicroStudioRuntime/releases/latest/).\n\nExport your project from MicroStudio as HTML. You need to prepare those files:\n* Put all js files into /microstudio directory.\n* Take a look at included game.js to see how to change your index.html file. Crucially, you need to get `resources` and `globalThis.microScriptCode` assignments correctly.\n* Copy all assets folders into /assets directory\n\nMicroStudio Runtime is in very early stages and only very few features work! To see currently supported API check include/JS_API.h and `js_raylib_funcs` array at the bottom of the file.\nUsing any function outside the supported list will:\n1) do nothing\n2) crash the Runtime\n3) erase your PC from existence\n\nSo have fun with that ;)\n\nPlease visit MicroStudio's official Discord if you want to complain or help me with this thing :)\n\n3rd Party:\n* [Raylib](https://www.raylib.com/)\n* [QuickJS](https://bellard.org/quickjs/)\n* [QuickJS Windows Build](https://github.com/mengmo/QuickJS-Windows-Build/)\n* [Nlohmann JSON](https://github.com/nlohmann/json)\n* [SPDLog](https://github.com/gabime/spdlog)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsaklis%2Fmicrostudioruntime","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsaklis%2Fmicrostudioruntime","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsaklis%2Fmicrostudioruntime/lists"}