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It is written in pure C with no external dependencies,\nwhich allows it to be deployed on a wide variety of platforms, from PC's to smartphones to\nhandheld consoles.\n\nIt is not meant to be a plug-and-play solution to save editing but rather the\ninternal workings of a larger library that provides users with a more convenient interface.\nBeing written in C, it can easily be wrapped in a larger C/C++/Objective-C library or be called as native\nfunctions in languages such as C# or Java.\n\nCurrently, only American save files are supported, as save files from different regions are often laid\nout differently, usually to accomodate strings having different lengths between regions.\n\n\nComponent Status\n-------------------------------------\n * Generation I: complete\n * Generation II: complete\n * Game Boy Advance: complete\n * All other generations: not implemented\n\nAcknowledgments\n-------------------------------------\n* PKSAV ([@ncorgan](https://github.com/ncorgan/pksav)), the original library this was forked from.\n* PRET ([@pret](https://github.com/pret)), whose Pokémon disassemblies greatly contributed to this library's functionality.\n* Vicky \"Endrift\" Flau ([@endrift](https://github.com/endrift)), whose mGBA emulator allowed for further reverse-engineering.\n* Michael Bond ([@codemonkey85](https://github.com/codemonkey85)), for consulting on game mechanics.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsavaughn%2Fpksav","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsavaughn%2Fpksav","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsavaughn%2Fpksav/lists"}