{"id":13623140,"url":"https://github.com/sayhiben/awesome-playdate","last_synced_at":"2025-09-27T02:32:13.804Z","repository":{"id":38972552,"uuid":"392065867","full_name":"sayhiben/awesome-playdate","owner":"sayhiben","description":"A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)","archived":false,"fork":false,"pushed_at":"2025-01-19T07:00:05.000Z","size":443,"stargazers_count":645,"open_issues_count":5,"forks_count":27,"subscribers_count":19,"default_branch":"main","last_synced_at":"2025-09-17T09:09:28.914Z","etag":null,"topics":["awesome","awesome-list","awesome-lists","game-development","gamedev","love2d","lua","panic","playdate","pulp","pulpscript"],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"cc0-1.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sayhiben.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":"CODE-OF-CONDUCT.md","threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-08-02T19:11:01.000Z","updated_at":"2025-09-10T06:45:02.000Z","dependencies_parsed_at":"2024-04-12T05:07:29.143Z","dependency_job_id":"ce89c3ae-e7ac-422e-851c-874fe06e2301","html_url":"https://github.com/sayhiben/awesome-playdate","commit_stats":{"total_commits":119,"total_committers":32,"mean_commits":3.71875,"dds":0.3445378151260504,"last_synced_commit":"ab5307aa97e811a528c6e8b08ccabc8c981cd93a"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/sayhiben/awesome-playdate","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sayhiben%2Fawesome-playdate","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sayhiben%2Fawesome-playdate/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sayhiben%2Fawesome-playdate/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sayhiben%2Fawesome-playdate/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sayhiben","download_url":"https://codeload.github.com/sayhiben/awesome-playdate/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sayhiben%2Fawesome-playdate/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":277171587,"owners_count":25773246,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-27T02:00:08.978Z","response_time":73,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["awesome","awesome-list","awesome-lists","game-development","gamedev","love2d","lua","panic","playdate","pulp","pulpscript"],"created_at":"2024-08-01T21:01:28.580Z","updated_at":"2025-09-27T02:32:13.797Z","avatar_url":"https://github.com/sayhiben.png","language":null,"funding_links":["https://www.patreon.com/dailydriver","https://www.patreon.com/rngparty"],"categories":["Other Lists","Others"],"sub_categories":["TeX Lists"],"readme":"\u003c!--lint disable awesome-github--\u003e\n\u003c!--lint disable double-link--\u003e\n\u003c!--lint disable awesome-list-item--\u003e\n\u003c!--lint disable awesome-toc--\u003e\n\u003c!-- todo: address these 👆 and reenable lint rules --\u003e\n\n# Awesome Playdate [![Awesome](https://awesome.re/badge-flat2.svg)](https://awesome.re) ![awesome-lint](https://github.com/sayhiben/awesome-playdate/actions/workflows/main.yml/badge.svg) [\u003cimg src=\"awesome-playdate.gif\" align=\"right\" width=\"20%\"\u003e](https://bit.ly/2TOnzli)\nA list of awesome resources for game development on Panic's Playdate console.\n\n\u003e ⚠️ \u0026nbsp; Links may include spoilers\n\n## Contents\n- [Game Development](#game-development)\n  - [Programming Frameworks \u0026 Languages](#programming-frameworks--languages)\n  - [Development Concepts](#development-concepts)\n  - [Graphics](#graphics)\n  - [Fonts](#fonts)\n- [Open Source Playdate Games \u0026 Example Code](#open-source-playdate-games--example-code)\n- [Playdate Games \u0026 Dev Blogs](#playdate-games--dev-blogs)\n- [Social](#social)\n  - [Discussion groups](#discussion-groups)\n  - [Accounts to follow](#accounts-to-follow)\n\n## Game Development\n\n### Programming Frameworks \u0026 Languages\n\n#### Pulp + Pulpscript\nA \"no-code alternative to the full SDK\", Pulp provides a \"click-and-place\" game editor right in your browser.\n\n- [Pulp](https://play.date/pulp/)\n- [The Official Pulp Forum](https://devforum.play.date/c/pulp/46)\n\n##### Articles on Pulp + Pulpscript\n\n- [Panic unveils Pulp - Gamasutra](https://www.gamasutra.com/view/news/382905/Panic_unveils_Pulp_a_free_nocode_tool_for_creating_Playdate_games.php)\n- [Playdate Pulp - playdate.wiki](https://playdate.wiki/development/playdate-plup)\n- [Playdate Pulp - Gamedeveloper.com](https://www.gamedeveloper.com/console/playdate-pulp-zero-to-video-game-in-60-seconds)\n\n#### Lua\n\n- [Learn X in Y minutes, Where X=Lua](https://learnxinyminutes.com/docs/lua/) - A succinct Lua cheatsheet for developers with experience in other languages like Python.\n\n##### Playdate SDK\nPanic publishes two versions of their SDK: a high-level API for Lua, similar to LÖVE, and a lower-level C library for applications with higher performance needs.\n\n###### Official\n- [Playdate SDK Lua Documentation](https://sdk.play.date/inside-playdate)\n- [Playdate SDK C Documentation](https://sdk.play.date/inside-playdate-with-c)\n- [Develop for Playdate](https://play.date/dev/)\n\n###### Unofficial\n- [Install Playdate SDK with Package Managers](https://gist.github.com/idleberg/e246f7a582ac173d156c60ec23ce2af0)\n- [Playdate SDK Docker Image](https://github.com/hjhart/playdate-docker)\n- [Playdate API and build tools in Rust](https://github.com/boozook/playdate)\n\n###### Playdate SDK Previews\n- [Playdate Programming LIVE](https://www.youtube.com/watch?v=MZRtfiD_308\u0026t=2629s) - 50 minute long programming demo that shows some of the SDK and simulator.\n- [Playdate Unboxing + Project Setup](https://www.youtube.com/watch?v=LiCJF4TfWno)\n- [Early Playdate SDK release notes](https://twitter.com/playdate/status/1143268123098796033)\n- [Code sample in /r/PlaydateConsole](https://www.reddit.com/r/PlaydateConsole/comments/nw6is4/i_started_to_prototype_a_small_game_while_waiting/h18ilkg/)\n\n##### Lua Libraries\nThe following libraries are expected to work well-enough on the Playdate:\n\n- [AnimatedSprite](https://github.com/Whitebrim/AnimatedSprite) - A lua-based library for animating sprites. Containing finite state machine, json configuration and plugNplay behaviour.\n- [deep](https://github.com/Nikaoto/deep) - An \"action-queue\" library; helpful for things like z-indexing (although the Playdate already has z-index support in its draw ordering).\n- [GFXP](https://github.com/ivansergeev/gfxp) - A library with a collection of dithering patterns for the Playdate. An online version of the editor can be seen [here](https://ivansergeev.com/gfxp/).\n- [Knife](https://github.com/airstruck/knife) - A collection of useful micro-modules for Lua.\n- [Jumper](https://github.com/Yonaba/Jumper) - A pure Lua pathfinding library for grid-based games.\n- [lua-star](https://github.com/wesleywerner/lua-star) - A* pathfinding in pure Lua.\n- [middleclass](https://github.com/kikito/middleclass) - A simple OOP library for Lua that introduces inheritance, operator overloads, static variables, and mixin support.\n- [Noble Engine](https://github.com/NobleRobot/NobleEngine) - Noble Engine is a Lua-based game engine library built on top of the Playdate SDK that offers a variety of helpful features. \n  - [Documentation](https://noblerobot.github.io/NobleEngine/)\n  - [Presentation from the creator](https://www.youtube.com/watch?v=fL46v-QmnNk)\n- [profile.lua](https://github.com/2dengine/profile.lua) - Performance profiling for Lua applications.\n- [rxi/classic](https://github.com/rxi/classic) - A tiny class module for Lua. Attempts to stay simple and provide decent performance by avoiding unnecessary over-abstraction.\n- [rxi/json.lua](https://github.com/rxi/json.lua) - A lightweight JSON library for Lua.\n- [rxi/lume](https://github.com/rxi/lume) - A collection of functions for Lua, geared towards game development.\n- [rxi/shash](https://github.com/rxi/shash) - A simple, lightweight spatial hash for Lua.\n- [rxi/tick](https://github.com/rxi/tick) - A small Lua module that simplifies the calling of functions at a set interval or after a delay.\n- [tiny-ecs](https://github.com/bakpakin/tiny-ecs) - An entity component system in pure Lua.\n- [vector.lua](https://github.com/themousery/vector.lua) - An alternative 2D vector library for Lua.\n- [bump.lua](https://github.com/kikito/bump.lua) - A 2D colission detection library.\n- [philanc/plc](https://github.com/philanc/plc) - Pure Lua Crypto. Crpytographic functions and utilities implemented in pure Lua.\n- [Keyboard Based Menu](https://github.com/AavaGames/playdate-keyboard-based-menu-ui) - A menu that uses the playdate's keyboard to navigate and select.\n\n##### LOVE\nThe Lua-based [LÖVE](https://love2d.org/) framework offers a similar API to the Playdate Lua SDK, useful for prototyping before the public release of the Playdate SDK.\n\nSee [love2d-community/awesome-love2d](https://github.com/love2d-community/awesome-love2d) for additional resources.\n\n- [Sheepolution's \"How to LÖVE\" tutorial](https://sheepolution.com/learn/book/contents) - An oft-recommended intro to game development in Lua. Most concepts should be transferable to Playdate\n- [love-playdate-emulation](https://github.com/cadin/love-playdate-emulation) - A basic template for previewing games built with LÖVE in a Playdate-like environment.\n\n#### C\n\n- [Playdate Game Development in C](https://rua.ua.es/dspace/bitstream/10045/117000/1/Playdate_game_development_in_C_Benavent_Ramon_Alberto.pdf) - Alberto Benavent Ramón's Bachelor's Thesis in Multimedia Engineering, explores the hardware and software of the Playdate\n- [Taxman Engine](https://github.com/McDevon/taxman-engine) - A 2D, platform-independent game engine designed for the Playdate. Online demo [here](https://mcdevon.github.io/taxman-wasm/).\n- [Prismatic Engine](https://github.com/Sheep42/prismatic-engine) - A 2D game engine designed for faster prototyping and simplified development with the Playdate C API.\n\n##### Low-level Hardware Documentation \u0026 Datasheets\nThis information was gleaned from a developer preview unit and screenshots.\n\n- [Playdate Reverse Engineering](https://github.com/jaames/playdate-reverse-engineering) - Unofficial documentation covering the Playdate's file formats, USB serial commands, and server API.\n- [CPU: ST STM32F746](https://www.st.com/resource/en/datasheet/stm32f745ie.pdf)\n  - [MCU Reference Manual](https://www.st.com/resource/en/reference_manual/dm00124865-stm32f75xxx-and-stm32f74xxx-advanced-arm-based-32-bit-mcus-stmicroelectronics.pdf)\n  - [CPU Programming Manual](https://www.st.com/resource/en/programming_manual/dm00237416-stm32f7-series-and-stm32h7-series-cortexm7-processor-programming-manual-stmicroelectronics.pdf)\n  - [SPI Documentation](https://www.st.com/content/ccc/resource/training/technical/product_training/group0/3e/ee/cd/b7/84/4b/45/ee/STM32F7_Peripheral_SPI/files/STM32F7_Peripheral_SPI.pdf/_jcr_content/translations/en.STM32F7_Peripheral_SPI.pdf)\n  - [DMA Documentation](https://www.st.com/resource/en/application_note/dm00046011-using-the-stm32f2-stm32f4-and-stm32f7-series-dma-controller-stmicroelectronics.pdf)\n- [Audio: Cirrus 42L52CNZ](https://www.alldatasheet.com/datasheet-pdf/pdf/255532/CIRRUS/CS42L52-CNZ.html)\n- [eMMC: Kioxia THGBMDG5D1LBAIT 4GB](https://www.mouser.com/datasheet/2/1034/Toshiba_FAB_eMMC-1669846.pdf)\n- [SPI Flash: Winbond W25Q32JVS 4MB](https://www.mouser.com/datasheet/2/949/w25q32jv_revg_03272018_plus-1489806.pdf)\n- [DRAM: Winbond W967D6HBGX7I 16MB](https://www.mouser.com/datasheet/2/949/w967d6hb_datasheet_pkg_a01-003_20130529-1489841.pdf)\n- [LCD Module: Sharp LS027B7DH01A](https://www.sharpsde.com/fileadmin/products/Displays/Specs/LS027B7DH01A_06Aug12_Spec_LCP-1112041.pdf)\n  - [LCD Screen Programming Guide](https://www.sharpsde.com/fileadmin/products/Displays/2016_SDE_App_Note_for_Memory_LCD_programming_V1.3.pdf)\n\n#### Experimental \u0026 Other\nThese projects represent experiments with the Playdate. Use at your own risk.\n\n- [Crankstart](https://github.com/rtsuk/crankstart) - An experimental Rust crate to write games for the Playdate in Rust.\n- [playdate-rs](https://github.com/igaryhe/playdate-rs) - Unofficial Rust binding for Playdate C API.\n- [playdate4j](https://github.com/am1goo/playdate4j) - Unofficial Java binding for Playdate C API.\n- [playdate-nim](https://github.com/samdze/playdate-nim) - Nim bindings with extra features for the Playdate SDK.\n- [VSCode-PlaydateTemplate](https://github.com/Whitebrim/VSCode-PlaydateTemplate) - VSCode autocompletion with the Playdate simulator. For Windows \u0026 Linux.\n- [VSCode-PlaydateTemplateForLinux](https://github.com/imrmnabil/VSCode-PlaydateTemplateForLinux) - VSCode autocompletion with the Playdate simulator. Linux based system only.\n- [playdate-vscode-build-macos](https://github.com/milkbottlelough/playdate-vscode-build-macos) - VSCode one click build and simple starter template. macOS only.\n- [mini3d-plus](https://github.com/nstbayless/mini3d-plus) - 3D engine based on the mini3d library provided in the SDK examples.\n- [pd-usb](https://github.com/jaames/pd-usb) - JavaScript librarty for interacting with a Playdate connected over USB.\n- [playbit](https://github.com/GamesRightMeow/playbit): Build cross-platform Playdate games, create build scripts, and utilize preprocessor macros!\n- [GitHub Action: get-playdate-sdk](https://github.com/marketplace/actions/get-playdate-sdk) Installs the Playdate SDK in your GitHub Actions Workflows\n- [pd.sh](https://github.com/dknight/pd.sh/): A shell script to create a new project from a template, run/stop simulator directly from the terminal.\n\n### Development \u0026 Graphics tools\n\n- [Tiled](https://www.mapeditor.org/) - 2D map editor\n- [Thrshold](https://www.figma.com/community/plugin/776033210163988440/Thrshold) - Figma plugin to apply a threshold effect filter\n- [LDtk](https://ldtk.io) - A modern 2D level editor with a strong focus on user-friendliness\n- [PlaydateLDtkImporter](https://github.com/NicMagnier/PlaydateLDtkImporter) - Load tilemaps created with LDtk in playdate games\n\n### Development Concepts\n\n#### Game Programming Patterns\n- [Game Programming Patterns (book)](https://gameprogrammingpatterns.com/) - The Web version is free.\n\n#### Graphics \u0026 Art\n- [Ditherpunk](https://surma.dev/things/ditherpunk/) - An article about monochrome image dithering.\n- [Stabilized dithering using sphere mapping](https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742) - A dithering implementation used in _Return of the Obra Dinn_.\n- [Playdate Art: Scale](https://donaldhays.com/2019/12/30/playdate-art-scale/) - Important notes on designing sprites, fonts, and tiles for the Playdate.\n\n#### Physics\n- [Video Game Physics Part I: An Introduction to Rigid Body Dynamics](https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics) - Core physics material for game developers.\n\n#### Procedural Generation\n- [Making Martian Faces](https://dukope.itch.io/mars-after-midnight/devlog/263965/making-martian-faces) - Notes about generating characters for _Mars after Midnight_.\n- [Procedural Content Generation Wiki](http://pcg.wikidot.com/)\n\n### Graphics\n- [DrawDate](https://neil.today/drawdate/) - 1-bit, browser-based sprite editor. [GitHub Source](https://github.com/neil-morrison44/drawdate).\n- [Memory Icons](https://github.com/Pictogrammers/Memory) - Open Source 1bit icon set\n- [Pixen](https://pixenapp.com) - Pixel art editor for Mac and iPad, with recent optimizations for [Playdate graphics creation](https://furnacecreek.org/blog/2024-01-28-pixen-and-playdate).\n\n### Fonts\n\n- [Playdate Arcade Fonts](https://idleberg.github.io/playdate-arcade-fonts/) - Collection of classic arcade fonts for the Playdate.\n- [PDFontTool](https://github.com/abenokobo/PDFontTool) - Converts TrueType Font, OpenType Font to Playdate Font.\n\n## Open Source Playdate Games \u0026 Example Code\n- [Artsy Gallery](https://github.com/artsy/hack-playdate-gallery)\n- [Factory Farming](https://github.com/timboe/FactoryFarming)\n- [Game of Life](https://github.com/Whitebrim/Game-of-life-love2d-playdate) - An implementation of Conway's Game of Life meant to provide a template for games to be built in Love2d and ported to Playdate.\n- [Gimme Friction Baby](https://github.com/notpeter/playdate-friction) - Lua/Playdate port of a classic casual Flash game.\n- [Klondike Solitaire for Playdate (GitHub Repo)](https://github.com/rtsuk/crankstart-klondike)\n- [Mini3D+](https://github.com/nstbayless/mini3d-plus) – Enhanced 3D engine for the Panic Playdate.\n- [Oops You Started An Intergalactic War](https://monkeymad2.itch.io/oops-you-started-an-intergalactic-war)\n  - [GitHub Repo](https://github.com/neil-morrison44/playdate_jam_etiquette)\n- [Panels](https://github.com/cadin/panels) – Build interactive comics for the Playdate console.\n- [PickPackPup](https://github.com/NicMagnier/PickPackPup/)\n- [Playdate Anticipation Jam Submissions (Unofficial. - Nov. 2020)](https://itch.io/jam/unofficial-playdate-jam/entries) - A first \"pre-Playdate\" 1-bit game jam with Playdate-inspired submissions.\n- [Playlate](https://github.com/downie/playlate) – A template for Playdate to explore Playdate SDK and build your games faster.\n- [Playnote Studio](https://github.com/jaames/playnote-studio) - An unofficial Flipnote Studio animation player for the Playdate.\n- [Six Card Golf](https://github.com/CGagnier/six-card-golf) - A love2d card game meant to be ported to Playdate.\n- [Sketch, Share, Solve](https://github.com/veu/sketch-share-solve) – Sketch, Share, Solve is a nonogram game for the Playdate.\n- [Panels](https://github.com/cadin/panels) – Build interactive comics for the Playdate console.\n- [Mini3D+](https://github.com/nstbayless/mini3d-plus) – Enhanced 3D engine for the Panic Playdate.\n- [BrickCrusher 2000](https://github.com/aliasaria/BrickCrusher2020) - Brickbreaker Clone for Playdate\n\n## Tutorials \u0026 How-Tos\n\n### Playdate SDK\n- [How to Make a Simple Playdate Game](https://www.youtube.com/watch?v=BG-pbLrY3ro\u0026list=PLlMPQvEA0GZPOuKJyhSr3Ra0vrpCiBTnb\u0026index=7) - How to make a simple Space Invaders-inspired game (Lua)\n- [Unlicensed Paddle Game](https://github.com/mostlybits/playdate-unlicensed-paddle-game-tutorial) - How to build a Pong clone (Lua)\n\n### Pulp\n- [Pulp Pong](https://devforum.play.date/t/pulp-pong-dev-tutorial/2315) - How to recreate the all-time classic Pong\n\n\n## Playdate Games \u0026 Dev Blogs\n- [Crankin's Time Travel Adventure (Official site)](https://uvula.jp/crankin)\n  - [Demo Video](https://www.youtube.com/watch?v=rwxrfgCIZ-c)\n  - [Demo Video 2](https://www.youtube.com/watch?v=C8rv8HeSAs8)\n- [Daily Driver (Dev Blog)](https://blog.gingerbeardman.com/tag/dailydriver/)\n  - [Patreon](https://www.patreon.com/dailydriver) \n- [HYPER METEOR (Official site)](http://www.vertexpop.com/hypermeteor/)\n  - [Twitter](https://twitter.com/vertexpop)\n  - [Vertex Pop Blog](http://www.vertexpop.com/blog/)\n- [Mars after Midnight (Devlog)](https://dukope.itch.io/mars-after-midnight)\n- [Poly's Roly Rumble (Patreon)](https://www.patreon.com/rngparty)\n  - [Discord](http://discord.gg/BWW9YNF)\n  - [YouTube Channel](https://www.youtube.com/channel/UC15JbSpnLmarkIVL3rQSxNg)\n- [Pullfrog 2-Bits (Devlog)](https://amano.games/devlog)\n- [Silverball Tactics (Official site)](https://silverballtactics.com/)\n  - [YouTube Channel](https://www.youtube.com/channel/UC7TGO4RB663chmDe7VlZL6Q)\n  - [Instagram](https://www.instagram.com/silverballtactics/)\n- [Widget Satchel II: Return of Sprocket (Official site)](https://noblerobot.com/widgetsatchel-ii)\n\n## Social\n\n### Discussion groups\n- [Unofficial Playdate Discord](https://discord.com/invite/zFKagQ2)\n- [/r/PlaydateConsole/](https://www.reddit.com/r/PlaydateConsole/) - A Playdate subreddit. Panic employees comment here occasionally.\n\n### Accounts to follow\n\n#### Official Playdate accounts\n- [@panic](https://twitter.com/panic) - Official Panic Twitter.\n- [@playdate](https://twitter.com/playdate/) - Official Playdate Twitter.\n- [@playdateAlerts](https://twitter.com/playdateAlerts) - Official Playdate news.\n- [@panic@panic.social](https://social.panic.com/@panic) - Official Panic Mastodon.\n- [@playdate@panic.social](https://social.panic.com/@playdate) - Official Playdate Mastodon.\n\n#### Game Dev Accounts\n\n##### Playdate \u0026 Panic\n- [@gregmaletic](https://twitter.com/gregmaletic) - Project lead on Playdate at Panic.\n- [@mrgan](https://twitter.com/mrgan) - Designer at Panic. Contributes to Discord server.\n- [@shauninman](https://twitter.com/shauninman) - Playdate Developer \u0026 Designer at Panic. Developing [_The Ratcheteer_](https://twitter.com/shauninman/status/1402298970848772099?lang=en).\n- [/u/dave__h](https://www.reddit.com/user/dave__h) - Playdate Developer, contributes to /r/PlaydateConsole and the unofficial Discord.\n- [/u/gregmaletic](https://www.reddit.com/user/gregmaletic) - Project lead on Playdate at Panic, contributes to /r/PlaydateConsole.\n- [/u/sardinebrunch](https://www.reddit.com/user/sardinebrunch) - Playdate Developer at Panic, contributes to /r/PlaydateConsole.\n- [@cabel@social.panic.com](https://social.panic.com/@cabel) - Playdate Developer at Panic.\n\n##### Third-party Devs\n- [@amanogames](https://twitter.com/amanogames_) - Developing _Pullfrog 2-Bits_.\n- [@andreintg](https://twitter.com/andreintg) - Developing _Date of Life_.\n- [@aronegal](https://twitter.com/aronegal) - Developing _Omaze_.\n- [@bfod](https://twitter.com/bfod) - Developing _Zipper_.\n- [@castpixel](https://twitter.com/castpixel) + [@Nelsormensch](https://twitter.com/Nelsormensch) - Developing _Forrest Byrnes: Up In Smoke_.\n- [@ChuhaiLabs](https://twitter.com/ChuhaiLabs) - Developing _Whitewater Wipeout_.\n- [@cmakcmak](https://twitter.com/cmakcmak) - Developing _Saturday Edition_.\n- [@dadakogames](https://twitter.com/dadakogames) - Developing [_Questy Chess_](https://questychess.com).\n- [@davemakes](https://twitter.com/DaveMakes) - Developing _Executive Golf DX_ and other Playdate games.\n- [@davemakes](https://twitter.com/davemakes) - Developing _Robot Fishing_.\n- [@dmierau](https://twitter.com/dmierau) - Developing _Playmaker_.\n- [@Dovuro](https://twitter.com/Dovuro) - Misc. Jam games, including a version of Chess, and a port of Bubble Factory.\n- [@dukope](https://twitter.com/dukope) - Developing [_Mars after Midnight_](https://dukope.itch.io/mars-after-midnight).\n- [@DuncanFyfe](https://twitter.com/DuncanFyfe) - Developing _Demon Quest 85_.\n- [@frankjonen](https://twitter.com/frankjonen) - Developing _Silverball Tactics_.\n- [@GerudoGibbs](https://twitter.com/GerudoGibbs) - Developing _Spellcorked_.\n- [@gingerbeardman](https://twitter.com/gingerbeardman) - Developing _Daily Driver_.\n- [@helvetica](https://twitter.com/helvetica) - Developing _Snak_.\n- [@kataStatik](https://twitter.com/kataStatik) - Developing _Direct Drive_.\n- [@matthew_ej](https://twitter.com/matthew_ej) - Developing [_Oxy Con Brio_](https://www.loveofdrawing.com/oxy-con-brio.html).\n- [@mayli](https://twitter.com/mayli) - Developing _Boogie Loops_.\n- [@michaelfrei10](https://twitter.com/michaelfrei10) - Developing _Getting There_.\n- [@mobeenfikree](https://twitter.com/mobeenfikree) - Developing [_HYPER METEOR_](http://www.vertexpop.com/hypermeteor/).\n- [@NicMagnier](https://twitter.com/nicmagnier) - Developing _Pick Pack Pup_.\n- [@noblerobot](https://twitter.com/noblerobot) - Developing [_Widget Satchel II: Return of Sprocket_](https://noblerobot.com/widgetsatchel-ii).\n- [@Radstronomical](https://twitter.com/Radstronomical) - Developing _Casual Birder_.\n- [@RNGParty](https://twitter.com/RNGParty) - Developing _Poly's Roly Rumble_.\n- [@Rokashi](https://twitter.com/Rokashi) - Developing _Faraway Fairway_.\n- [@SamanthaZero](https://twitter.com/SamanthaZero) - Developing _Echoic Memory_.\n- [@serenityforge](https://twitter.com/serenityforge) - Developing _Flipper Lifter_.\n- [@SweetBabyInc](https://twitter.com/SweetBabyInc) - Developing _Lost Your Marbles_, _Recommendation Dog_ and _Reel Steal_.\n- [@tpmcosoftworks](https://twitter.com/tpmcosoftworks) - Developing _Battleship Godios_.\n- [@uvulaLLC](https://twitter.com/uvulaLLC) - Developing [_Crankin's Time Travel Adventure_](https://uvula.jp/crankin).\n- [@veubeke](https://twitter.com/veubeke) - Developing _Down the Oubliette_.\n\n## Contributing\nContributions welcome! Read the [contribution guidelines](CONTRIBUTING.md)\n\n## Footnotes\n### Official Links\n- [Official Playdate Site](https://play.date)\n- [Playdate Developers Site](https://play.date/dev)\n- [Playdate Store](https://shop.play.date/)\n- [Panic Official Site](https://panic.com/)\n- [Panic Podcasts](https://podcast.panic.com/)\n- [Panic Blog](https://panic.com/blog/)\n- [Teenage Engineering](https://teenage.engineering/)\n- [Playdate Media Kit \u0026 FAQ](https://play.date/mediakit/)\n- [Panic Mastodon Instance](https://social.panic.com/)\n\n### News, Background, and Fluff\n#### Panic \u0026 TE Announcements\n- [2021-07-29: Panic Podcast Episode 6: The Story of Playdate](https://bit.ly/2Vg3Hs5)\n- [2021-06-08: Say Hello to Playdate! (Panic)](https://www.youtube.com/watch?v=HdF3CnFvxg4)\n- [2021-06-08: Playdate Update - 6/8/2021 (Panic)](https://www.youtube.com/watch?v=DeWGukDrc1U)\n- [2020-09-22: Make Games for Playdate (Panic)](https://www.youtube.com/watch?v=FH9HEmCwAvk)\n- [2019-12-01: December 2019 Update](https://play.date/update-dec/)\n- [2019-06-01: Small Wonder: Edge Magazine's Playdate Cover Story](https://imgur.com/a/CWMNBvI)\n- [2019-05-31: \"The Talk Show\" - Interview with Cabel Sasser, Steven Frank, and Greg Maletic about Playdate](https://daringfireball.net/thetalkshow/2019/05/30/ep-252)\n- [Teenage Engineering: Introducing Playdate](https://teenage.engineering/designs/playdate)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsayhiben%2Fawesome-playdate","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsayhiben%2Fawesome-playdate","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsayhiben%2Fawesome-playdate/lists"}