{"id":13662596,"url":"https://github.com/scellecs/red","last_synced_at":"2025-04-25T10:32:43.373Z","repository":{"id":133349205,"uuid":"160372592","full_name":"scellecs/red","owner":"scellecs","description":"Reactive Toolchain for Unity","archived":true,"fork":false,"pushed_at":"2019-08-02T17:03:31.000Z","size":791,"stargazers_count":10,"open_issues_count":0,"forks_count":2,"subscribers_count":5,"default_branch":"master","last_synced_at":"2024-10-27T08:03:52.689Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/scellecs.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":"CODE_OF_CONDUCT.md","threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2018-12-04T14:45:24.000Z","updated_at":"2023-09-10T16:15:54.000Z","dependencies_parsed_at":"2024-01-14T15:04:08.934Z","dependency_job_id":"e987c3ef-9749-43a8-8f3e-9d21dc788129","html_url":"https://github.com/scellecs/red","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scellecs%2Fred","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scellecs%2Fred/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scellecs%2Fred/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scellecs%2Fred/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/scellecs","download_url":"https://codeload.github.com/scellecs/red/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":223602673,"owners_count":17171952,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T05:02:03.033Z","updated_at":"2024-11-10T18:31:00.554Z","avatar_url":"https://github.com/scellecs.png","language":"C#","funding_links":[],"categories":["C\\#"],"sub_categories":[],"readme":"# Red\n\u003cimg align=\"right\" width=\"160px\" height=\"160px\" src=\"Assets/Plugins/Red/Editor/Resources/logo.png\"\u003e\n\nToolchain based on Reactive Extensions for Unity Game Engine.\n  \nExtends the capabilities of [UniRx](https://github.com/neuecc/UniRx), allowing you to conveniently resolve dependencies and implement loose coupling between components or modules of your architecture.  \n\nThere are two ways to build architecture.\n\nSimple way:\n- **Container** is Service Locator, which can solve global dependencies and make it possible to abandon static classes, singletons.  \n- **Contract** contains all reactive streams, and helps to make it easy to build MVP for UI and further interaction with business logic. \n\nPure way:\n- **DI** manual injections or use Zenject. \n- **IntegrationRoot** integrates all systems with reactive streams. \n- **Systems** ECS-like business logic. \n\n## How to install\n\n### Simple Installation\n- Add to your project manifiest by path UnityProject/Packages/manifiest.json `scopedRegistries` like this\n```json\n{\n  \"dependencies\": {\n  },\n  \"scopedRegistries\": [\n    {\n      \"name\": \"Unity\",\n      \"url\": \"https://packages.unity.com\",\n      \"scopes\": [\n        \"com.unity\"\n      ]\n    },\n    {\n      \"name\": \"XCrew\",\n      \"url\": \"http://xcrew.dev\",\n      \"scopes\": [\n        \"com\"\n      ]\n    }\n  ]\n}\n```\n- Open window Package Manager in Unity and install Red\n  \n\n### Manual Installation \n- Go to [Releases](https://github.com/X-Crew/Red/releases) and download latest package.\n- If your Unity version is lower than 2018.3, open Player Settings in Unity project and change Scripting Runtime Version to `.Net 4.x Equivalent` and install CSharpLatest.unitypackage.\n- Import UniRx from [AssetStore](https://assetstore.unity.com/packages/tools/integration/unirx-reactive-extensions-for-unity-17276).\n- Import Red.\n\n\u003e Note:  \n\u003e Sometimes the solution is not updated to latest C#.  \n\u003e Close your IDE and delete all .csproj and .sln from main folder.  \n\u003e Now open some .cs file. Solution will be recreated with the correct version.  \n\n\n## Introduction\n\nFirst of all, you should be well versed in Rx and specifically in [UniRx](https://github.com/neuecc/UniRx).  \nLearn this in detail if you still do not know it.  \n\n## Code of Conduct\n\n[Contributor Covenant Code of Conduct](CODE_OF_CONDUCT.md)\n\n## License\n\n[MIT License](LICENSE)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fscellecs%2Fred","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fscellecs%2Fred","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fscellecs%2Fred/lists"}