{"id":15282483,"url":"https://github.com/scena360/networked-360","last_synced_at":"2025-10-06T23:30:52.470Z","repository":{"id":57162225,"uuid":"262952710","full_name":"scena360/networked-360","owner":"scena360","description":"A web framework for building multi-user virtual reality experiences.","archived":true,"fork":true,"pushed_at":"2020-07-14T05:02:38.000Z","size":35587,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2024-09-07T01:53:12.160Z","etag":null,"topics":["a-frame","networked-aframe","scena360","vr","webvr","webxr"],"latest_commit_sha":null,"homepage":"https://scena360.com","language":"JavaScript","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":"networked-aframe/networked-aframe","license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/scena360.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2020-05-11T06:02:52.000Z","updated_at":"2023-01-28T13:12:56.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/scena360/networked-360","commit_stats":null,"previous_names":["srvice/networked-aframe"],"tags_count":6,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scena360%2Fnetworked-360","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scena360%2Fnetworked-360/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scena360%2Fnetworked-360/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scena360%2Fnetworked-360/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/scena360","download_url":"https://codeload.github.com/scena360/networked-360/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":219877454,"owners_count":16554878,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["a-frame","networked-aframe","scena360","vr","webvr","webxr"],"created_at":"2024-09-30T14:26:23.787Z","updated_at":"2025-10-06T23:30:44.425Z","avatar_url":"https://github.com/scena360.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cimg src=\"http://i.imgur.com/7ddbE0q.gif\" width=\"300\"\u003e\n\n\nNetworked-Aframe | @scena360/networked-360\n=======\n\n\u003ca href=\"https://travis-ci.org/networked-aframe/networked-aframe\"\u003e\u003cimg src=\"https://img.shields.io/travis/networked-aframe/networked-aframe.svg\" alt=\"Build Status\"\u003e\u003c/a\u003e\n\u003cspan class=\"badge-npmversion\"\u003e\u003ca href=\"https://npmjs.org/package/networked-aframe\" title=\"View this project on NPM\"\u003e\u003cimg src=\"https://img.shields.io/npm/v/networked-aframe.svg\" alt=\"NPM version\" /\u003e\u003c/a\u003e\u003c/span\u003e\n\u003cspan class=\"badge-npmdownloads\"\u003e\u003ca href=\"https://npmjs.org/package/networked-aframe\" title=\"View this project on NPM\"\u003e\u003cimg src=\"https://img.shields.io/npm/dm/networked-aframe.svg\" alt=\"NPM downloads\" /\u003e\u003c/a\u003e\u003c/span\u003e\n\n**Multi-user VR on the Web**\n\nA framework for writing multi-user VR apps in HTML and JS.\n\nBuilt on top of [A-Frame](https://aframe.io/).\n\n\u003cdiv\u003e\n  \u003ca href=\"#features\"\u003eFeatures\u003c/a\u003e\n  \u0026mdash;\n  \u003ca href=\"#getting-started\"\u003eGetting Started\u003c/a\u003e\n  \u0026mdash;\n  \u003ca href=\"#more-examples\"\u003eExamples\u003c/a\u003e\n  \u0026mdash;\n  \u003ca href=\"#documentation\"\u003eDocumentation\u003c/a\u003e\n  \u0026mdash;\n  \u003ca href=\"#stay-in-touch\"\u003eContact\u003c/a\u003e\n\u003c/div\u003e\n\n\u003cbr\u003e\n\n\nFeatures\n--------\n* Support for WebRTC and/or WebSocket connections.\n* Voice chat. Audio streaming to let your users talk in-app (WebRTC only).\n* Bandwidth sensitive. Only send network updates when things change.\n* Cross-platform. Works on all modern Desktop and Mobile browsers. Oculus Rift, Oculus Quest, HTC Vive and Google Cardboard.\n* Extendable. Sync any A-Frame component, including your own, without changing the component code at all.\n\n\nGetting Started\n---------------\n\n[![Remix on Glitch](https://cdn.glitch.com/2703baf2-b643-4da7-ab91-7ee2a2d00b5b%2Fremix-button.svg)](https://glitch.com/edit/#!/remix/networked-aframe)\n\nFollow [the NAF Getting Started tutorial](https://github.com/networked-aframe/networked-aframe/blob/master/docs/getting-started-local.md) to build your own example from scratch, including setting up a local server.\n\nTo run the examples on your own PC:\n\n ```sh\ngit clone https://github.com/networked-aframe/networked-aframe.git  # Clone the repository.\ncd networked-aframe\nnpm install  # Install dependencies.\nnpm run dev  # Start the local development server.\n```\nWith the server running, browse the examples at `http://localhost:8080`. Open another browser tab and point it to the same URL to see the other client.\n\nFor info on how to host your experience on the internet, see the [NAF Hosting Guide](https://github.com/networked-aframe/networked-aframe/blob/master/docs/hosting-networked-aframe-on-a-server.md).\n\n\nBasic Example\n-------------\n```html\n\u003chtml\u003e\n  \u003chead\u003e\n    \u003ctitle\u003eMy Networked-Aframe Scene\u003c/title\u003e\n    \u003cscript src=\"https://aframe.io/releases/1.0.3/aframe.min.js\"\u003e\u003c/script\u003e\n    \u003cscript src=\"https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.3.0/socket.io.slim.js\"\u003e\u003c/script\u003e\n    \u003cscript src=\"https://unpkg.com/networked-aframe/dist/networked-aframe.min.js\"\u003e\u003c/script\u003e\n  \u003c/head\u003e\n  \u003cbody\u003e\n    \u003ca-scene networked-scene\u003e\n      \u003ca-assets\u003e\n        \u003ctemplate id=\"avatar-template\"\u003e\n           \u003ca-sphere\u003e\u003c/a-sphere\u003e\n        \u003c/template\u003e\n      \u003c/a-assets\u003e\n      \u003ca-entity id=\"player\" networked=\"template:#avatar-template;attachTemplateToLocal:false;\" camera wasd-controls look-controls\u003e\n      \u003c/a-entity\u003e\n    \u003c/a-scene\u003e\n  \u003c/body\u003e\n\u003c/html\u003e\n```\n\nMore Examples\n-------------\n\nOpen in two tabs if nobody else is online.\n\n* [Basic](http://haydenlee.io/networked-aframe/basic.html)\n* [Basic with 4 clients](http://haydenlee.io/networked-aframe/basic-4.html)\n* [Dance Club](http://haydenlee.io/networked-aframe/a-saturday-night/index.html)\n* [Google Blocks](http://haydenlee.io/networked-aframe/google-blocks.html)\n* [Tracked Controllers](http://haydenlee.io/networked-aframe/tracked-controllers.html)\n* [Positional Audio](https://networked-aframe-audio.glitch.me/)\n* [Nametags](https://glitch.com/edit/#!/naf-nametags)\n* [Dynamic Room Name](https://glitch.com/edit/#!/naf-dynamic-room)\n* [Form to set room and username](https://glitch.com/edit/#!/naf-form-example)\n* [Minecraft Clone](https://uxvirtual.com/demo/blocks/)\n* [More...](http://haydenlee.io/networked-aframe/)\n\nMade something awesome with Networked-Aframe? [Let us know](https://github.com/networked-aframe/networked-aframe/issues) and we'll include it here.\n\n\nDocumentation\n-------------\n\n### Overview\n\nNetworked-Aframe works by syncing entities and their components to connected users. To connect to a room you need to add the [`networked-scene`](#scene-component) component to the `a-scene` element. For an entity to be synced, add the `networked` component to it. By default the `position` and `rotation` components are synced, but if you want to sync other components or child components you need to define a [schema](#syncing-custom-components). For more advanced control over the network messages see the sections on [Broadcasting Custom Messages](#sending-custom-messages) and [Options](#options).\n\n\n### Scene component\n\nRequired on the A-Frame `\u003ca-scene\u003e` component.\n\n```html\n\u003ca-scene networked-scene=\"\n  serverURL: /;\n  app: \u003cappId\u003e;\n  room: \u003croomName\u003e;\n  connectOnLoad: true;\n  onConnect: onConnect;\n  adapter: socketio;\n  audio: false;\n  debug: false;\n\"\u003e\n  ...\n\u003c/a-scene\u003e\n```\n\n| Property | Description | Default Value |\n| -------- | ----------- | ------------- |\n| serverURL  | Choose where the WebSocket / signalling server is located. | / |\n| app  | Unique app name. Spaces are not allowed. | default |\n| room  | Unique room name. Can be multiple per app. Spaces are not allowed. There can be multiple rooms per app and clients can only connect to clients in the same app \u0026 room. | default |\n| connectOnLoad  | Connect to the server as soon as the webpage loads. | true |\n| onConnect  | Function to be called when client has successfully connected to the server. | onConnect |\n| adapter | The network service that you wish to use, see [adapters](#adapters). | socketio |\n| audio  | Turn on / off microphone audio streaming for your app. Only works if the chosen adapter supports it. | false |\n| debug  | Turn on / off Networked-Aframe debug logs. | false |\n\n### Connecting\n\nBy default, `networked-scene` will connect to your server automatically. To prevent this and instead have control over when to connect, set `connectOnLoad` to false in `networked-scene`. When you are ready to connect emit the `connect` event on the `a-scene` element.\n\n```javascript\nAFRAME.scenes[0].emit('connect');\n```\n\n### Disconnecting\n\nTo disconnect simply remove the `networked-scene` component from the `a-scene` element.\n\n```javascript\nAFRAME.scenes[0].removeAttribute('networked-scene');\n```\n\nCompletely removing `a-scene` from your page will also handle cleanly disconnecting.\n\n\n### Creating Networked Entities\n\n```html\n\u003ca-assets\u003e\n  \u003ctemplate id=\"my-template\"\u003e\n    \u003ca-entity\u003e\n      \u003ca-sphere color=\"#f00\"\u003e\u003c/a-sphere\u003e\n    \u003c/a-entity\u003e\n  \u003c/template\u003e\n\u003ca-assets\u003e\n\n\u003c!-- Attach local template by default --\u003e\n\u003ca-entity networked=\"template: #my-template\"\u003e\n\u003c/a-entity\u003e\n\n\u003c!-- Do not attach local template --\u003e\n\u003ca-entity networked=\"template:#my-template;attachTemplateToLocal:false\"\u003e\n\u003c/a-entity\u003e\n```\n\nCreate an instance of a template to be synced across clients. The position and rotation will be synced by default. The [`aframe-lerp-component`](https://github.com/haydenjameslee/aframe-lerp-component) is added to allow for less network updates while keeping smooth motion.\n\nTemplates must only have one root element. When `attachTemplateToLocal` is set to true, the attributes on this element will be copied to the local entity and the children will be appended to the local entity. Remotely instantiated entities will be a copy of the root element of the template with the `networked` component added to it.\n\n#### Example `attachTemplateToLocal=true`\n\n```html\n\u003ca-entity wasd-controls networked=\"template:#my-template\"\u003e\n\u003c/a-entity\u003e\n\n\u003c!-- Locally instantiated as: --\u003e\n\u003ca-entity wasd-controls networked=\"template:#my-template\"\u003e\n  \u003ca-sphere color=\"#f00\"\u003e\u003c/a-sphere\u003e\n\u003c/a-entity\u003e\n\n\u003c!-- Remotely instantiated as: --\u003e\n\u003ca-entity networked=\"template:#my-template;networkId:123;\"\u003e\n  \u003ca-sphere color=\"#f00\"\u003e\u003c/a-sphere\u003e\n\u003c/a-entity\u003e\n```\n#### Example `attachTemplateToLocal=false`\n\n```html\n\u003ca-entity wasd-controls networked=\"template:#my-template;attachTemplateToLocal:false;\"\u003e\n\u003c/a-entity\u003e\n\n\u003c!-- No changes to local entity on instantiation --\u003e\n\n\u003c!-- Remotely instantiated as: --\u003e\n\u003ca-entity networked=\"template:#my-template;networkId:123;\"\u003e\n  \u003ca-sphere color=\"#f00\"\u003e\u003c/a-sphere\u003e\n\u003c/a-entity\u003e\n```\n\n| Parameter | Description | Default\n| -------- | ------------ | --------------\n| template  | A css selector to a template tag stored in `\u003ca-assets\u003e` | ''\n| attachTemplateToLocal  | Does not attach the template for the local user when set to false. This is useful when there is different behavior locally and remotely. | true\n| persistent | On remote owner disconnect, attempts to take ownership of persistent entities rather than delete them | false\n\n\n### Deleting Networked Entities\n\nCurrently only the creator of a network entity can delete it. To delete, simply delete the element from the HTML using regular DOM APIs and Networked-Aframe will handle the syncing automatically.\n\n\n### Syncing Custom Components\n\nBy default, the `position` and `rotation` components on the root entity are synced.\n\nTo sync other components and components of child entities you need to define a schema per template. Here's how to define and add a schema:\n\n```javascript\nNAF.schemas.add({\n  template: '#avatar-template',\n  components: [\n    'position',\n    'rotation',\n    'scale',\n    {\n      selector: '.hairs',\n      component: 'show-child'\n    },\n    {\n      selector: '.head',\n      component: 'material',\n      property: 'color'\n    },\n  ]\n});\n```\n\nComponents of the root entity can be defined with the name of the component. Components of child entities can be defined with an object with both the `selector` field, which uses a standard CSS selector to be used by `document.querySelector`, and the `component` field which specifies the name of the component. To only sync one property of a multi-property component, add the `property` field with the name of the property.\n\nOnce you've defined the schema then add it to the list of schemas by calling `NAF.schemas.add(YOUR_SCHEMA)`.\n\nComponent data is retrieved by the A-Frame Component `data` property. During the network tick each component's data is checked against its previous synced value; if the data object has changed at all it will be synced across the network.\n\n\n### Syncing nested templates - eg. hands\n\nTo sync nested templates setup your HTML nodes like so:\n\n```HTML\n\u003ca-entity id=\"player\" networked=\"template:#player-template;attachTemplateToLocal:false;\" wasd-controls\u003e\n  \u003ca-entity camera look-controls networked=\"template:#head-template;attachTemplateToLocal:false;\"\u003e\u003c/a-entity\u003e\n  \u003ca-entity hand-controls=\"left\" networked=\"template:#left-hand-template\"\u003e\u003c/a-entity\u003e\n  \u003ca-entity hand-controls=\"right\" networked=\"template:#right-hand-template\"\u003e\u003c/a-entity\u003e\n\u003c/a-entity\u003e\n```\n\nIn this example the head/camera, left and right hands will spawn their own templates which will be networked independently of the root player. Note: this parent-child relationship only works between one level, ie. a child entity's direct parent must have the `networked` component.\n\n### Sending Custom Messages\n\n```javascript\nNAF.connection.subscribeToDataChannel(dataType, callback)\nNAF.connection.unsubscribeToDataChannel(dataType)\n\nNAF.connection.broadcastData(dataType, data)\nNAF.connection.broadcastDataGuaranteed(dataType, data)\n\nNAF.connection.sendData(clientId, dataType, data)\nNAF.connection.sendDataGuaranteed(clientId, dataType, data)\n```\n\nSubscribe and unsubscribe callbacks to network messages specified by `dataType`. Broadcast data to all clients in your room with the `broadcastData` functions. To send only to a specific client, use the `sendData` functions instead.\n\n| Parameter | Description\n| -------- | -----------\n| clientId | ClientId to send this data to\n| dataType  | String to identify a network message. `u` is a reserved data type, don't use it pls\n| callback  | Function to be called when message of type `dataType` is received. Parameters: function(senderId, dataType, data, targetId)\n| data | Object to be sent to all other clients\n\n\n### Transfer Entity Ownership\n\nThe owner of an entity is responsible for syncing its component data. When a user wants to modify another user's entity they must first take ownership of that entity. The [ownership transfer example](./examples/ownership-transfer.html) and the [toggle-ownership component](./examples/js/toggle-ownership.component.js) show how to take ownership of an entity and update it.\n\n```javascript\nNAF.utils.takeOwnership(entityEl)\n```\n\nTake ownership of an entity.\n\n```javascript\nNAF.utils.isMine(entityEl)\n```\n\nCheck if you own the specified entity.\n\n\n### Events\n\nEvents are fired when certain things happen in NAF. To subscribe to these events follow this pattern:\n\n```javascript\ndocument.body.addEventListener('clientConnected', function (evt) {\n  console.error('clientConnected event. clientId =', evt.detail.clientId);\n});\n```\nEvents need to be subscribed after the document.body element has been created. This could be achieved by waiting for the document.body `onLoad` method, or by using NAF's `onConnect` function. Use the [NAF Events Demo](https://github.com/networked-aframe/networked-aframe/blob/master/examples/basic-events.html#L30) as an example.\n\nList of events:\n\n| Event | Description | Values |\n| -------- | ----------- | ------------- |\n| clientConnected | Fired when another client connects to you | `evt.detail.clientId` - ClientId of connecting client |\n| clientDisconnected | Fired when another client disconnects from you | `evt.detail.clientId` - ClientId of disconnecting client |\n| entityCreated | Fired when a networked entity is created | `evt.detail.el` - new entity |\n| entityRemoved | Fired when a networked entity is deleted | `evt.detail.networkId` - networkId of deleted entity |\n\nThe following events are fired on the `networked` component. See the [toggle-ownership component](./examples/js/toggle-ownership.component.js) for examples.\n\nList of ownership transfer events:\n\n| Event | Description | Values |\n| -------- | ----------- | ------------- |\n| ownership-gained | Fired when a networked entity's ownership is taken | `evt.detail.el` - the entity whose ownership was gained |\n| | | `evt.detail.oldOwner` - the clientId of the previous owner |\n| ownership-lost | Fired when a networked entity's ownership is lost | `evt.detail.el` - the entity whose ownership was lost |\n| | | `evt.detail.newOwner` - the clientId of the new owner |\n| ownership-changed | Fired when a networked entity's ownership is changed | `evt.detail.el` - the entity whose ownership was lost |\n| | | `evt.detail.oldOwner` - the clientId of the previous owner |\n| | | `evt.detail.newOwner` - the clientId of the new owner |\n\n### Adapters\n\nNAF can be used with multiple network libraries and services. An adapter is a class which adds support for a library to NAF. If you're just hacking on a small project or proof of concept you'll probably be fine with the default configuration and you can skip this section. Considerations you should make when evaluating different adapters are:\n\n- How many concurrent users do you need to support in one room?\n- Do you want to host your own server? Or would a \"serverless\" solution like Firebase do the job?\n- Do you need audio (microphone) streaming?\n- Do you need custom server-side logic?\n- Do you want a WebSocket (client-server) network architecture or WebRTC (peer-to-peer)?\n\nI'll write up a post on the answers to these questions soon (please [bug me](https://github.com/networked-aframe/networked-aframe/issues) about it if you're interested).\n\nBy default the `socketio` adapter is used, which does not support audio and uses a TCP connection. This is not ideal for production deployments however due to inherent connection issues with WebRTC we've set it as the default. To use WebRTC instead of WebSockets, change the adapter to `webrtc`, which supports audio and uses a UDP.\n\nIf you're interested in contributing to NAF a great opportunity is to add support for more adapters and send a pull request.\n\nList of the supported adapters:\n\n| Adapter | Description | Supports Audio | WebSockets or WebRTC | How to start |\n| -------- | ----------- | ------------- | ----------- | ---------- |\n| socketio | DEFAULT - SocketIO implementation | No | WebSockets only | `npm run start` |\n| webrtc | Native WebRTC implementation | Yes | Both | `npm run start` |\n| Firebase | [Firebase](https://firebase.google.com/) for WebRTC signalling | No | WebRTC | See [naf-firebase-adapter](https://github.com/networked-aframe/naf-firebase-adapter) |\n| uWS | Implementation of [uWebSockets](https://github.com/uNetworking/uWebSockets) | No | WebSockets | See [naf-uws-adapter](https://github.com/networked-aframe/naf-uws-adapter) |\n| EasyRTC | [EasyRTC](https://github.com/priologic/easyrtc) | Yes | Both | See [naf-easyrtc-adapter](https://github.com/networked-aframe/naf-easyrtc-adapter) |\n| Deepstream | [DeepstreamHub](https://deepstreamhub.com/) for WebRTC signalling | No | WebRTC | See [naf-deepstream-adapter](https://github.com/networked-aframe/naf-deepstream-adapter) |\n\n### Audio\n\nAfter adding `audio: true` to the `networked-scene` component (and using an adapter that supports it) you will not hear any audio by default. Though the audio will be streaming, it will not be audible until an entity with a `networked-audio-source` is created. The audio from the owner of this entity will be emitted in 3D space from that entities position. The `networked-audio-source` component must be added to an entity (or a child of an entity) with the `networked` component.\n\nTo quickly get started, try the [Glitch NAF Audio Example](https://glitch.com/edit/#!/networked-aframe-audio?path=public/index.html).\n\n### Misc\n\n```javascript\nNAF.connection.isConnected()\n```\n\nReturns true if a connection has been established to the signalling server.\n\n```javascript\nNAF.connection.getConnectedClients()\n```\n\nReturns the list of currently connected clients.\n\n\n### Options\n\n```javascript\nNAF.options.updateRate\n```\n\nFrequency the network component `sync` function is called, per second. 10-20 is normal for most Social VR applications. Default is `15`.\n\n```javascript\nNAF.options.useLerp\n```\n\nBy default when an entity is created the [`aframe-lerp-component`](https://github.com/haydenjameslee/aframe-lerp-component) is attached to smooth out position and rotation network updates. Set this to false if you don't want the lerp component to be attached on creation.\n\nStay in Touch\n-------------\n\n- Join the [A-Frame Slack](https://aframevr-slack.herokuapp.com) and add the #networked-aframe channel\n- Follow changes on [GitHub](https://github.com/networked-aframe/networked-aframe/subscription)\n- Let us know if you've made something with Networked-Aframe. We'd love to see it!\n\n\nHelp and More Information\n------------------------------\n\n* [Getting started tutorial](https://github.com/networked-aframe/networked-aframe/blob/master/docs/getting-started-local.md)\n* [Edit live example on glitch.com](https://glitch.com/~networked-aframe)\n* [Live demo site](http://haydenlee.io/networked-aframe)\n* [Networked-Aframe Adapters](https://github.com/networked-aframe)\n* [A-Frame](https://aframe.io/)\n* [WebXR](https://github.com/immersive-web/webxr)\n* [Hayden Lee, NAF Creator and Maintainer](https://twitter.com/haydenlee37)\n* Bugs and requests can be filed on [GitHub Issues](https://github.com/networked-aframe/networked-aframe/issues)\n\n\nFolder Structure\n----------------\n\n * `/ (root)`\n   * Licenses and package information\n * `/dist/`\n   * Packaged source code for deployment\n * `/server/`\n   * Server code\n * `/examples/`\n   * Example experiences\n * `/src/`\n   * Client source code\n * `/tests/`\n   * Unit tests\n\n\nRoadmap\n-------\n\n* More examples!\n* [Roadmap](https://github.com/networked-aframe/networked-aframe/projects/1)\n* [Add your suggestions](https://github.com/networked-aframe/networked-aframe/issues)\n\nInterested in contributing? [Open an issue](https://github.com/networked-aframe/networked-aframe/issues) or send a pull request.\n\n\nLicense\n-------\n\nThis program is free software and is distributed under an [MIT License](LICENSE).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fscena360%2Fnetworked-360","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fscena360%2Fnetworked-360","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fscena360%2Fnetworked-360/lists"}