{"id":20384271,"url":"https://github.com/scenent/gd-rhythm","last_synced_at":"2025-04-12T09:23:14.813Z","repository":{"id":196819151,"uuid":"653600791","full_name":"scenent/gd-rhythm","owner":"scenent","description":"rhythm game sample made with Godot v4.0.1.","archived":false,"fork":false,"pushed_at":"2023-12-15T06:17:10.000Z","size":709,"stargazers_count":12,"open_issues_count":0,"forks_count":3,"subscribers_count":0,"default_branch":"main","last_synced_at":"2025-03-26T04:21:45.735Z","etag":null,"topics":["godot","godot-engine","rhythm-game"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/scenent.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2023-06-14T11:11:41.000Z","updated_at":"2025-03-11T21:38:02.000Z","dependencies_parsed_at":"2023-10-25T10:27:44.374Z","dependency_job_id":null,"html_url":"https://github.com/scenent/gd-rhythm","commit_stats":null,"previous_names":["scenent/gd-rhythm"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scenent%2Fgd-rhythm","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scenent%2Fgd-rhythm/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scenent%2Fgd-rhythm/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/scenent%2Fgd-rhythm/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/scenent","download_url":"https://codeload.github.com/scenent/gd-rhythm/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248544477,"owners_count":21121962,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","godot-engine","rhythm-game"],"created_at":"2024-11-15T02:27:04.986Z","updated_at":"2025-04-12T09:23:14.774Z","avatar_url":"https://github.com/scenent.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# gd-rhythm\nrhythm game sample made with Godot v4.0.1.  \n\u003e if the note is created at the beginning of the game with a slight backlog, This is likely an overhead at booting of the Godot Engine.  \n\u003e if you add a menu screen and call the game scene via `get_tree().change_scene()`, that would be fine.\n# features\n- note speed adjustment\n- generating notes \u0026 long notes\n- note judgment consisting of `Perfect`, `Good`, and `Bad`\n- auto playing\n- print out the rate and max combo.\n# screenshot\n![screenshot](https://github.com/scenent/gd-rhythm/assets/122899976/893eae27-29ca-4e08-aa41-0719aeeb27db)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fscenent%2Fgd-rhythm","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fscenent%2Fgd-rhythm","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fscenent%2Fgd-rhythm/lists"}