{"id":17791279,"url":"https://github.com/schell/kabukitheatre.bourtange","last_synced_at":"2026-01-11T13:17:42.999Z","repository":{"id":66386459,"uuid":"752210","full_name":"schell/kabukitheatre.bourtange","owner":"schell","description":"A fort defense game written in lisp in 30 days.","archived":false,"fork":false,"pushed_at":"2010-08-09T09:48:26.000Z","size":216,"stargazers_count":5,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-04-02T01:47:32.561Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"Common Lisp","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/schell.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2010-07-01T20:52:09.000Z","updated_at":"2014-05-07T04:21:17.000Z","dependencies_parsed_at":"2023-02-20T03:10:17.178Z","dependency_job_id":null,"html_url":"https://github.com/schell/kabukitheatre.bourtange","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/schell/kabukitheatre.bourtange","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/schell%2Fkabukitheatre.bourtange","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/schell%2Fkabukitheatre.bourtange/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/schell%2Fkabukitheatre.bourtange/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/schell%2Fkabukitheatre.bourtange/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/schell","download_url":"https://codeload.github.com/schell/kabukitheatre.bourtange/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/schell%2Fkabukitheatre.bourtange/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28304266,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-11T11:18:18.743Z","status":"ssl_error","status_checked_at":"2026-01-11T11:07:56.842Z","response_time":60,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-27T10:50:30.232Z","updated_at":"2026-01-11T13:17:42.968Z","avatar_url":"https://github.com/schell.png","language":"Common Lisp","readme":"Bourtange\n=========\nBourtange is a game where you defend a number of planet-bases from a never ending onslaught of bad guys. Destroying intruders builds up your supply of resources, which in turn can be spent on new weapons and cores (the canonical base element).\n\ncontrols\n--------\n* r - reset the game   \n* p - pause the game  \n* 1 - restart game with core-blast  \n* 2 - restart game with decoy  \n* 3 - restart game with lifer \n* 4 - restart game with repellor \n* $ - give yourself more resources (cheat)\n* mouse click/move - buy cores and place them on the screen or buy weapons and place them on your cores   \n\nweapons\n-------\nEach weapon costs a different amount of resources, depending on how useful that weapon is. Each time you buy a weapon, the cost of that weapon increases. There is no limit to how expensive a weapon can get. Some weapons take damage from enemies, other weapons take damage from time, but all weapons die (and renew) after some interval. After a weapon dies it goes into a cooldown period in which it is recharged for another round.  \n\n* core blast - The core blast is cheap and weak. It is a good defense against small enemies (of which there will be many).\n* decoy - The decoy is a body shot out from the core that travels on a spiral path. It attracts enemies away from the core (hopefully) and out into space/computer tubes unknown.  \n* lifer - The lifer gives its life to the core. Then it dies. Then it recharges. Then it gives life back to the core.  \n* repellor - The repellor acts as a gravity shield, it temporarily banishes incoming baddies to the nether regions of the screen.\n\nrunning\n-------\nsbcl --load start.lisp\n\n// i'm not sure how to do this in clisp\n\n\nHAPPY FUN TIME HACKING!","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fschell%2Fkabukitheatre.bourtange","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fschell%2Fkabukitheatre.bourtange","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fschell%2Fkabukitheatre.bourtange/lists"}