{"id":20252488,"url":"https://github.com/sea5kg/Roads2DGenerator","last_synced_at":"2025-05-07T12:32:35.649Z","repository":{"id":172026037,"uuid":"648489898","full_name":"sea5kg/Roads2DGenerator","owner":"sea5kg","description":"algorithm for procedural generation map of roads in 2d or caves or something else","archived":false,"fork":false,"pushed_at":"2025-05-05T17:26:45.000Z","size":132,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-05-05T17:59:37.911Z","etag":null,"topics":["2d","caves","collapse-wave-function","cpp","generator","map","procedural-generation","roadmap","roads"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sea5kg.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-06-02T05:08:22.000Z","updated_at":"2025-05-05T17:26:48.000Z","dependencies_parsed_at":"2025-01-11T09:40:48.498Z","dependency_job_id":"758a9c1f-a895-4753-a048-e798ef23f59e","html_url":"https://github.com/sea5kg/Roads2DGenerator","commit_stats":{"total_commits":24,"total_committers":2,"mean_commits":12.0,"dds":0.04166666666666663,"last_synced_commit":"79b69b83fcf1df4f63a92f750bb8b5e97979ecfa"},"previous_names":["sea-kg/roads2dgenerator","sea5kg/roads2dgenerator"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sea5kg%2FRoads2DGenerator","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sea5kg%2FRoads2DGenerator/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sea5kg%2FRoads2DGenerator/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sea5kg%2FRoads2DGenerator/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sea5kg","download_url":"https://codeload.github.com/sea5kg/Roads2DGenerator/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":252876594,"owners_count":21818204,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d","caves","collapse-wave-function","cpp","generator","map","procedural-generation","roadmap","roads"],"created_at":"2024-11-14T10:17:03.601Z","updated_at":"2025-05-07T12:32:30.636Z","avatar_url":"https://github.com/sea5kg.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Roads2DGenerator\n\nAlgorithm for map generation of roads in 2D\n\n(collapse wave function???)\n\nForked and improved from https://github.com/sea-kg/roadmapgen2d\n\nExample of generated structs (30x30 points):\n\n\n\n![example1.png](https://github.com/sea-kg/Roads2DGenerator/blob/main/images/example1.png?raw=true)\n![example2.png](https://github.com/sea-kg/Roads2DGenerator/blob/main/images/example2.png?raw=true)\n![example3.png](https://github.com/sea-kg/Roads2DGenerator/blob/main/images/example3.png?raw=true)\n![example4.png](https://github.com/sea-kg/Roads2DGenerator/blob/main/images/example4.png?raw=true)\n\n\n## Usage\n\n1. Copy `src/Roads2DGenerator.*` to your project\n\n```cpp\n#include \"Roads2DGenerator.h\"\n\n...\n\nint width = 30;\nint height = 30;\nRoads2DGenerator road2gen(width, height);\nroad2gen.generate(0.7);\n\n// use a table with true/false\nstd::vector\u003cstd::vector\u003cbool\u003e\u003e vPixelMap = road2gen.exportToPixelMap();\nfor (int x = 0; x \u003c width; x++) {\n    for (int y = 0; y \u003c height; y++) {\n        if (vPixelMap[x][y]) {\n            // has road\n        } else {\n            // no road\n        }\n    }\n}\n\n// or use a table with directional elements\nstd::vector\u003cstd::vector\u003cstd::string\u003e\u003e vTable = exportToTable();\nfor (int x = 0; x \u003c width; x++) {\n    for (int y = 0; y \u003c height; y++) {\n        std::string sRoad = vTable[x][y];\n        if (sRoad == \"cross\") {\n            // ╬\n        } else if (sRoad == \"horizontal\") {\n            // ═\n        } else if (sRoad == \"vertical\") {\n            // ║\n        } else if (sRoad == \"right-down\") {\n            // ╔\n        } else if (sRoad == \"left-down\") {\n            // ╗\n        } else if (sRoad == \"right-up\") {\n            // ╚\n        } else if (sRoad == \"left-up\") {\n            // ╝\n        } else if (sRoad == \"left-up-down\") {\n            // ╣\n        } else if (sRoad == \"right-up-down\") {\n            // ╠\n        } else if (sRoad == \"left-right-down\") {\n            // ╦\n        } else if (sRoad == \"left-right-up\") {\n            // ╩\n        } else {\n            // nope\n        }\n    }\n}\n\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsea5kg%2FRoads2DGenerator","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsea5kg%2FRoads2DGenerator","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsea5kg%2FRoads2DGenerator/lists"}