{"id":13731594,"url":"https://github.com/sebh/TileableVolumeNoise","last_synced_at":"2025-05-08T05:30:22.685Z","repository":{"id":47675511,"uuid":"85484785","full_name":"sebh/TileableVolumeNoise","owner":"sebh","description":"Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.","archived":false,"fork":false,"pushed_at":"2020-06-18T11:37:03.000Z","size":366,"stargazers_count":344,"open_issues_count":0,"forks_count":34,"subscribers_count":21,"default_branch":"master","last_synced_at":"2024-11-14T22:35:32.564Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sebh.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2017-03-19T15:00:58.000Z","updated_at":"2024-11-13T01:18:26.000Z","dependencies_parsed_at":"2022-08-17T15:35:37.191Z","dependency_job_id":null,"html_url":"https://github.com/sebh/TileableVolumeNoise","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sebh%2FTileableVolumeNoise","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sebh%2FTileableVolumeNoise/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sebh%2FTileableVolumeNoise/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sebh%2FTileableVolumeNoise/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sebh","download_url":"https://codeload.github.com/sebh/TileableVolumeNoise/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":253008271,"owners_count":21839623,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-03T02:01:33.700Z","updated_at":"2025-05-08T05:30:22.676Z","avatar_url":"https://github.com/sebh.png","language":"C++","funding_links":[],"categories":["Maths"],"sub_categories":[],"readme":"Tileable Volume Noise\n---------------------\n\nCollection of functions that can be used to generate tileable volume/3d noise. An example of volume noise functions that can be specifically used for clouds is also presented.\n\n![TileableVolumeNoise_Example](https://github.com/sebh/TileableVolumeNoise/raw/master/Examples/noiseErosionPacked.jpg)\n\nThis code is part of the \"Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite\" presentation from [SIGGRAPH 2016 Course: Physically Based Shading in Theory and Practice](http://blog.selfshadow.com/publications/s2016-shading-course/).\n\nDone in collaboration with [weirdfoo](https://twitter.com/weirdfo).\n\nThis library uses\n - [GLM](http://glm.g-truc.net)\n - [LibTarga](http://research.cs.wisc.edu/graphics/Gallery/LibTarga/)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsebh%2FTileableVolumeNoise","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsebh%2FTileableVolumeNoise","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsebh%2FTileableVolumeNoise/lists"}