{"id":51069230,"url":"https://github.com/sfr-development/enlisted-esp","last_synced_at":"2026-06-23T09:02:09.715Z","repository":{"id":363875066,"uuid":"1263402021","full_name":"sfr-development/enlisted-esp","owner":"sfr-development","description":"simple 2d box ESP for Enlisted (steam), manual-map dll, imgui menu","archived":false,"fork":false,"pushed_at":"2026-06-10T18:14:49.000Z","size":740,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-06-10T19:19:02.373Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sfr-development.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2026-06-08T23:28:36.000Z","updated_at":"2026-06-10T18:14:53.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/sfr-development/enlisted-esp","commit_stats":null,"previous_names":["sfr-development/enlisted-esp"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/sfr-development/enlisted-esp","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sfr-development%2Fenlisted-esp","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sfr-development%2Fenlisted-esp/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sfr-development%2Fenlisted-esp/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sfr-development%2Fenlisted-esp/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sfr-development","download_url":"https://codeload.github.com/sfr-development/enlisted-esp/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sfr-development%2Fenlisted-esp/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34682633,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-23T02:00:07.161Z","response_time":65,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-06-23T09:02:09.119Z","updated_at":"2026-06-23T09:02:09.709Z","avatar_url":"https://github.com/sfr-development.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Enlisted ESP\n\nSimple 2D box ESP for Enlisted (Steam version). Manual-map injectable DLL.\n\n## Features\n\n- 2D bounding box ESP, color-coded per team\n- Enemy / friendly split with toggle\n- Range filter\n- INSERT to toggle the menu\n\nThat's it. No aim, no bones, no chams, no recoil patches, no anything else.\n\n## Requirements\n\n- Enlisted from Steam (the standalone Gaijin launcher version has different offsets, won't work)\n- Steam Overlay enabled (Steam -\u003e Settings -\u003e In-Game -\u003e Enable the Steam Overlay while in-game)\n- Any x64 manual mapper (kdmapper / xenuine / your own)\n- Visual Studio 2022 (or any toolset that supports v143 + C++17) to build\n\n## Build\n\n1. Open `enlisted-esp.sln` in Visual Studio\n2. Set the configuration to `Release` / `x64`\n3. Build the solution\n4. Output: `bin\\Release\\enlisted-esp.dll`\n\n## Usage\n\n1. Launch Steam Enlisted, get to the main menu (or into a match, either works)\n2. Manual-map `enlisted-esp.dll` into `enlisted.exe`\n3. Wait a couple of seconds for the hook to install\n4. Press `INSERT` in-game to open the menu\n\n## Configuration\n\nMenu options:\n\n- **Enable ESP** -- master toggle\n- **Show Friendly** -- show teammates as well as enemies\n- **Range (m)** -- max distance to draw\n- **Box Thickness** -- line thickness in pixels\n- **Enemy Color / Friendly Color** -- per-team color pickers\n\n## Troubleshooting\n\n**No menu appears.**\nThe Steam Overlay hook didn't install. Most common causes:\n\n- Steam Overlay disabled. Re-enable in Steam settings and restart the game.\n- Steam pushed an overlay update and the pointer offset moved. Update `STEAM_PRESENT_PTR_OFFSET` in `main.cpp` to the new offset and rebuild. To find it, sigscan `GameOverlayRenderer64.dll` for the pattern\n  `48 8B 05 ? ? ? ? 44 8B C5 8B D6 49 8B CE FF D0 8B F0` and the `mov rax, [rip+disp32]` resolves to the new slot.\n\n**Menu opens but no players show up.**\nThe game offsets are stale. Gaijin patches Enlisted regularly and `.data` moves with every content patch. Update the RVAs in `main.cpp` for your build:\n\n- `RVA_GLOBTM_ROW0..3_PTR` -- search `.rdata` for `\"globtm_psf_0\"`, xref to the loader fn that fills 4 adjacent ptrs\n- `RVA_CAMERA_POS_PTR` -- xref `\"camera__look_at\"`\n- `RVA_ENTITY_MANAGER` + `RVA_EM_*` -- xref `\"ecs::EntityManager\"` to the singleton slot\n\nThe ECS hashes (`COMP_HASH_*`) are stable across patches and do not need updating.\n\n## Notes\n\n- This is a personal project shared as-is. Things can be buggy or break with game updates. No support promised, no warranty.\n- ESP only. No aim/recoil/spread/anything else by design.\n- Code uses manual map (no LoadLibrary support) because the DLL is hooked into Steam Overlay's Present pointer rather than installing its own VTable hook -- works fine when injected via any kernel mapper.\n- BattlEye does not appear to scan `GameOverlayRenderer64.dll`'s data section so the pointer-swap hook stays put. That has held up in testing, no guarantees.\n\n## File layout\n\n```\nuc-release/\n  main.cpp                          -- all the cheat code\n  imgui/                            -- ImGui v1.91.5, vanilla\n    imgui.cpp/.h\n    imgui_draw.cpp\n    imgui_widgets.cpp\n    imgui_tables.cpp\n    imconfig.h\n    imgui_internal.h\n    imstb_*.h\n    backends/\n      imgui_impl_dx11.cpp/.h\n      imgui_impl_win32.cpp/.h\n  enlisted-esp.vcxproj\n  enlisted-esp.sln\n  README.md\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsfr-development%2Fenlisted-esp","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsfr-development%2Fenlisted-esp","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsfr-development%2Fenlisted-esp/lists"}