{"id":18710378,"url":"https://github.com/sgaumin/audioexpress","last_synced_at":"2025-08-03T04:04:29.248Z","repository":{"id":61101364,"uuid":"548319994","full_name":"sgaumin/AudioExpress","owner":"sgaumin","description":"Lightweight Unity Utility to quickly setup and play audio","archived":false,"fork":false,"pushed_at":"2024-12-16T14:20:03.000Z","size":37,"stargazers_count":1,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-01T21:12:44.444Z","etag":null,"topics":["audio","csharp","extension","game-development","tools","unity","unity-editor"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sgaumin.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-10-09T10:25:19.000Z","updated_at":"2024-12-16T14:20:07.000Z","dependencies_parsed_at":"2024-03-06T04:47:52.807Z","dependency_job_id":null,"html_url":"https://github.com/sgaumin/AudioExpress","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/sgaumin/AudioExpress","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sgaumin%2FAudioExpress","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sgaumin%2FAudioExpress/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sgaumin%2FAudioExpress/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sgaumin%2FAudioExpress/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sgaumin","download_url":"https://codeload.github.com/sgaumin/AudioExpress/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sgaumin%2FAudioExpress/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":268492035,"owners_count":24258747,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-03T02:00:12.545Z","response_time":2577,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["audio","csharp","extension","game-development","tools","unity","unity-editor"],"created_at":"2024-11-07T12:33:40.999Z","updated_at":"2025-08-03T04:04:29.186Z","avatar_url":"https://github.com/sgaumin.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# AudioExpress\n[![Unity 2018.4+](https://img.shields.io/badge/unity-2018.4%2B-blue.svg)](https://unity3d.com/get-unity/download)\n[![License: MIT](https://img.shields.io/badge/License-MIT-brightgreen.svg)](https://github.com/sgaumin/AudioExpress/blob/main/LICENSE.md)\n\nUnity library to setup and play 2D sound in a more convenient way: no need to attach a AudioSource component, all is managed in the background.\n\n## Installation\nSimply import this package with Unity Package Manager by using the url *https://github.com/sgaumin/AudioExpress.git*\n\n## System Requirements\nUnity **2018.4** or later versions. Don't forget to include the AudioExpress namespace.\n\n## Overview\n\n### Inspector\nFrom the inspector, we can assign audio clip and edit parameters\n\n![Unity_HsQ9A4fd5Y](https://user-images.githubusercontent.com/16069763/194754562-21a9036e-b1dc-4176-9eda-061ce952f745.png)\n\nIf you follow the hierarchy Assets/Sounds/Audio Mixer.mixer, mixer group will be automatically attached as well. Just make sure that the audio clip and the mixer group share the same name.\n\n![Unity_5mVYeFgDDV](https://user-images.githubusercontent.com/16069763/194755505-5bed038e-f7f6-4c95-a3d9-9bb33c8c9307.png)\n\n\n### Scene View\nIn the scene, Audio Units are automatically created and rearranged under an object called AudioParent\n\n![Unity_hNt8T6NLnu](https://user-images.githubusercontent.com/16069763/194754328-edc2d5b4-a147-4e91-80ed-a819ed4a50b2.png)\n\n\n### Code Example\n```csharp\nusing AudioExpress\n\npublic class PlayerController : MonoBehaviour\n{\n\t[Header(\"Audio\")]\n\t[SerializeField] private AudioConfig movementSound;\n\n\tpublic void Move()\n\t{\n\t\tmovementSound.Play();\n\t}\n}\n```\n## License\n\n[MIT License](https://github.com/sgaumin/AudioExpress/blob/main/LICENSE.md)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsgaumin%2Faudioexpress","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsgaumin%2Faudioexpress","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsgaumin%2Faudioexpress/lists"}