{"id":19927399,"url":"https://github.com/shadedtechnology/gameserializationsystem","last_synced_at":"2026-04-18T09:31:23.606Z","repository":{"id":118567633,"uuid":"274742806","full_name":"ShadedTechnology/GameSerializationSystem","owner":"ShadedTechnology","description":"Game data serialization system for Unity game engine","archived":false,"fork":false,"pushed_at":"2020-10-24T21:31:55.000Z","size":27,"stargazers_count":1,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-08-15T17:46:25.368Z","etag":null,"topics":["loading","saving","serialization","unity","unity-asset","unity-editor","unity-scripts","unity2d","unity3d","unity3d-plugin"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ShadedTechnology.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-06-24T18:35:53.000Z","updated_at":"2021-09-05T06:43:12.000Z","dependencies_parsed_at":"2023-07-04T05:02:17.217Z","dependency_job_id":null,"html_url":"https://github.com/ShadedTechnology/GameSerializationSystem","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/ShadedTechnology/GameSerializationSystem","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadedTechnology%2FGameSerializationSystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadedTechnology%2FGameSerializationSystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadedTechnology%2FGameSerializationSystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadedTechnology%2FGameSerializationSystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ShadedTechnology","download_url":"https://codeload.github.com/ShadedTechnology/GameSerializationSystem/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadedTechnology%2FGameSerializationSystem/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":31963964,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-18T00:39:45.007Z","status":"online","status_checked_at":"2026-04-18T02:00:07.018Z","response_time":103,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["loading","saving","serialization","unity","unity-asset","unity-editor","unity-scripts","unity2d","unity3d","unity3d-plugin"],"created_at":"2024-11-12T22:33:23.606Z","updated_at":"2026-04-18T09:31:23.586Z","avatar_url":"https://github.com/ShadedTechnology.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity Serialization System\n\nGame data serialization system for Unity game engine.\n\n## How to use:\n\nFirst make sure to use **GameSerialization** namespace:\n```C#\nusing GameSerialization;\n```\n#### You can save your data in three ways:\n\n- using **SaveableProperty** attribute for your properties:\n```C#\n[SaveableProperty] public Vector3 vectorToSave {get; set;}\n```\n\n- using **SaveableField** attribute for your fields:\n```C#\n[SaveableField] public Vector3 vectorToSave;\n```\n\n- implementing **IOnSaveGameMethod** and **IOnLoadGameMethod** interfaces for your class:\n```C#\npublic class ExampleSaveDataClass : MonoBehaviour, IOnSaveGameMethod, IOnLoadGameMethod\n{\n    private float dataToSave;\n\n    public void OnSaveGameMethod(SerializationInfo info)\n    {\n        SerializationHelper.SaveObject(info, this, dataToSave, typeof(float));\n    }\n\n    public void OnLoadGameMethod(SerializationInfo info)\n    {\n        SerializationHelper.LoadObject(info, this);\n    }\n}\n```\n\n### To trigger saving of your scene call:\n```C#\npublic SavingManager savingManager;\n\n...\n\nsavingManager.SaveGame(saveName);\n```\n\n\n### To trigger loading of your scene call:\n```C#\npublic SavingManager savingManager;\n\n...\n\nsavingManager.LoadGame(saveName);\n```\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshadedtechnology%2Fgameserializationsystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fshadedtechnology%2Fgameserializationsystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshadedtechnology%2Fgameserializationsystem/lists"}