{"id":19852724,"url":"https://github.com/shadowblip/godot-linuxthread","last_synced_at":"2025-07-18T11:07:24.355Z","repository":{"id":193812097,"uuid":"688756463","full_name":"ShadowBlip/godot-linuxthread","owner":"ShadowBlip","description":"GDExtension Linux thread features for Godot 4.x","archived":false,"fork":false,"pushed_at":"2024-08-08T03:57:05.000Z","size":23,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"main","last_synced_at":"2025-06-21T06:43:16.515Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ShadowBlip.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-09-08T03:24:39.000Z","updated_at":"2024-08-08T03:57:09.000Z","dependencies_parsed_at":"2023-09-10T07:27:16.640Z","dependency_job_id":"e0da52eb-cc05-494b-b76f-2b9c0b26734b","html_url":"https://github.com/ShadowBlip/godot-linuxthread","commit_stats":{"total_commits":5,"total_committers":1,"mean_commits":5.0,"dds":0.0,"last_synced_commit":"dbe785424ed5eb62aca2ee33a87922f22c017641"},"previous_names":["shadowblip/godot-linuxthread"],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/ShadowBlip/godot-linuxthread","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadowBlip%2Fgodot-linuxthread","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadowBlip%2Fgodot-linuxthread/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadowBlip%2Fgodot-linuxthread/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadowBlip%2Fgodot-linuxthread/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ShadowBlip","download_url":"https://codeload.github.com/ShadowBlip/godot-linuxthread/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShadowBlip%2Fgodot-linuxthread/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":265746670,"owners_count":23821710,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-12T14:04:08.856Z","updated_at":"2025-07-18T11:07:24.295Z","avatar_url":"https://github.com/ShadowBlip.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot Linux Threads\n\nGodot Linux Threads is a native GDExtension for Godot 4.x that contains tools\nfor working with extra thread features on Linux such as thread priorities and\nthread IDs.\n\n## Requirements\n\n### Build Requirements\n\nThe following are required to build Open Gamepad UI:\n\n- Godot 4.x\n- GCC 7+ or Clang 6+.\n- Python 3.5+.\n- SCons 3.0+ build system\n- pkg-config (used to detect the dependencies below).\n- X11, Xcursor, Xinerama, Xi and XRandR development libraries.\n- MesaGL development libraries.\n- ALSA development libraries.\n- PulseAudio development libraries.\n- make (optional)\n- unzip (optional)\n- wget (optional)\n\nIf you are using ArchLinux, you can run the following:\n\n```bash\npacman -S --needed scons pkgconf gcc libxcursor libxinerama libxi libxrandr mesa glu libglvnd alsa-lib pulseaudio make unzip wget git\n```\n\n## Building\n\nYou can build the project using the following:\n\n```bash\nmake build\n```\n\n## Usage\n\nCopy the `addons` folder after you have built the project into your Godot\nproject directory.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshadowblip%2Fgodot-linuxthread","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fshadowblip%2Fgodot-linuxthread","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshadowblip%2Fgodot-linuxthread/lists"}