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align=\"center\"\u003e\n  \u003cimg src=\"https://raw.githubusercontent.com/ShadowBlip/OpenGamepadUI/main/icon.svg\" alt=\"OpenGamepadUI Logo\" width=\"200\"\u003e\n  \u003cbr\u003e\n  Open Gamepad UI\n\u003c/h1\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://github.com/ShadowBlip/OpenGamepadUI/stargazers\"\u003e\u003cimg src=\"https://img.shields.io/github/stars/ShadowBlip/OpenGamepadUI\" /\u003e\u003c/a\u003e\n  \u003ca href=\"https://github.com/ShadowBlip/OpenGamepadUI/commits/main\"\u003e\u003cimg src=\"https://img.shields.io/github/last-commit/ShadowBlip/OpenGamepadUI.svg\" /\u003e\u003c/a\u003e\n  \u003ca href=\"https://github.com/ShadowBlip/OpenGamepadUI/blob/main/LICENSE\"\u003e\u003cimg src=\"https://img.shields.io/github/license/ShadowBlip/OpenGamepadUI\" /\u003e\u003c/a\u003e\n  \u003ca href=\"https://discord.gg/Ea9ABXhtkv\"\u003e\u003cimg alt=\"Discord\" src=\"https://img.shields.io/discord/721211671124770837?label=discord\" /\u003e\u003c/a\u003e\n  \u003cbr\u003e\n  \u003cbr\u003e\n  \u003cimg src=\"https://raw.githubusercontent.com/ShadowBlip/OpenGamepadUI/main/docs/media/screenshot01.png\" alt=\"OpenGamepadUI screenshot\" width=\"80%\"\u003e\n  \u003cp align=\"center\" width=\"100%\"\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/ShadowBlip/OpenGamepadUI/main/docs/media/screenshot02.png\" alt=\"OpenGamepadUI screenshot\" width=\"30%\"\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/ShadowBlip/OpenGamepadUI/main/docs/media/screenshot03.png\" alt=\"OpenGamepadUI screenshot\" width=\"30%\"\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/ShadowBlip/OpenGamepadUI/main/docs/media/screenshot04.png\" alt=\"OpenGamepadUI screenshot\" width=\"30%\"\u003e\n  \u003c/p\u003e\n\u003c/p\u003e\n\n## About\n\nOpen Gamepad UI is a free and open source game launcher and overlay written using the\n[Godot Game Engine 4](https://godotengine.org/) designed with a gamepad native\nexperience in mind. Its goal is to provide an open and extendable foundation\nto launch and play games. It also implements a gamepad input system that can allow\nyou to remap gamepad input to mouse and keyboard inputs.\n\n\u003e :warning: NOTE: This project is currently in the very early stages of development.\n\n## Features\n\n- In-game overlay menus\n- Power tools (TDP control, SMT, etc.) through [PowerStation](https://github.com/ShadowBlip/PowerStation)\n- Fully configurable gamepad input (buttons, axes, mouse \u0026 keyboard, etc.) through [InputPlumber](https://github.com/ShadowBlip/InputPlumber/)\n- Per-game customizable gamepad profiles\n- Launch games from multiple sources\n- Automatic artwork downloading\n- Plugin architecture\n\n## Documentation\n\nYou can [read documentation](https://opengamepadui.readthedocs.io/) about how to use and develop for the project here:\n\n- [Install Guide](https://opengamepadui.readthedocs.io/en/latest/getting_started/installation/index.html)\n- [User Guide](https://opengamepadui.readthedocs.io/en/latest/getting_started/usage.html)\n- [Developer Guide](https://opengamepadui.readthedocs.io/en/latest/contributing/development/index.html)\n- [Plugin Guide](https://opengamepadui.readthedocs.io/en/latest/plugins/introduction.html)\n\n## License\n\nOpenGamepadUI is licensed under THE GNU GPLv3+. See LICENSE for details.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshadowblip%2Fopengamepadui","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fshadowblip%2Fopengamepadui","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshadowblip%2Fopengamepadui/lists"}