{"id":22952543,"url":"https://github.com/shadowsocks-net/qnodeeditor","last_synced_at":"2025-07-30T10:45:14.403Z","repository":{"id":112009902,"uuid":"366013248","full_name":"Shadowsocks-NET/QNodeEditor","owner":"Shadowsocks-NET","description":null,"archived":false,"fork":false,"pushed_at":"2021-08-22T14:33:37.000Z","size":2306,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":6,"default_branch":"master","last_synced_at":"2025-02-07T15:23:36.552Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Shadowsocks-NET.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-05-10T11:04:43.000Z","updated_at":"2021-09-05T02:11:27.000Z","dependencies_parsed_at":"2023-07-30T22:15:38.244Z","dependency_job_id":null,"html_url":"https://github.com/Shadowsocks-NET/QNodeEditor","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Shadowsocks-NET%2FQNodeEditor","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Shadowsocks-NET%2FQNodeEditor/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Shadowsocks-NET%2FQNodeEditor/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Shadowsocks-NET%2FQNodeEditor/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Shadowsocks-NET","download_url":"https://codeload.github.com/Shadowsocks-NET/QNodeEditor/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246726745,"owners_count":20823868,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-14T15:38:24.308Z","updated_at":"2025-04-01T23:27:23.056Z","avatar_url":"https://github.com/Shadowsocks-NET.png","language":"C++","funding_links":["https://paypal.me/DmitryPinaev"],"categories":[],"sub_categories":[],"readme":"### About this Fork\n\nThis repository keeps master branch aligned with the original repository [paceholder/nodeeditor](https://github.com/paceholder/nodeeditor).\n\nIn the **develop branch** can be found some fix or feature never merged in the original repository and some additional feature.\nThe status of the current improvements can be found in issues tracker. \nHowever the main changes involve:\n* CMake Qt6 compatibie\n* Copy/paste functionality.\n* Allow multiple connection for a single input port.\n* Subcategories for nodes.\n* Dynamic ports nodes.\n* Fixed cyclic loop crash.\n\n### Purpose\n\n**NodeEditor** is conceived as a general-purpose Qt-based library aimed at\ngraph-controlled data processing.  Nodes represent algorithms with certain inputs\nand outputs. Connections transfer data from the output (source) of the first node\nto the input (sink) of the second one.\n\n**NodeEditor** framework is a Visual [Dataflow\nProgramming](https://en.wikipedia.org/wiki/Dataflow_programming) tool.  A library\nclient defines models and registers them in the data model registry.  Further\nwork is driven by events taking place in DataModels and Nodes.  The model\ncomputing is triggered upon arriving of any new input data. The computed result\nis propagated to the output connections. Each new connection fetches available\ndata and propagates is further.\n\nEach change in the source node is immediately propagated through all the\nconnections updating  the whole graph.\n\n### Platforms\n\n* OSX (Apple Clang - LLVM 3.6), Linux (x64, gcc-7.0, clang-7): [![Build Status](https://travis-ci.org/paceholder/nodeeditor.svg?branch=master)](https://travis-ci.org/paceholder/nodeeditor)\n* Windows (Win32, x64, msvc2017, MinGW 5.3): [![Build status](https://ci.appveyor.com/api/projects/status/wxp47wv3uyyiujjw/branch/master?svg=true)](https://ci.appveyor.com/project/paceholder/nodeeditor/branch/master)\n\n\n### Dependencies\n\n* Qt \u003e 5.12\n* CMake 3.4\n* Catch2\n\n### Current state\n\n* Model-based nodes\n* Automatic data propagation\n* Datatype-aware connections\n* Embedded Qt widgets\n* One-output to many-input connections\n* JSON-based interface styles\n* Saving scenes to JSON files\n\n### Building\n\n#### Linux\n\n~~~\ngit clone git@github.com:paceholder/nodeeditor.git\ncd nodeeditor\nmkdir build\ncd build\ncmake ..\nmake -j \u0026\u0026 make install\n~~~\n\n#### Qt Creator\n\n1. Open `CMakeLists.txt` as project.\n2. If you don't have the `Catch2` library installed, go to `Build Settings`, disable the checkbox `BUILD_TESTING`.\n3. `Build -\u003e Run CMake`\n4. `Build -\u003e Build All`\n5. Click the button `Run`\n\n### Roadmap\n\n1. Extend set of examples\n2. GUI: fix scrolling for scene view window scrolling\n3. Implement grouping nodes\n4. Split graph and GUI parts\n5. Build data propagation on top of the graph code\n\n### Citing\n\n    Dmitry Pinaev et al, Qt5 Node Editor, (2017), GitHub repository, https://github.com/paceholder/nodeeditor\n\nBibTeX\n\n    @misc{Pinaev2017,\n      author = {Dmitry Pinaev et al},\n      title = {Qt5 Node Editor},\n      year = {2017},\n      publisher = {GitHub},\n      journal = {GitHub repository},\n      howpublished = {\\url{https://github.com/paceholder/nodeeditor}},\n      commit = {1d1757d09b03cea0e4921bc19659465fe6e65b9b}\n    }\n\n\n### Youtube video:\n\n[![Youtube demonstration](https://bitbucket.org/paceholder/nodeeditor/raw/master/pictures/vid1.png)](https://www.youtube.com/watch?v=pxMXjSvlOFw)\n\n### Now with styles\n\n\n[![Styles](https://bitbucket.org/paceholder/nodeeditor/raw/master/pictures/style_example.png)](https://www.youtube.com/watch?v=i_pB-Y0hCYQ)\n\n\n### Buy me a beer\n\n[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://paypal.me/DmitryPinaev)\n\n### Showcase\n\n#### [Chigraph](https://github.com/chigraph/chigraph)\n\nChigraph is a programming language for beginners that is unique in that it is an\nintuitive flow graph:\n\n![chigraph screenshot](pictures/chigraph.png)\n\nIt features easy bindings to C/C++, package management, and a cool interface.\n\n#### [Spkgen particle engine editor](https://github.com/fredakilla/spkgen)\n\n![spkgen screenshot](pictures/spkgen.png)\n\nSpkgen is an editor for the SPARK particles engine using a node-based interface\nto create particles effects for games.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshadowsocks-net%2Fqnodeeditor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fshadowsocks-net%2Fqnodeeditor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshadowsocks-net%2Fqnodeeditor/lists"}