{"id":28948841,"url":"https://github.com/shapelayer/keyboard-for-djmax","last_synced_at":"2025-09-06T16:42:34.377Z","repository":{"id":296311147,"uuid":"970617984","full_name":"ShapeLayer/keyboard-for-djmax","owner":"ShapeLayer","description":"Implementing custom keyboard for PC rhythm game","archived":false,"fork":false,"pushed_at":"2025-06-12T02:08:20.000Z","size":11747,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-06-23T11:05:55.828Z","etag":null,"topics":["arduino","game-controller","keyboard","rhythm-game"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ShapeLayer.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-04-22T09:28:06.000Z","updated_at":"2025-06-12T02:08:24.000Z","dependencies_parsed_at":"2025-06-10T17:38:05.541Z","dependency_job_id":"4aded1f2-bd11-4941-83b4-df27dbaeac2f","html_url":"https://github.com/ShapeLayer/keyboard-for-djmax","commit_stats":null,"previous_names":["shapelayer/keyboard-for-djmax"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/ShapeLayer/keyboard-for-djmax","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShapeLayer%2Fkeyboard-for-djmax","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShapeLayer%2Fkeyboard-for-djmax/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShapeLayer%2Fkeyboard-for-djmax/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShapeLayer%2Fkeyboard-for-djmax/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ShapeLayer","download_url":"https://codeload.github.com/ShapeLayer/keyboard-for-djmax/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ShapeLayer%2Fkeyboard-for-djmax/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":273933621,"owners_count":25193599,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-06T02:00:13.247Z","response_time":2576,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["arduino","game-controller","keyboard","rhythm-game"],"created_at":"2025-06-23T11:05:54.026Z","updated_at":"2025-09-06T16:42:34.368Z","avatar_url":"https://github.com/ShapeLayer.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Keyboard for DJMAX RESPECT V\n\n_A project task for \u0026lt;IoT Computing\u0026gt; lecture in computer engineering undergraduate course program._\n\nA keyboard for a PC rhythm game, like DJMAX RESPECT V, EZ2ON, etc that supports key input of up to 10 keys, a knob module(usual rotary encoder), and an I2C OLED display module.\n\n## Getting Started\n\nThe controller sketch is designed to have compatibility with any Arduino board that supports the `Keyboard` library like Arduino Leonardo.\n\nHowever, only Arduino Leonardo has been implemented and tested in reality. So it is recommended to use Arduino Leonardo for this project.\n\n### Hardware Requirements\n- Arduino board supports `Keyboard` library  \n- 10x switches  \n    _(If there aren't enough keyboard key switches, you can use push buttons)_\n- 1x rotary encoder\n- 1x I2C OLED display module  \n    _(I used a 128x32 pixels OLED display. If you use a different size, you may need to adjust the display code.)_\n\nA controller processes the key input designed as a 5x2 key matrix. You have to implement the key matrix circuit. The circuit diagram I used is available in the [`circuits`](./circuits/) directory.\n\n### Printing the Case\n\nIf you want to print the case, you can find the 3D model files in the [`models`](./models/) directory.\n\n### Software Requirements\n\n- [u8g2 library](https://github.com/olikraus/u8g2) for OLED display  \n    Install it through Arduino Library Manager in Arduino IDE. or refer [`INSTALL.ps1`](./INSTALL.ps1)  \n- Configuration\n    - [`controller/config.h`](./controller/config.h)  \n        Configure the pin numbers of the switches, key output mapping, and others.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshapelayer%2Fkeyboard-for-djmax","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fshapelayer%2Fkeyboard-for-djmax","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshapelayer%2Fkeyboard-for-djmax/lists"}