{"id":50349661,"url":"https://github.com/shayyz-code/laughing-octo-journey","last_synced_at":"2026-05-29T20:31:00.159Z","repository":{"id":357676523,"uuid":"1238043796","full_name":"shayyz-code/laughing-octo-journey","owner":"shayyz-code","description":"A high-fidelity 2D graphical adventure game written in C using the Raylib library.","archived":false,"fork":false,"pushed_at":"2026-05-13T19:45:16.000Z","size":16,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-05-13T21:32:36.408Z","etag":null,"topics":["game","raylib-c"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/shayyz-code.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2026-05-13T18:57:54.000Z","updated_at":"2026-05-13T19:45:39.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/shayyz-code/laughing-octo-journey","commit_stats":null,"previous_names":["shayyz-code/laughing-octo-journey"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/shayyz-code/laughing-octo-journey","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shayyz-code%2Flaughing-octo-journey","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shayyz-code%2Flaughing-octo-journey/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shayyz-code%2Flaughing-octo-journey/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shayyz-code%2Flaughing-octo-journey/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/shayyz-code","download_url":"https://codeload.github.com/shayyz-code/laughing-octo-journey/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shayyz-code%2Flaughing-octo-journey/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33670211,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-05-29T02:00:06.066Z","response_time":107,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game","raylib-c"],"created_at":"2026-05-29T20:31:00.061Z","updated_at":"2026-05-29T20:31:00.149Z","avatar_url":"https://github.com/shayyz-code.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Laughing Octo Journey 🐙\n\nWelcome to the **Laughing Octo Journey**, a high-fidelity 2D graphical adventure game written in C using the **Raylib** library.\n\nIn this game, you take on the role of a happy-go-lucky octopus exploring a living, breathing ocean floor. Navigate through distinct biomes, collect bioluminescent treasures, and keep your \"Jolly Meter\" high!\n\n## High-Fidelity Features\n\n- **Underwater Shaders:** Real-time GLSL fragment shaders create a dynamic ripple distortion effect for an immersive water feel.\n- **Living Ocean (Particle System):** Rising air bubbles and drifting \"marine snow\" particles give the water volume and life.\n- **Frame-Based Animation:** A custom animation system gives the octopus fluid tentacle movement as it swims.\n- **Bioluminescence:** The octopus and hidden treasures emit a soft, atmospheric glow, especially vital in the dark depths of the Abyss.\n- **Spatial Exploration:** Seamlessly swim across the screen and transition between areas by touching the edges.\n- **Professional Architecture:** Modular C code with a dedicated post-processing pipeline and shader management.\n\n## Controls\n\n- **Movement:** Hold `Arrow Keys` or `WASD` to swim freely.\n- **Transition:** Touch the screen edges to enter a new ocean zone.\n- **Take Item:** Press `T` to pick up a treasure you've found.\n- **Giggle:** Press `L` to let out a bubbly octopus giggle and boost your \"Jolly Meter\".\n- **Exit:** Press `ESC` or close the window.\n\n## Building and Running\n\n### Prerequisites\n\n- A C compiler (like `gcc` or `clang`)\n- `make` build tool\n- **Raylib** library (On macOS: `brew install raylib`)\n\n### Instructions\n\n1. **Compile the game:**\n   ```bash\n   make\n   ```\n\n2. **Run the game:**\n   ```bash\n   ./bin/octo-adventure\n   ```\n\n3. **Clean build files:**\n   ```bash\n   make clean\n   ```\n\n## Project Structure\n\n- `include/`: Header files for game logic, world building, and particles.\n- `src/`: Core implementation files.\n- `shaders/`: GLSL fragment shaders for post-processing effects.\n- `bin/`: The final compiled executable.\n- `obj/`: Compiled object files.\n- `Makefile`: Optimized build configuration for Raylib and framework linking.\n-\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshayyz-code%2Flaughing-octo-journey","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fshayyz-code%2Flaughing-octo-journey","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshayyz-code%2Flaughing-octo-journey/lists"}