{"id":19889619,"url":"https://github.com/shimazadeh/cub3d","last_synced_at":"2026-06-06T13:31:34.283Z","repository":{"id":116497992,"uuid":"560487479","full_name":"shimazadeh/Cub3D","owner":"shimazadeh","description":"a 3D game using self-implemented Wolfenstein's ray casting algorithm, allowing players to navigate through an immersive environment with textured walls and interactive objects.","archived":false,"fork":false,"pushed_at":"2023-09-22T18:24:58.000Z","size":2739,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-01T04:44:24.626Z","etag":null,"topics":["3d-rendering","ray-casting","wolfenstein-3d"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/shimazadeh.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-11-01T15:57:29.000Z","updated_at":"2023-12-04T19:15:49.000Z","dependencies_parsed_at":null,"dependency_job_id":"3b620066-6113-4216-ae7a-51ce45f13901","html_url":"https://github.com/shimazadeh/Cub3D","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/shimazadeh/Cub3D","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shimazadeh%2FCub3D","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shimazadeh%2FCub3D/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shimazadeh%2FCub3D/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shimazadeh%2FCub3D/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/shimazadeh","download_url":"https://codeload.github.com/shimazadeh/Cub3D/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/shimazadeh%2FCub3D/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33984824,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-06T02:00:07.033Z","response_time":107,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-rendering","ray-casting","wolfenstein-3d"],"created_at":"2024-11-12T18:10:56.286Z","updated_at":"2026-06-06T13:31:34.265Z","avatar_url":"https://github.com/shimazadeh.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Cub3D | Wolfenstein3d Inspired | 42Paris\nA 3D game using self-implemented Wolfenstein's ray casting algorithm, allowing players to navigate through an immersive environment \nwith textured walls and interactive objects.\n\n## Introduction\nIn this project we are asked to extract information from a .cub file and use that information to draw a 3d maze on the screen using \nraycasting principles.\n\n## Usage\nThis project was designed to be run using minilibx-linux. Ensure you have the correct libraries installed. If you are using Macos some updates may be needed\non the Makefile and the code itself. To start:\n- git clone https://github.com/shimazadeh/Cub3D.git Cub3D\n- cd Cub3D \u0026\u0026 make\n- to start the game: ./cub3D map.cub\n- You may change or adjust the textures inside the texture folder as well as the map itself, the color of the ceiling/floor to your preference.\n- Use w,a,d and s keys on the keyboard to move foward, left, right and backward respectively.\n- Use right and left arrows to move the field of view to right and left respectively.\n  \n## Basic Demo\n\nhttps://github.com/shimazadeh/Cub3D/assets/67879533/20551dbb-9a41-4d98-b90f-7ba7e7e03448\n\n\n## Sources\nHere are the sources I used that helped me to figure out a lot:\n- https://harm-smits.github.io/42docs/libs/minilibx\n- https://harm-smits.github.io/42docs/projects/cub3d\n- Pikuma Javascript Raycasting Introduction\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshimazadeh%2Fcub3d","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fshimazadeh%2Fcub3d","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshimazadeh%2Fcub3d/lists"}