{"id":26657013,"url":"https://github.com/shreyas9699/2d_ray_casting","last_synced_at":"2025-03-25T08:16:31.302Z","repository":{"id":245550789,"uuid":"818589912","full_name":"Shreyas9699/2D_Ray_Casting","owner":"Shreyas9699","description":"A simple 2D Ray casting using SFML","archived":false,"fork":false,"pushed_at":"2024-06-22T09:20:53.000Z","size":18,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2024-06-22T18:51:31.551Z","etag":null,"topics":["cpp","gamedev","raycasting","raycasting-engine","raytracing","sfml"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Shreyas9699.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-06-22T09:07:29.000Z","updated_at":"2024-06-22T18:51:36.056Z","dependencies_parsed_at":"2024-06-22T19:09:38.495Z","dependency_job_id":null,"html_url":"https://github.com/Shreyas9699/2D_Ray_Casting","commit_stats":null,"previous_names":["shreyas9699/2d_ray_casting"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Shreyas9699%2F2D_Ray_Casting","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Shreyas9699%2F2D_Ray_Casting/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Shreyas9699%2F2D_Ray_Casting/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Shreyas9699%2F2D_Ray_Casting/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Shreyas9699","download_url":"https://codeload.github.com/Shreyas9699/2D_Ray_Casting/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245423253,"owners_count":20612749,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","gamedev","raycasting","raycasting-engine","raytracing","sfml"],"created_at":"2025-03-25T08:16:30.779Z","updated_at":"2025-03-25T08:16:31.293Z","avatar_url":"https://github.com/Shreyas9699.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# 2D Ray Casting\n\nThis repository contains a 2D Ray Casting implementation, which is a technique used in computer graphics to simulate the way rays of light interact with objects in a 2D environment. It is often used in game development and simulations to create realistic lighting and shadow effects.\n\n\n## Prerequisites\n\n### General\n\n**SFML**: You need to have the SFML library installed on your system. You can download it from [SFML's official website](https://www.sfml-dev.org/download.php).\n\nFollow the configuration instructions provided on the [SFML-VC-Config page](https://www.sfml-dev.org/tutorials/2.6/start-vc.php)\nThis will guide you through the process of installing and configuring SFML for use with Visual Studio C++.\n\n### Opening the Project\n\n1. **Clone the repository**:\n    ```sh\n    git clone https://github.com/Shreyas9699/2D_Ray_Casting.git\n    cd BeginCPP\n    ```\n\n2. **Open the project in Visual Studio**:\n    - Navigate to the `BeginCPP` directory.\n    - Double-click on `BeginCPP.sln` to open the project in Visual Studio.\n\n### Running the Application\n\n- Build the project in Visual Studio.\n- Once built successfully, you can run the application by pressing `F5` or clicking on the \"Start Debugging\" button in Visual Studio.\n- A window will open displaying objects. Move the mouse pointer to simulate the light source.\n- Rays will emit from the mouse pointer, and intersections with objects will be visualized.\n\n## Contributing\n\nFeel free to submit issues and pull requests. Contributions are welcome!","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshreyas9699%2F2d_ray_casting","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fshreyas9699%2F2d_ray_casting","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fshreyas9699%2F2d_ray_casting/lists"}