{"id":15160750,"url":"https://github.com/silent0wings/unity-simpleobjectpooler","last_synced_at":"2026-01-19T23:06:20.770Z","repository":{"id":212909319,"uuid":"732590902","full_name":"Silent0Wings/Unity-SimpleObjectPooler","owner":"Silent0Wings","description":"An efficient Unity object pooling system designed for simplicity and flexibility. 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It supports multiple object types including particle systems and audio, with features for auto-enabling on instantiation, resetting on despawn, and dynamic pool resizing. This system is ideal for optimizing performance in Unity games and applications, catering to a diverse range of coding needs and preferences.\n\n## Features\n- **Multiple Object Types**: Handles different object types like particle systems and audio systems.\n- **Play On Enable/Instantiate**: Automatically plays or enables objects upon instantiation.\n- **Reset On Despawn**: Ensures objects are reset to their initial state when returned to the pool.\n- **Disable On Despawn**: Automatically handles the disabling of objects upon despawning.\n- **Dynamic Pool Resizing**: Supports growth and depopulation of object pools based on demand.\n- **Easy Integration**: Designed for ease of use and seamless integration with Unity projects.\n\n## Getting Started\nTo use the Unity-SimpleObjectPooler in your project:\n1. Clone this repository or download the source code.\n2. Import the package into your Unity project.\n3. Follow the provided examples to integrate the pooler into your game objects.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsilent0wings%2Funity-simpleobjectpooler","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsilent0wings%2Funity-simpleobjectpooler","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsilent0wings%2Funity-simpleobjectpooler/lists"}