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No public builds are available yet.\n\u003e Watch this repository or follow the [Releases](https://github.com/silentspike/worldsynth/releases) page\n\u003e to be notified when the first builds become available.\n\n## Features\n\n### 11 Synthesis Engines\n\n| Engine | Description |\n|--------|-------------|\n| Subtractive | Hybrid anti-aliased oscillators (ADAA + BLEP) with ZDF filters |\n| FM | Free 3x3 operator matrix, PM + true FM |\n| Wavetable | Mip-mapped, ADAA, Hermite interpolation, in-app editor |\n| Granular | Grain synthesis with real-time cloud visualizer and live capture |\n| Spectral | FFT freeze/blur/shift/gate/morph with resynthesis |\n| Physical Modeling | Karplus-Strong, bow, blow, strike |\n| Phase Distortion | CZ-style synthesis |\n| Formant | Vowel synthesis with morphable vocal targets |\n| Sample | Single-cycle, multi-sample, loop playback |\n| Neural (RAVE/DDSP) | Latent-space navigation with GPU inference (CUDA) |\n| Genetic Breed | Evolutionary sound design via crossover and mutation |\n\n### Sound Architecture\n\n- **64 voices** with 16 unison per note, per-voice panning and analog drift\n- **6 filter types**: SVF, Moog Ladder, Comb, Formant, Phaser, Diode (ZDF topology, f64 precision)\n- **Modulation**: 256-slot matrix, 32 audio-rate LFOs, 16 MSEGs, chaos modulators, 8 macros\n- **Effects**: FDN reverb, convolution (GPU), delay, chorus, distortion, EQ, vocoder, stereo widener\n- **Arpeggiator** with ratchet and probability, **clip sequencer** with parameter locks\n- **8 scenes** with morphing, N-preset morph space (Wasserstein optimal transport)\n- **Quality governor**: Live / Studio / Render modes\n\n### Technology\n\n- **DSP**: Zig 0.14.x — f32 pipeline, f64 ZDF filter integrators, SIMD vectorization, comptime LUTs\n- **UI**: Svelte 5 (Runes) + Vite + TypeScript, WebKitGTK WebView, dark theme with neon accents\n- **Plugin**: CLAP 1.2.7 with hand-written bindings, per-note modulation, thread-pool extension\n- **Audio**: JACK (PipeWire), ALSA direct, multi-output (stereo + 8 aux)\n- **Threading**: Lock-free work-stealing thread pool, dual-mode scheduling\n\n### Accessibility\n\n- Native screenreader support (ARIA labels on all controls)\n- Full keyboard navigation (Tab/Shift-Tab/Arrows/Enter)\n- High-contrast and colorblind modes\n- Scalable UI (125%/150%/200%)\n\n## Download\n\n\u003e No builds available yet. WorldSynth is in active development.\n\nWhen builds become available, they will be published on the [Releases](https://github.com/silentspike/worldsynth/releases) page.\n\n### System Requirements\n\n- Linux (x86_64) with JACK or PipeWire\n- NVIDIA GPU with CUDA 12.x (optional, for neural engine and GPU convolution)\n\n### Formats\n\n- **CLAP Plugin** (Bitwig, REAPER, and other CLAP-compatible DAWs)\n- **Standalone** application with JACK/ALSA support\n\n## Community\n\n- **Bug Reports**: Use [Issues](https://github.com/silentspike/worldsynth/issues/new?template=bug_report.yml) to report bugs\n- **Feature Requests**: Use [Issues](https://github.com/silentspike/worldsynth/issues/new?template=feature_request.yml) to suggest features\n- **Security**: See [SECURITY.md](SECURITY.md) for vulnerability reporting\n\n## License\n\nWorldSynth is proprietary software. See [LICENSE](LICENSE) for the full End User License Agreement.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsilentspike%2Fworldsynth","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsilentspike%2Fworldsynth","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsilentspike%2Fworldsynth/lists"}