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auto setup general dependent tools(cmake,google gn,ndk,android-sdk,emsdk,ninja,llvm,msvc,xcodebuild,emsdk,...)  \n*The cross-platform build become so easy if you're using 1k!*\n\n## Best practice：[Axmol](https://axmol.dev)\n\nfor example, if you use git to clone axmol(~80MB) and run it's `setup.ps1`, then goto root directory of your cmake based project and run:\n\n`axmol -p android -a arm64` can build android on any host OS(macOS, Linux, Windows)\n\n## Used by\n\n- [yasio](https://github.com/yasio/yasio)\n  \n[![Release](https://img.shields.io/github/v/release/simdsoft/1kiss?include_prereleases\u0026label=release)](../../releases/latest)\n[![build](https://github.com/simdsoft/1kiss/actions/workflows/build.yml/badge.svg)](https://github.com/simdsoft/1kiss/actions/workflows/build.yml)\n[![dist](https://github.com/simdsoft/1kiss/actions/workflows/dist.yml/badge.svg)](https://github.com/simdsoft/1kiss/actions/workflows/dist.yml)\n[![Downloads](https://img.shields.io/github/downloads/simdsoft/1kiss/total.svg?label=downloads\u0026colorB=orange)](../../releases/latest)\n\n## OSS\n\n- [![zlib](https://img.shields.io/badge/zlib-green.svg)](https://github.com/madler/zlib)\n- [![openssl](https://img.shields.io/badge/openssl-green.svg)](https://github.com/openssl/openssl)\n- [![jpeg-turbo](https://img.shields.io/badge/jpeg%2d%2dturbo-green.svg)](https://github.com/libjpeg-turbo/libjpeg-turbo)\n- [![curl](https://img.shields.io/badge/curl-green.svg)](https://github.com/curl/curl/releases)\n- [![luajit](https://img.shields.io/badge/luajit-green.svg)](https://github.com/LuaJIT/LuaJIT)\n- [![angle](https://img.shields.io/badge/angle-green.svg)](https://github.com/google/angle) - Windows Only\n- [![c-ares](https://img.shields.io/badge/c--ares-green.svg)](https://github.com/c-ares/c-ares)\n- [![dawn](https://img.shields.io/badge/dawn-green.svg)](https://dawn.googlesource.com/dawn.git) - The google WebGPU c++ implementation, test on Windows only, not built on Github Actions\n- [![llvm](https://img.shields.io/badge/llvm-green.svg)](https://github.com/llvm/llvm-project.git) - Not built yet\n\n## Notes\n\n- *Since v81, use xcframework for apple platforms*\n\n## Build Targets:\n\n- osx: \n  - arm64 (M1+)\n  - x86_64\n- linux: \n  - x86_64\n  - arm64 (since v114)\n- ios:\n  - arm64\n  - arm64 simulator\n  - x86_64 simulator\n- tvos:\n  - arm64\n  - arm64 simulator\n  - x86_64 simulator\n- android\n  - armv7\n  - arm64\n  - x86 (`DEPRECATED`)\n  - x86_64\n- win32 (Windows Desktop Apps)\n  - x86 (`DEPRECATED`)\n  - x86_64\n  - arm64 (since v115)\n- winrt/winuwp (Windows Universal Apps)\n  - x86_64\n  - arm64\n\n## refers\n\n- cppwinrt: Since axmol-2.1-`LTS`: migrate from `C++/CX` to [`cppwinrt`](https://learn.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/move-to-winrt-from-wrl) for breaking c++ standard limition, benefits to use c++20 on all target platforms.\n- chrome releases: https://chromiumdash.appspot.com/fetch_releases?channel=Stable\u0026platform=Windows\u0026num=1\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsimdsoft%2F1kiss","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsimdsoft%2F1kiss","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsimdsoft%2F1kiss/lists"}