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singleplayer puzzles.\r\nDesign your own levels with the included editor.\r\n\r\nAttack and defend in real-time multiplayer for 2 to 8 players:\r\nWho can save the most lix?\r\n\r\n![Lix screenshot](https://lixgame.com/img/lix-d-screenshot.png)\r\n\r\nGet Lix\r\n-------\r\n\r\n* Windows:\r\n    [![Download icon](https://lixgame.com/img/download-icon.png)](https://github.com/SimonN/LixD/releases)\r\n    [Download Lix for Windows](https://github.com/SimonN/LixD/releases)\r\n* Arch Linux: [Lix AUR\r\n    package](https://aur.archlinux.org/packages/lix/),\r\n    maintained by Lucki\r\n* Debian: [Lix Debian\r\n    package](https://packages.debian.org/stable/source/lix),\r\n    maintained by Gürkan\r\n* openSUSE: [Lix openSUSE Build Service\r\n    package](https://build.opensuse.org/package/show/games/lix),\r\n    maintained by Martin\r\n* Flatpak: [Lix Flathub\r\n    package](https://flathub.org/apps/details/com.lixgame.Lix),\r\n    maintained by Matthias Mailänder\r\n* Fedora: [Unofficial COPR package](https://copr.fedorainfracloud.org/coprs/szpak/lix/),\r\n    maintained by Marcin Zajączkowski\r\n* macOS, other Linuxes, other OSes: Build from source, see below.\r\n\r\nThanks to our awesome package maintainers!\r\n\r\nLicense/Copying/Public Domain\r\n-----------------------------\r\n\r\nLix's code, graphic sets, sprites, levels, sound effects, and some music\r\ntracks (but not all music tracks) are released into the public domain\r\nvia the CC0 public domain dedication.\r\n\r\nThe text font DejaVu Sans and some music tracks have their own licenses.\r\n[Full license/copying\r\ntext](https://raw.githubusercontent.com/SimonN/LixD/master/doc/copying.txt)\r\n\r\nNetworked Multiplayer\r\n---------------------\r\n\r\nLix has competitive multiplayer: Route as many lix as possible into your exit,\r\neven if they're your opponents' lix.\r\n\r\nThe easiest way to play networked games is on our central server: From\r\nLix's main menu, go to Network Game and check “Play on the central server”.\r\n\r\nAlternatively, you can host private games independently from the central\r\nserver. Check “Host a game yourself” in the Network Game menu, then tell\r\nyour friends to connect to your machine via “Connect to somebody else”.\r\nTo host, UDP port 22934 must be forwarded to your machine, or you can agree\r\non a different UDP port with your players.\r\n\r\nIt's possible to run your own standalone server outside of Lix.\r\nTo build this server program, `$ cd src/server/`, then `$ dub build`,\r\nswitch back to Lix's base directory with `$ cd ../../` and run the server\r\nwith `$ bin/lixserv`. The server will listen on UDP port 22934; you can choose\r\na different port by `$ bin/lixserv --port=\u003cnumber\u003e`.\r\n\r\nBuild Instructions\r\n------------------\r\n\r\nInstructions are in the directory `./doc/build/` or online:\r\n\r\n* [Build instructions for Windows](\r\nhttps://raw.githubusercontent.com/SimonN/LixD/master/doc/build/win64.txt)\r\n* [Build instructions for Linux or macOS](\r\nhttps://github.com/SimonN/LixD/blob/master/doc/build/linux.md)\r\n* [Notes for Linux package maintainers](\r\nhttps://raw.githubusercontent.com/SimonN/LixD/master/doc/build/package.txt)\r\n\r\nQuick instructions: You need a D compiler, dub, Allegro 5.2, and enet 1.3.\r\nBuild Lix with `$ dub build -b release`, then\r\n[download the game music](https://www.lixgame.com/dow/lix-music.zip)\r\nand extract it in Lix's directory.\r\n\r\nCommand-Line Switches\r\n---------------------\r\n\r\nTo play, run `$ lix` without switches.\r\n\r\nTo force a graphics mode, overriding what you've chosen in the options menu:\r\n\r\n    $ lix -w                     run windowed at 640x480\r\n    $ lix --resol=800x600        run windowed at the given resolution\r\n    $ lix --fullscreen           use software fullscreen mode (good Alt+Tab)\r\n    $ lix --hardfull=1600x900    use hardware fullscreen at given resolution\r\n    $ lix --help                 list all supported switches (there are more)\r\n\r\nThere are more switches. Read the [command-line switch reference](\r\nhttps://raw.githubusercontent.com/SimonN/LixD/master/doc/cmdargs.txt)\r\nin `.doc/cmdargs.txt`.\r\n\r\nLevel designers may be interested in\r\n[batch replay verification](\r\nhttps://raw.githubusercontent.com/SimonN/LixD/master/doc/levmaint.txt)\r\nin `./doc/levmaint.txt`.\r\n\r\nContact\r\n-------\r\n\r\n* [Lix Homepage](https://www.lixgame.com)\r\n* [Bugs \u0026 Suggestions](https://github.com/SimonN/LixD/issues)\r\n* [Lemmings Forums](https://www.lemmingsforums.net/index.php?board=8.0),\r\n    I'm Simon\r\n* E-Mail: `s.naarmann@gmail.com`\r\n* IRC: `#lix` on QuakeNet, for Lix development and finding players.\r\n    [Web IRC client](https://webchat.quakenet.org/?channels=lix)\r\n* IRC: `#lix` on FreeGameDev, a community of libre game players.\r\n    [Web IRC client](https://freegamedev.net/irc/#lix)\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsimonn%2Flixd","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsimonn%2Flixd","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsimonn%2Flixd/lists"}