{"id":17721812,"url":"https://github.com/sinbad/unity2017particleissues","last_synced_at":"2025-07-05T03:33:10.053Z","repository":{"id":139584246,"uuid":"97822220","full_name":"sinbad/Unity2017ParticleIssues","owner":"sinbad","description":"Demonstrating a weird bug I've had with particles since updating to Unity 2017.1","archived":false,"fork":false,"pushed_at":"2017-07-20T16:07:36.000Z","size":57,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2023-03-11T15:38:39.128Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sinbad.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-07-20T10:23:21.000Z","updated_at":"2017-07-20T10:23:48.000Z","dependencies_parsed_at":null,"dependency_job_id":"e0e43712-5d78-4589-b03e-9de1f3f794b5","html_url":"https://github.com/sinbad/Unity2017ParticleIssues","commit_stats":null,"previous_names":[],"tags_count":0,"template":null,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinbad%2FUnity2017ParticleIssues","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinbad%2FUnity2017ParticleIssues/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinbad%2FUnity2017ParticleIssues/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinbad%2FUnity2017ParticleIssues/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sinbad","download_url":"https://codeload.github.com/sinbad/Unity2017ParticleIssues/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246473279,"owners_count":20783236,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-25T15:36:20.398Z","updated_at":"2025-03-31T13:19:07.300Z","avatar_url":"https://github.com/sinbad.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity2017.1 Weird Particle Bug Repro\n\n[Watch explanatory video](https://www.youtube.com/watch?v=QjMG4lvDQt0)\n\nI've had a really weird issue with particle systems that are set to *not* play on awake in Unity 2017.1. \n\nIf I move them and call Play(), even directly after instantiation, some particles get emitted in a different \nlocation, as if the velocity of moving them first has carried across to the emitter. No setting changes I've found\nseem to fix it, and I'd love to know what I'm doing wrong or if this is a bug.\n\n# Update: it's a bug\n\nFiled here: https://fogbugz.unity3d.com/default.asp?933239_d08cr96ms2alo5u0\n\n# Workaround\n\nThe workaround I've used is to drop the sub-emitter link and just use the child relationship to drive things instead. That seems to work fine and doesn't suffer from the same problem.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsinbad%2Funity2017particleissues","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsinbad%2Funity2017particleissues","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsinbad%2Funity2017particleissues/lists"}