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It was tailored for a private project although you could use it for similar games.\n\nExample:\n\n```javascript\nimport Daisy from 'daisy'\n\n(async () =\u003e {\n\n    // preloads sprites\n    await Daisy.preload([\n        'tile.png',\n        'tile_outline.png'\n    ])\n\n    // items are objects within a scene, cached to improve performance when having multiple instances of the same item in a scene.\n    // items are split into categorier, each category having its own spritesheet and data (scroll all the way down to see an example of data.json)\n    await Daisy.ItemCache.add('./adobe/spritesheet.png', './adobe/data.json')\n\n    // this event is fired whenever someone clicks on an item\n    Daisy.Events.ItemEvents.onItemClicked.subscribe((sender, eventArgs) =\u003e {\n        console.log(`item clicked: ${eventArgs.item}. Specific part of item clicked: ${eventArgs.itemPart}`)\n    })\n\n    // create a new instance of the engine\n    const app = new Daisy.App({\n        background: 0x1F2024\n    })\n\n    // new scene, objects and characters will be added to it\n    // make the scene's camera draggable, letting you move everything in the scene around while dragging\n    const room = new Daisy.Scene({\n        draggable: true\n    })\n\n    // move the scene to center of screen\n    room.camera.setPosition(window.innerWidth / 2, window.innerHeight / 2)\n\n    // add tiles to the scene\n    const tiles = new Daisy.TileMap('tile.png', [\n        [0, 0, 0, 0],\n        [0, 0, 0, 0],\n        [0, 0, 0, 0],\n        [0, 0, 0, 0]\n    ])\n\n    // make the tiles hoverable, the specified sprite will be displayed over the tile you hover the mouse\n    tiles.makeHoverable('tile_outline.png')\n\n    // add the tiles to our scene\n    room.addLayer(tiles)\n\n    // create a new item, the id must exist in one of the data files of the itemcache\n    let fridge = new Daisy.Item('adobe_fridge', 3, 0, 0)\n\n    // items can be rotated\n    fridge.rotate()\n\n    // add the item to the scene, making it renderable\n    room.addItem(fridge)\n\n    // texturebuilder is for more advanced stuff such as character clothing,\n    // basically a way to convert multiple loaded textures into a single texture/sprite\n    let twoTilesCombined = new Daisy.TextureBuilder(64, 110)\n    twoTilesCombined.addTexture('tile.png', 10, 20, 0, 0, 20, 20)\n    twoTilesCombined.addTexture('tile.png', 0, 30, 0, 0, 50, 20)\n    let texture = twoTilesCombined.generateTexture()\n\n    // create a new character\n    let character = new Daisy.Character()\n\n    // create a new character state from a still image\n    character.addState('idle_south_west', Daisy.CharacterCache.getBaseTexture('./avatar.png'), 64 * 15, 0, 64, 110)\n\n    // create an animated state from multiple images\n    character.addAnimatedState('walk_south_west', [\n        { baseTexture: texture.baseTexture, fromX: 64 * 16, fromY: 0, toX: 64, toY: 110 },\n        { baseTexture: texture.baseTexture, fromX: 64 * 17, fromY: 0, toX: 64, toY: 110 },\n        { baseTexture: texture.baseTexture, fromX: 64 * 18, fromY: 0, toX: 64, toY: 110 },\n        { baseTexture: texture.baseTexture, fromX: 64 * 19, fromY: 0, toX: 64, toY: 110 }\n    ])\n\n    // set the character's offset\n    character.setOffset(0, -85)\n\n    // set the character's current state\n    character.setState('walk_south_west')\n\n    // add character to the scene\n    room.addCharacter(character)\n\n    // finally add the scene to the engine\n    app.addScene(room)\n    \n    // slide the character from x: 0, y: 0, h: 0 to x: 1, x: 1, h: 1\n    character.slide(0, 0, 1, 1, 1, 1)\n\n})()\n```\n\ndata.json\n```json\n[\n    {\n        \"uid\": \"adobe_fridge\",\n        \"name\": \"Modern Fridge\",\n        \"description\": \"Packed with cold beverages!\",\n        \"icon\": { \"x\": 0, \"y\": 0, \"w\": 60, \"h\": 116 },\n        \"parts\": [\n            {\n                \"offsetPosition\": { \"x\": 0, \"y\": 0 },\n                \"offsetPixels\": { \"x\": 33, \"y\": 29 },\n                \"states\": [\n                    {\n                        \"sprites\": [\n                            { \"x\": 0, \"y\": 0, \"w\": 60, \"h\": 116 }\n                        ]\n                    }\n                ]\n            }\n        ]\n    }\n]\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsindreslungaard%2Fdaisy","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsindreslungaard%2Fdaisy","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsindreslungaard%2Fdaisy/lists"}