{"id":16985673,"url":"https://github.com/sinshu/managed-doom","last_synced_at":"2025-09-09T19:11:07.059Z","repository":{"id":43654010,"uuid":"223571072","full_name":"sinshu/managed-doom","owner":"sinshu","description":"A Doom port written in C#","archived":false,"fork":false,"pushed_at":"2024-09-07T14:52:51.000Z","size":3353,"stargazers_count":443,"open_issues_count":3,"forks_count":67,"subscribers_count":18,"default_branch":"master","last_synced_at":"2025-03-29T00:08:34.520Z","etag":null,"topics":["csharp","doom","dotnet","silk"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sinshu.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"licenses/LICENSE_DrippyAL.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-11-23T10:31:08.000Z","updated_at":"2025-03-28T18:50:57.000Z","dependencies_parsed_at":"2024-07-14T19:27:08.387Z","dependency_job_id":"eba688a7-e8d2-470b-8fdc-47cf06b2b2be","html_url":"https://github.com/sinshu/managed-doom","commit_stats":{"total_commits":826,"total_committers":2,"mean_commits":413.0,"dds":0.003631961259079941,"last_synced_commit":"eb8899e6054a8d47b5f5fc07b1c32a4b18259eaf"},"previous_names":[],"tags_count":18,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinshu%2Fmanaged-doom","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinshu%2Fmanaged-doom/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinshu%2Fmanaged-doom/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinshu%2Fmanaged-doom/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sinshu","download_url":"https://codeload.github.com/sinshu/managed-doom/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247271530,"owners_count":20911587,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","doom","dotnet","silk"],"created_at":"2024-10-14T02:43:58.421Z","updated_at":"2025-04-05T01:08:17.314Z","avatar_url":"https://github.com/sinshu.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Managed Doom\n\n![Doom II MAP01 screenshot](screenshots/doom2-map01.png)\n\nManaged Doom is a Doom source port written in C#. The entire code is manually translated from [Linux Doom](https://github.com/id-Software/DOOM) with some effort to make it natural C# code. Most functionalities necessary for single player game are implemented, and now it's in the playable state.\n\n## Screenshots\n\n![Doom E1M1](screenshots/doom-e1m1.png)\n\n![Doom II MAP11](screenshots/doom2-map11.png)\n\n![Mr.DooM 30 MAP29](screenshots/mrdoom30-map29.png)\n\n![Eternal Doom MAP29](screenshots/eternal-map29.png)\n\n![Requiem MAP13](screenshots/requiem-map13.png)\n\n![Zombies TC MAP01](screenshots/zombies-map01.png)\n\n![Batman Doom MAP27](screenshots/batman-map27.png)\n\n## Demo video\n\nhttps://www.youtube.com/watch?v=WIdIOzQFVq0  \n\n[![Demo video](https://img.youtube.com/vi/WIdIOzQFVq0/0.jpg)](https://www.youtube.com/watch?v=WIdIOzQFVq0)\n\n## Todo\n\n* __Software renderering__  \n    - [x] Front-to-back rendering using BSP\n    - [x] Wall texture mapping\n    - [x] Ceiling / floor texture mapping\n    - [x] Transparent textures\n    - [x] Diminishing lighting\n    - [x] Sky rendering\n    - [x] Sprite rendering\n    - [x] High resolution rendering\n    - [x] Optimization\n    - [x] Fuzz effect\n    - [x] Palette effects\n\n* __Game__\n    - [x] Collision detection\n    - [x] Player movement\n    - [x] Player attack\n    - [x] Monster AI\n    - [x] Doors and platforms\n    - [x] Animated textures\n    - [x] Demo compatibility\n\n* __Audio__\n    - [x] Sound\n    - [x] Music\n\n* __Misc__\n    - [x] Status bar\n    - [x] Automap\n    - [x] Title screen\n    - [x] Intermission screen\n    - [x] Menu screen\n    - [x] Save / load\n    - [x] Screen melt animation\n    - [x] Config\n    - [x] DeHackEd support\n    - [x] Frame interpolation\n\n## License\n\nManaged Doom is distributed under the [GPLv2 license](licenses/LICENSE_ManagedDoom.txt).  \nManaged Doom uses the following libraries:\n\n* [Silk.NET](https://github.com/dotnet/Silk.NET) by the the Silk.NET team ([MIT License](licenses/LICENSE_SilkNET.txt))\n* [TrippyGL](https://github.com/SilkCommunity/TrippyGL) by Thomas Mizrahi ([MIT License](licenses/LICENSE_TrippyGL.txt))\n* [TimGM6mb](https://musescore.org/en/handbook/soundfonts-and-sfz-files#gm_soundfonts) by Tim Brechbill ([GPLv2 license](licenses/LICENSE_TimGM6mb.txt))\n* [DrippyAL](https://github.com/sinshu/DrippyAL) ([MIT License](licenses/LICENSE_DrippyAL.txt))\n* [MeltySynth](https://github.com/sinshu/meltysynth/) ([MIT license](licenses/LICENSE_MeltySynth.txt))\n\nSilk.NET uses the following native libraries:\n\n* [GLFW](https://www.glfw.org/) ([zlib/libpng license](licenses/LICENSE_GLFW.txt))\n* [OpenAL Soft](https://openal-soft.org/) ([LGPL license](licenses/LICENSE_OpenALSoft.txt))\n\n## References\n\n* __The Game Engine Black Book: DOOM by Fabien Sanglard__  \nIf you want to understand the big picture of the rendering process in Doom, buy this one.  \nhttps://fabiensanglard.net/gebbdoom/index.html\n\n* __The Unofficial Doom Specs by Matthew S Fell__  \nhttp://www.gamers.org/dhs/helpdocs/dmsp1666.html\n\n* __MUS File Format Description by Vladimir Arnost__  \nhttps://www.doomworld.com/idgames/docs/editing/mus_form\n\n* __Chocolate Doom by Simon Howard__  \nChocolate Doom is used as the reference of  compatibility tests.  \nhttps://github.com/chocolate-doom/chocolate-doom\n\n* __Crispy Doom by Fabian Greffrath__  \nThe minimal HUD is imported from Crispy Doom.  \nhttps://github.com/fabiangreffrath/crispy-doom\n\n* __Doom Wiki__  \nhttps://doomwiki.org/wiki/Entryway\n\n* __Eternity Engine DeHackEd / BEX Reference__  \nhttp://eternity.mancubus.net/svn/trunk/docs/dehref.html\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsinshu%2Fmanaged-doom","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsinshu%2Fmanaged-doom","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsinshu%2Fmanaged-doom/lists"}