{"id":41590891,"url":"https://github.com/sisby-folk/tinkerers-smithing","last_synced_at":"2026-04-06T08:04:19.766Z","repository":{"id":109949963,"uuid":"524064213","full_name":"sisby-folk/tinkerers-smithing","owner":"sisby-folk","description":"A minecraft mod implementing a sentimental and convenient rebalance of minecraft gear crafting, repair, combining, and 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HtmlDeprecatedTag, XmlDeprecatedElement --\u003e\n\u003ccenter\u003e\u003cimg alt=\"tinkerer's smithing banner\" src=\"https://cdn.modrinth.com/data/RhVpNN5O/images/a6122977eb9e1e1113a567f0e422c16960f8feaa.png\" /\u003e\u003cbr/\u003e\nA sentimental and convenient gear crafting rebalance.\u003cbr/\u003e\nServer-side, but with some extra polish on the client.\u003cbr/\u003e\nRequires \u003ca href=\"https://modrinth.com/mod/connector\"\u003eConnector\u003c/a\u003e and \u003ca href=\"https://modrinth.com/mod/forgified-fabric-api\"\u003eFFAPI\u003c/a\u003e on (neo)forge.\u003cbr/\u003e\n\u003c/center\u003e\n\n---\n\n**Tinkerer's Smithing** is a server-side, data-driven equipment crafting rebalance that:\n\n- Allows repairing every vanilla item that has durability for no level cost (even fishing rods)\n- Allows upgrading all tools and armor between material tiers (even chainmail)\n- Encourages gradually improving your first set of tools and armor with materials and enchantments\n- Makes all the enchanted treasure you find lying around actually useful\n- Forgoes nerfing or removing mending or table-grindstone enchanting by instead buffing everything else\n- Balances all of its recipe types on the vanilla cost of equipment\n- Has full [EMI](https://modrinth.com/mod/emi) support for all added recipe types\n\n---\n\n### Anvil Recipes\n\n|                                                                                                                 |                                                                                                                                                     |\n|-----------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------|\n| ![Anvil Repair](https://cdn.modrinth.com/data/RhVpNN5O/images/f7ff03dbd4891e48f3fc31fcf8f2d013e802a34e.png)     | **Anvil Repair** (Tweaked)\u003cbr/\u003e No level cost, no work penalty applied to the result.\u003cbr/\u003e Netherite is rebalanced to use diamonds for repair.\u003cbr/\u003e |\n| ![Anvil Combine](https://cdn.modrinth.com/data/RhVpNN5O/images/e399470dd0d196aa877e7ff824620a2fed7d347d.png)    | **Anvil Combine** (Tweaked)\u003cbr/\u003e No level cost for repairing.\u003cbr/\u003e The order of inputs doesn't matter.\u003cbr/\u003e                                         |\n| ![Anvil De-Working](https://cdn.modrinth.com/data/RhVpNN5O/images/d51392e925b080a728e3fa49aaaf195cc1c55644.png) | **Anvil De-Working**\u003cbr/\u003e Reduces the cost multiplier for future anvil crafts.\u003cbr/\u003e (Usually called \"Prior Work Penalty\" or \"RepairCost\".)\u003cbr/\u003e     |\n|                                                                                                                 |                                                                                                                                                     |\n\n### Shapeless Recipes\n\n|                                                                                                                  |                                                                                              |\n|:----------------------------------------------------------------------------------------------------------------:|----------------------------------------------------------------------------------------------|\n| ![Shapeless Repair](https://cdn.modrinth.com/data/RhVpNN5O/images/1473dac04d7165f42200c1d14c4e9dbe146084f3.gif)  | **Shapeless Repair**\u003cbr/\u003e Costs the same as crafting.\u003cbr/\u003e Only works when unenchanted.\u003cbr/\u003e |\n| ![Shapeless Upgrade](https://cdn.modrinth.com/data/RhVpNN5O/images/35b23288618b4196a2c163de9d961779707f96f0.png) | **Shapeless Upgrade**\u003cbr/\u003e Costs the same as crafting.\u003cbr/\u003e Keeps existing damage.\u003cbr/\u003e      |\n|                                                                                                                  |                                                                                              |\n\n### Smithing Recipes\n\n|                                                                                                                    |                                                                                                                                                                       |\n|:------------------------------------------------------------------------------------------------------------------:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n|  ![Smithing Upgrade](https://cdn.modrinth.com/data/RhVpNN5O/images/0b3eb56aad09e5ec7bac7017541b8d244e534449.gif)   | **Smithing Upgrade**\u003cbr/\u003e Costs the same as crafting.\u003cbr/\u003e Use up to 4 less material for a damaged result.\u003cbr/\u003e                                                       |\n| ![Sacrificial Upgrade](https://cdn.modrinth.com/data/RhVpNN5O/images/c280850dbf642ca662523b5aa3fa0a58b7424566.png) | **Sacrificial Upgrade**\u003cbr/\u003e Any type of netherite equipment can be used.\u003cbr/\u003e Result damage is based on the sacrifice.\u003cbr/\u003e For \"gilded\" tiers (like netherite) only |\n|                                                                                                                    |                                                                                                                                                                       |\n\n### Mechanic Changes\n\n|                                                                                                                 |                                                                                                                                         |\n|:---------------------------------------------------------------------------------------------------------------:|-----------------------------------------------------------------------------------------------------------------------------------------|\n| ![Broken Equipment](https://cdn.modrinth.com/data/RhVpNN5O/images/5a0f3230a213433f2bf8d53e4833aaea8d6bcac1.png) | **Keepers (Broken Equipment)**\u003cbr/\u003e Named or enchanted equipment won't break.\u003cbr/\u003e Broken equipment is ineffective until repaired.\u003cbr/\u003e |\n|                                                                                                                 |                                                                                                                                         |\n\n### Emergent Mechanics\n\n|                                                                                                                                                                                                                                                                        |\n|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| ![Treasure Upgrading](https://cdn.modrinth.com/data/RhVpNN5O/images/aed8e9f96c645eb5dc2a608f624ca8742e4545fc.png)                                                                                                                                                      |\n| **Useful Treasure**\u003cbr/\u003e All vanilla materials are linked to eachother via the upgrade tree.\u003cbr/\u003e It doesn't matter if a pair of Protection IV leggings are made of gold, chain, or leather - just upgrade them to the right material, then use them at an anvil.\u003cbr/\u003e |\n| ![Miscellaneous Repair](https://cdn.modrinth.com/data/RhVpNN5O/images/cbaab6458d13eb934ab237855af8c6a99c063c71.png)                                                                                                                                                    |\n| **Miscellaneous Repair**\u003cbr/\u003e All previously unrepairable items now have repair recipes - including utility tools.                                                                                                                                                     |\n|                                                                                                                                                                                                                                                                        |\n\n## Modpack Configuration\n\nRecipes are driven by defining **Tool Materials**, **Armor Materials**, **Equipment Types**, and **Unit Cost Overrides**.\n\n- **Materials** inherit from vanilla tool/armor materials. They define upgrade paths like Iron-\u003eDiamond.\n\t- By default, all vanilla materials are defined.\n- **Types** define \"alike\" items. Items with matching types can upgrade .\n\t- By default, the 5 tools (e.g. `c:swords`) and 4 armor slots are defined.\n- **Unit Cost** is what an item costs to upgrade to or repair. It's usually guessed from the material and a recipe.\n\t- By default, vanilla non-tool/armor items are made repairable by overriding this.\n\t- Netherite is also overridden to have appropriate diamond unit costs.\n\nFor data structure examples, check out the [built-in datapack](https://github.com/sisby-folk/tinkerers-smithing/tree/1.19/src/main/resources/data/minecraft) or the mod compatibility packs in [Tinkerer's Quilt](https://github.com/sisby-folk/tinkerers-quilt/tree/1.19_modded/resources/datapacks).\n\n## Afterword\n\nAll mods are built on the work of many others.\n\nThis mod is included in [Tinkerer's Quilt](https://modrinth.com/modpack/tinkerers-quilt) - our modpack about rediscovering vanilla.\n\nWe're open to better ways to implement our mods. If you see something odd and have an idea, let us know!\n\n---\n\n\u003ccenter\u003e\n\u003cb\u003eTinkerer's:\u003c/b\u003e \u003ca href=\"https://modrinth.com/modpack/tinkerers-quilt\"\u003eQuilt\u003c/a\u003e - \u003ci\u003eSmithing\u003c/i\u003e - \u003ca href=\"https://modrinth.com/mod/origins-minus\"\u003eOrigins\u003c/a\u003e - \u003ca href=\"https://modrinth.com/mod/tinkerers-statures\"\u003eStatures\u003c/a\u003e - \u003ca href=\"https://modrinth.com/mod/picohud\"\u003eHUD\u003c/a\u003e\u003cbr/\u003e\n\u003cb\u003eLoveletters:\u003c/b\u003e \u003ca href=\"https://modrinth.com/mod/inventory-tabs\"\u003eTabs\u003c/a\u003e - \u003ca href=\"https://modrinth.com/mod/antique-atlas-4\"\u003eAtlas\u003c/a\u003e - \u003ca href=\"https://modrinth.com/mod/portable-crafting\"\u003ePortable Crafting\u003c/a\u003e - \u003ca href=\"https://modrinth.com/mod/drogstyle\"\u003eDrogstyle\u003c/a\u003e\u003cbr/\u003e\n\u003cb\u003eOthers:\u003c/b\u003e \u003ca href=\"https://modrinth.com/mod/switchy\"\u003eSwitchy\u003c/a\u003e - \u003ca href=\"https://modrinth.com/mod/crunchy-crunchy-advancements\"\u003eCrunchy\u003c/a\u003e - \u003ca href=\"https://modrinth.com/mod/starcaller\"\u003eStarcaller\u003c/a\u003e\u003cbr/\u003e\n\u003c/center\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsisby-folk%2Ftinkerers-smithing","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsisby-folk%2Ftinkerers-smithing","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsisby-folk%2Ftinkerers-smithing/lists"}