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GameCube controllers as if they were Xbox controllers.\n\nYou can download the latest release from the [Releases](https://github.com/skyfloogle/gc-x/releases/latest) tab.\n\n![](./assets/screenshot.png)\n\n## Features\n* Customizable button mappings and deadzone\n* Minimal input lag\n* Uses the same GC adapter tech as [Dolphin](https://dolphin-emu.org/), and the same controller emulation tech as [Parsec](https://parsec.app/)\n* Programmed in [Rust](https://www.rust-lang.org/) for maximum performance\n* Lives quietly in the system tray\n\n## Required setup\nGC-X uses the same GC adapter tech as Dolphin, so it requires the same setup with Zadig.\nThis part of the setup is described [here](https://dolphin-emu.org/docs/guides/how-use-official-gc-controller-adapter-wii-u/#Using_Zadig).\nIf you already use your adapter with Dolphin, you will already have done this.\n\nThe controller emulation also requires [VIGEmBus](https://github.com/ViGEm/ViGEmBus/releases) to be installed.\n**Keep in mind that this driver is currently unmaintained.**\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fskyfloogle%2Fgc-x","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fskyfloogle%2Fgc-x","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fskyfloogle%2Fgc-x/lists"}