{"id":26729068,"url":"https://github.com/slashscreen/gd-nyan","last_synced_at":"2025-03-27T22:39:28.507Z","repository":{"id":282480620,"uuid":"948749441","full_name":"SlashScreen/gd-nyan","owner":"SlashScreen","description":null,"archived":false,"fork":false,"pushed_at":"2025-03-14T22:23:39.000Z","size":0,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-14T22:29:25.247Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/SlashScreen.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-03-14T22:23:37.000Z","updated_at":"2025-03-14T22:23:43.000Z","dependencies_parsed_at":"2025-03-14T22:29:27.298Z","dependency_job_id":"7bfbf7a9-8fb0-4149-8bac-c3f10d30a60b","html_url":"https://github.com/SlashScreen/gd-nyan","commit_stats":null,"previous_names":["slashscreen/gd-nyan"],"tags_count":0,"template":false,"template_full_name":"nathanfranke/gdextension","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SlashScreen%2Fgd-nyan","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SlashScreen%2Fgd-nyan/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SlashScreen%2Fgd-nyan/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SlashScreen%2Fgd-nyan/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/SlashScreen","download_url":"https://codeload.github.com/SlashScreen/gd-nyan/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245938009,"owners_count":20696982,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-03-27T22:39:27.970Z","updated_at":"2025-03-27T22:39:28.485Z","avatar_url":"https://github.com/SlashScreen.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# gdextension\n\nGDExtension template that automatically builds into a self-contained addon for the Godot Asset Library.\n\n### Getting started:\n1. Clone this repository (or a new repository with this template) with submodules.\n    - `git clone --recurse-submodules https://github.com/nathanfranke/gdextension.git`\n    - `cd gdextension`\n    - Alternatively, initialize submodules for an existing repository: `git submodule update --init --recursive`\n2. Update to the latest `godot-cpp`.\n    - `git submodule update --remote`\n2. Build a debug binary for the current platform.\n    - `scons`\n3. Import and run the test project using Godot Engine 4.3+.\n    - `godot --path project/ --import`\n    - `godot --path project/`\n    - Alternatively, use the editor: `godot --path project/ --editor`\n4. Check the Label on screen:\n   ```\n   Hello GDScript!\n   Hello GDExtension Node!\n   Hello GDExtension Singleton!\n   ```\n\n### Repository structure:\n- `project/` - Godot project boilerplate.\n  - `addons/example/` - Files to be distributed to other projects.¹\n  - `demo/` - Scenes and scripts for internal testing. Not strictly necessary.\n- `src/` - Source code of this extension.\n- `godot-cpp/` - Submodule needed for GDExtension compilation.\n\n¹ Before distributing as an addon, all binaries for all platforms must be built and copied to the `bin/` directory. This is done automatically by GitHub Actions.\n\n### Make it your own:\n1. Rename `project/addons/example/` and `project/addons/example/example.gdextension`.\n2. Replace `LICENSE`, `README.md`, and your code in `src/`.\n3. Not required, but consider leaving a note about this template if you found it helpful!\n\n### Distributing your extension on the Godot Asset Library with GitHub Actions:\n1. If needed, go to Repository→Actions→Builds→Run workflow\n2. Go to Repository→Actions and download the latest artifact.\n3. Test the artifact by extracting the addon into a project.\n4. Create a new release on GitHub, uploading the artifact as an asset.\n5. On the asset, Right Click→Copy Link to get a direct file URL. Don't use the artifacts directly from GitHub Actions, as they expire.\n6. When submitting/updating on the Godot Asset Library, Change \"Repository host\" to `Custom` and \"Download URL\" to the one you copied.\n\n### Platform support\n\n| Status | Godot Version | Tested Platform |\n| ------ | ------------- | --------------- |\n| ✅ | 4.3 | Linux x86_64 (debug) |\n| ✅ | 4.3 | Linux x86_64 (release) |\n| ✅ | 4.3 | Windows x86_64 (debug) |\n| ✅ | 4.3 | Windows x86_64 (release) |\n| ✅ | 4.3 | Android arm64v8 (debug) |\n| ✅ | 4.3 | Android arm64v8 (release) |\n| ❌ | | MacOS (debug) |\n| ❌ | | MacOS (release) |\n| ❌ | | iOS (debug) |\n| ❌ | | iOS (release) |\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fslashscreen%2Fgd-nyan","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fslashscreen%2Fgd-nyan","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fslashscreen%2Fgd-nyan/lists"}