{"id":30426230,"url":"https://github.com/slashscreen/recoil-packer","last_synced_at":"2026-02-09T21:16:54.082Z","repository":{"id":288400914,"uuid":"967911313","full_name":"SlashScreen/recoil-packer","owner":"SlashScreen","description":"A basic texture packer for Recoil Engine","archived":false,"fork":false,"pushed_at":"2025-04-17T08:56:08.000Z","size":8,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-05-16T19:12:31.090Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/SlashScreen.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-04-17T07:37:47.000Z","updated_at":"2025-04-17T08:56:11.000Z","dependencies_parsed_at":"2025-04-17T23:58:33.031Z","dependency_job_id":"9a336032-50b7-43a5-8e66-994f6ee85b76","html_url":"https://github.com/SlashScreen/recoil-packer","commit_stats":null,"previous_names":["slashscreen/recoil-packer"],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/SlashScreen/recoil-packer","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SlashScreen%2Frecoil-packer","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SlashScreen%2Frecoil-packer/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SlashScreen%2Frecoil-packer/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SlashScreen%2Frecoil-packer/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/SlashScreen","download_url":"https://codeload.github.com/SlashScreen/recoil-packer/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SlashScreen%2Frecoil-packer/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":271641792,"owners_count":24795436,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-22T02:00:08.480Z","response_time":65,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-08-22T12:43:39.900Z","updated_at":"2026-02-09T21:16:54.029Z","avatar_url":"https://github.com/SlashScreen.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"This is a simple tool for packing textures into the format expected by the default shader in [Recoil Engine](https://github.com/beyond-all-reason/spring). It's pretty simple to use.  \nClick each box to open an image file. For some aspects, you will be asked to choose a channel from the image. This will be the channel read from the image and packed into the proper channel expected by the shader; this is useful if you have multiple kinds of information baked into one image.  \n\nHere's what it expects for each category:\n\n- Color: RGB channels for the albedo.\n- Team color: One channel for the part of the texture that will be colored with the team's color.\n- Emission: One channel for any emissive parts of the texture.\n- Specular: One channel for \"some kind of specular multiplier\". I have been told the formula used for this is weird in-engine, but I don't know the defails.\n- Alpha cutout: One channel binary alpha mask for alpha scissoring.\n\n\"Pack textures\" will ask you to choose a filepath. No extension is needed. It will append \"_base\" and \"_extra\" to the two images it exports. It currently only exports to DDS, as that's the most common texture type.\n\nImprovements in the future:\n- Be able to process an entire directory with automatic detection\n- Be able to export any supported format, not just DDS\n- Custom icon\n- More in-app instructions\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fslashscreen%2Frecoil-packer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fslashscreen%2Frecoil-packer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fslashscreen%2Frecoil-packer/lists"}