{"id":16213815,"url":"https://github.com/solygambas/unity-projects","last_synced_at":"2026-04-26T20:31:55.300Z","repository":{"id":102301853,"uuid":"522497485","full_name":"solygambas/unity-projects","owner":"solygambas","description":"Some small projects to learn C# by developing games with 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unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","unity"],"created_at":"2024-10-10T11:08:34.990Z","updated_at":"2026-04-26T20:31:55.286Z","avatar_url":"https://github.com/solygambas.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity Projects\n\nSome small projects to learn C# by developing games with Unity.\n\n## Hero Born\n\nA First-person shooter (FPS) game prototype focused on avoiding enemies and collecting health items.\n\n[See Hero Born folder](Hero%20Born)\n\n\u003cp align=\"center\"\u003e\n    \u003ca href=\"Hero%20Born\"\u003e\n        \u003cimg src=\"Hero%20Born/screenshot.png\" /\u003e\n    \u003c/a\u003e\n\u003c/p\u003e\n\n### Features\n\n#### C# basics\n\n- setting up a new project in Unity.\n- understanding variables, methods, and classes.\n- formatting code and debugging information.\n- using if-else and switch statements.\n- holding collections of values with arrays and lists.\n- handling key-value pairs with dictionaries.\n- looping through collections with for, foreach and while loops.\n- declaring classes and structs.\n- creating classes using inheritance, composition, and polymorphism.\n\n#### Unity basics\n\n- building a level in Unity, creating primitives and thinking in 3D.\n- keeping the hierarchy of game objects clean.\n- working with prefabs.\n- setting up lights.\n- creating animations in code and in Unity.\n- recording keyframes.\n\n#### Game prototype\n\n- managing player movement.\n- moving the player with the Transform component.\n- scripting camera behavior.\n- working with the Unity physics system : Rigidbody, colliders and triggers.\n\n#### Game mechanics\n\n- handling jumps with enumerations and layer masks.\n- shooting projectiles by instantiating and cleaning up objects.\n- creating a game manager with the get and set properties.\n- creating a GUI to display player stats.\n- adding win and loss conditions.\n- pausing and restarting the game.\n- referencing the patrol locations and moving enemy agents with NavMesh.\n- changing the agent's destination to seek the player.\n- lowering player health and detecting bullet collisions.\n\n#### C# intermediate concepts\n\n- using access modifiers: const, readonly, and static.\n- writing overloading methods.\n- using the out and ref parameters.\n- working with interfaces and abstract classes.\n- extending classes and preventing namespace conflicts with type aliasing.\n- working with stacks, queues and hashsets.\n- using generics and delegates.\n- creating events and subscriptions.\n- throwing and handling errors.\n\n### Game data\n\n- navigating the file system.\n- creating, reading, updating, and deleting files.\n- working with text, XML, and JSON data formats.\n- using data streams.\n- serializing and deserializing objects.\n\nBased on [Learning C# by Developing Games with Unity 2021](https://www.amazon.com/Learning-Developing-Games-Unity-2021/dp/1801813949) by Harrison Ferrone (6th Edition, 2021).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsolygambas%2Funity-projects","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsolygambas%2Funity-projects","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsolygambas%2Funity-projects/lists"}