{"id":19559914,"url":"https://github.com/somedeveloper00/animflex","last_synced_at":"2025-10-26T00:09:44.934Z","repository":{"id":38345482,"uuid":"506545632","full_name":"somedeveloper00/AnimFlex","owner":"somedeveloper00","description":"A fast (faster than DOTween) and simple to use Sequencer \u0026 Tweener.","archived":false,"fork":false,"pushed_at":"2024-03-28T12:02:32.000Z","size":1194,"stargazers_count":22,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-04-11T15:06:41.520Z","etag":null,"topics":["animation","sequence","tool","unity","unity3d","unity3d-plugin"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/somedeveloper00.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2022-06-23T07:48:48.000Z","updated_at":"2024-04-02T02:42:32.000Z","dependencies_parsed_at":"2024-03-27T15:53:46.813Z","dependency_job_id":"96e2d32a-0e05-469d-8f3d-520b856cb381","html_url":"https://github.com/somedeveloper00/AnimFlex","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/somedeveloper00%2FAnimFlex","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/somedeveloper00%2FAnimFlex/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/somedeveloper00%2FAnimFlex/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/somedeveloper00%2FAnimFlex/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/somedeveloper00","download_url":"https://codeload.github.com/somedeveloper00/AnimFlex/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251068040,"owners_count":21531475,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["animation","sequence","tool","unity","unity3d","unity3d-plugin"],"created_at":"2024-11-11T05:04:50.122Z","updated_at":"2025-10-26T00:09:39.899Z","avatar_url":"https://github.com/somedeveloper00.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# AnimFlex\n### A fast (faster than DOTween) and simple to use Sequencer \u0026 Tweener.\n![out](https://user-images.githubusercontent.com/79690923/228872528-1906deef-836b-43fd-9ffe-9638e94faae0.gif)\n\n\n![image](https://user-images.githubusercontent.com/79690923/228853422-6c74dee5-ead2-48e3-9edd-0859c01a54f9.png)\n\n## Systems\n### Tweener\nTweener is a tweening system that makes things go from point A to point B. It could be animating the position of an object, rotation of an object, intensity of a light, size of a text or even just a simple float field. \n### Sequencer\nSequencer is a system that plays it's *Clips* from start to finish, in order and in predefined time. It's like a timeline, but it's designed to be modular, and store all data inside and as a component for small animations/clips. (it's NOT designed to be a replacement to timeline)\n\n\u003e NOTE: The docs here are __OUTDATED__.\n\n## Availablility and Usage\n### Tweeners\nTransform manipulations (Position, Rotation, Scale)\n```csharp\ntransform.AnimPositionTo( new Vector3( 10, 0, 10 ));\n```\n* Color (for `Renderer`, `Graphic`, `Image`, `Material`, `TMP_Text`, `Text` and `Light` Objects)\n```csharp\nGetComponent\u003cMeshRenderer\u003e().AnimColorTo( Color.red);\n```\n* Fade (for `Renderer`, `Graphic`, `Image`, `Material`, `TMP_Text`, `Text` and `Light` Objects)\n```csharp\nGetComponent\u003cMeshRenderer\u003e().AnimFadeTo( Color.red);\n```\n* Text interpolation (for Textmesh and legacy Text)\n```csharp\nGetComponent\u003cTMP_Text\u003e().AnimTextTo( \"Hello World\" );\n```\n* Light Intensity\n```csharp\nGetComponent\u003cLight\u003e().AnimLightIntensityTo( 0.1f );\n```\n* Light Range\n```csharp\nGetComponent\u003cLight\u003e().AnimLightRangeTo( 5.5f );\n```\n* Projector Size\n```csharp\nGetComponent\u003cProjector\u003e().projector.AnimProjectorSizeTo( 2.5f );\n```\n* Projector Aspect Ratio\n```csharp\nGetComponent\u003cProjector\u003e().projector.AnimProjectorAspectRatioTo( 1.5f );\n```\n* Projector Field of View\n```csharp\nGetComponent\u003cProjector\u003e().projector.AnimProjectorFieldOfViewTo( 40f );\n```\n\n### Clips\n* All of the tweeners. They have a normal and a *multi* clip; the *multi* tweener clips apply a tweener to multiple targets with the given set of rules.  \n![image](https://user-images.githubusercontent.com/79690923/228864137-fc660ed8-c79b-4114-b51c-4a1c588d754f.png)\n* Unity Events (primitive aruments up to 3). You can easily expand the system to add an event clip with your special argument type(s)  \n![image](https://user-images.githubusercontent.com/79690923/228865336-8c151721-9c4b-4752-af27-e011db1855b5.png)\n* Branching. **goto** and **if statement** both for **fields** and **properties** (if statements support primitive conditions. you can expand that)  \n![image](https://user-images.githubusercontent.com/79690923/228866194-028596c4-72f0-495f-b45a-427a62a28dc1.png)\n![image](https://user-images.githubusercontent.com/79690923/228866630-bf484cfd-0f4e-4059-bafb-731814c23bbe.png)\n* Log. Performs a simple Unity console log  \n![image](https://user-images.githubusercontent.com/79690923/228866988-ec41fa8b-9349-46f2-922d-21ca3fcb550b.png)\n* Set Value. both for **fields** and **properties**. They can modify a value from a given component thorugh reflection. (They support primitive value types, but you can easily expand that)  \n![image](https://user-images.githubusercontent.com/79690923/228867603-0dd1ff1d-d529-490c-990f-2d6c73d1056a.png)\n* Wait Until. They wait for the given field to meed a specific condition. (They support primitive types and basic equal oprtator, but you can easily expand that)  \n![image](https://user-images.githubusercontent.com/79690923/228868805-0ffdcc3b-afe1-436d-a136-dfa0b6c70e44.png)\n* Misc. They're helper clips, i.e. **Empty** clip does nothing and can be used to make notes, and **End** finishes the clip on reach.  \n![image](https://user-images.githubusercontent.com/79690923/228869776-d704a1c2-bf93-4941-bd78-e88522cdd9bc.png)\n\n\n## Youtube samples\nhttps://www.youtube.com/watch?v=QNxzgGmmYhQ  \nhttps://www.youtube.com/watch?v=lWghzbCR2ds  \nhttps://www.youtube.com/watch?v=e2mkIyX8hEY\n\n## 3rd party Support\n* [RTL Textmesh](https://github.com/pnarimani/RTLTMPro): add `RTLTMP` define\n\n## TODO\n* empty for now...\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsomedeveloper00%2Fanimflex","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsomedeveloper00%2Fanimflex","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsomedeveloper00%2Fanimflex/lists"}