{"id":15552110,"url":"https://github.com/sonodima/cw-betterlobby","last_synced_at":"2026-02-11T15:32:02.949Z","repository":{"id":231694750,"uuid":"782455478","full_name":"sonodima/cw-betterlobby","owner":"sonodima","description":"Mod for Content Warning that improves the matchmaking 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returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bepinex","content","lobby","mod","multiplayer","unity","warning"],"created_at":"2024-10-02T14:09:13.538Z","updated_at":"2026-02-11T15:32:02.929Z","avatar_url":"https://github.com/sonodima.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003ch1 align=\"center\"\u003eContent Warning: BetterLobby 🌐\u003c/h1\u003e\n\n\u003cdiv align=\"center\"\u003e\n  \u003ca href=\"https://thunderstore.io/c/content-warning/p/sonodima/BetterLobby\"\u003e \n    \u003cimg src=\"https://img.shields.io/thunderstore/dt/sonodima/BetterLobby?style=for-the-badge\u0026color=yellow\"/\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://github.com/sonodima/cw-betterlobby/releases/latest\"\u003e \n    \u003cimg src=\"https://img.shields.io/github/v/release/sonodima/cw-betterlobby?style=for-the-badge\u0026color=green\"/\u003e\n  \u003c/a\u003e\n  \u003ca href=\"LICENSE\"\u003e \n    \u003cimg src=\"https://img.shields.io/badge/license-MIT-blue.svg?style=for-the-badge\"/\u003e\n  \u003c/a\u003e\n\u003c/div\u003e\n\n\u003cbr\u003e\n\n\u003e BetterLobby is a mod that improves the matchmaking system of _Content Warning_ by adding\n\u003e a __FILL LOBBY__ button in the pause menu and modifying the behaviour of the\n\u003e __INVITE FRIENDS__ button\n\n## Features\n\n- Invite your friends in the lobby, and then fill it up with other people\n- Fill the lobby back up when someone quits, even after the game has started\n- Avoid the standard matchmaking experience, which makes it hard to join a session\nwithout an error\n- Invite friends to join, even when already in the underworld _(may have some glitches, for now)_\n\n## Usage\n\n- Install [BepInEx](https://docs.bepinex.dev/articles/user_guide/installation/index.html) in\nthe `Content Warning` game directory\n- Copy the `BetterLobby.dll` file in the `BepInEx / plugins` folder\n- Launch the game, click on __PLAY WITH FRIENDS__, and host a game\n- Invite the friends you want to play with, then press \u003ckbd\u003eESC\u003c/kbd\u003e to open the pause menu\n- Click on the new __FILL LOBBY__ button to open the matchmaking to the public\n\nWhen you press the __INVITE FRIENDS__ button, the matchmaking is closed to the public and\nbecomes friends-only. To open it up again, press __FILL LOBBY__.\n\n**Only the host needs to have BetterLobby installed. It aims to maintain 100% vanilla\ncompatibility!**\n\n## Notes and Safety Measures\n\n__LATE-JOIN IN THE UNDERWORLD IS DISABLED FOR RANDOMS__\n\nLate-join for randoms is only enabled when on the surface, to avoid other players getting put\ndirectly in the underworld mid-game.\nYou can use the __INVITE FRIENDS__ button even in the underworld, but the spawn points\nmay be messed up.\nIf you want to fill the lobby back up with randoms, return to the surface first. \n\n__LATE-JOIN DISABLES ITSELF AFTER REACHING MAX LOBBY CAPACITY__\n\nWhen using the late-join feature _(pressing __FILL LOBBY__ while the game has started)_,\nBetterLobby will wait for the lobby to reach its maximum capacity, and then disable the\nlate-join.\n\nI implemented this because I suspect that leaving the lobby open would disrupt matchmaking\neven more, as players would attempt to connect to our full game. _(this happens with Virality)_\n\nSimply put, if the game has started, you opened the lobby, all players joined and then\nsomeone left, just press __FILL LOBBY__ again and it will fill back.\n\n__I PRESS ON THE BUTTONS BUT NOTHING HAPPENS__\n\nIf the lobby already has the maximum number of players connected, all operations will\nbe ignored.\n\nWait for a player to leave before inviting friends or opening the lobby to the public.\n\n## Incompatible Plugins\n\n_The following plugins may not work correctly together with BetterLobby!_\n\n- [PublicHostingFix](https://thunderstore.io/c/content-warning/p/lazypatching/PublicHostingFix)\n- [Virality](https://thunderstore.io/c/content-warning/p/MaxWasUnavailable/Virality)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsonodima%2Fcw-betterlobby","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsonodima%2Fcw-betterlobby","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsonodima%2Fcw-betterlobby/lists"}