{"id":13662296,"url":"https://github.com/sophiathekitty/SharedVariableSaveSystem","last_synced_at":"2025-04-25T07:31:20.984Z","repository":{"id":143488917,"uuid":"131222531","full_name":"sophiathekitty/SharedVariableSaveSystem","owner":"sophiathekitty","description":"Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.","archived":true,"fork":false,"pushed_at":"2019-08-29T02:58:37.000Z","size":744,"stargazers_count":8,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-08-02T05:13:48.613Z","etag":null,"topics":["save-system","scriptable-object","shared-variables","unity","unity-scripts"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sophiathekitty.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2018-04-26T23:54:37.000Z","updated_at":"2023-06-23T08:56:40.000Z","dependencies_parsed_at":null,"dependency_job_id":"58e24ca1-526a-4517-85ea-10ff41d2db6f","html_url":"https://github.com/sophiathekitty/SharedVariableSaveSystem","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sophiathekitty%2FSharedVariableSaveSystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sophiathekitty%2FSharedVariableSaveSystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sophiathekitty%2FSharedVariableSaveSystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sophiathekitty%2FSharedVariableSaveSystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sophiathekitty","download_url":"https://codeload.github.com/sophiathekitty/SharedVariableSaveSystem/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":223988154,"owners_count":17236861,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["save-system","scriptable-object","shared-variables","unity","unity-scripts"],"created_at":"2024-08-02T05:01:54.727Z","updated_at":"2025-04-25T07:31:20.977Z","avatar_url":"https://github.com/sophiathekitty.png","language":"C#","funding_links":["https://www.patreon.com/bePatron?u=12397092"],"categories":["C\\#"],"sub_categories":[],"readme":"# Shared Variable Save System\n\nSome scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.\nBased on this tutorial: *[architect with scriptable objects](https://unity3d.com/how-to/architect-with-Scriptable-Objects)* and now updated to use generics based on this: *[saving scriptable object variables](https://fishtrone.wordpress.com/2018/09/16/saving-scriptable-object-variables/)*\n\n## How to use\n\n* Create a new *SaveObject* (under the asset create menu)\n* Create *Variables* you want to have saved (Assets-\u003eCreate-\u003eVariables)\n* Put *Variables* in folder with the same name as the *SaveObject*\n* Add *Variables* to *SaveObject's* Data list. (click search for variables to find all variables under /[SaveObjectName]/ folder.)\n* Create *SaveMethod* for where you want to save (Binary or PlayerPrefs)\n* Add *SaveMethod* to save *SaveObject*\n* Write classes use *Variables* to store and share data.\n* You can write your own *SaveMethods* to extend the system to save to remote locations.\n\n### [Documentation](https://sophiathekitty.github.io/SharedVariableSaveSystem/html/index.html)\n\n### Tutorials\n\n* [Coming soon](https://github.com/sophiathekitty/SharedVariableSaveSystem/wiki)\n\n### Support Me\n\u003ca href=\"https://www.patreon.com/bePatron?u=12397092\" data-patreon-widget-type=\"become-patron-button\"\u003eBecome a Patron!\u003c/a\u003e | [Buy Me a Coffee](buymeacoff.ee/wTBASiz)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsophiathekitty%2FSharedVariableSaveSystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsophiathekitty%2FSharedVariableSaveSystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsophiathekitty%2FSharedVariableSaveSystem/lists"}