{"id":16827443,"url":"https://github.com/sparr/factorio-mod-entity-symmetry","last_synced_at":"2025-11-06T15:30:39.213Z","repository":{"id":142123456,"uuid":"129461097","full_name":"sparr/factorio-mod-entity-symmetry","owner":"sparr","description":"A mod for the game Factorio, places rotated/mirrored entities around specified points.","archived":false,"fork":false,"pushed_at":"2024-09-18T00:25:45.000Z","size":109,"stargazers_count":2,"open_issues_count":2,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2024-10-13T11:21:48.255Z","etag":null,"topics":["factorio","mod"],"latest_commit_sha":null,"homepage":null,"language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/sparr.png","metadata":{"files":{"readme":"README.md","changelog":"changelog.txt","contributing":null,"funding":null,"license":"license.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-04-13T22:45:33.000Z","updated_at":"2024-09-22T23:12:41.000Z","dependencies_parsed_at":null,"dependency_job_id":"b086761d-131c-47d0-8399-8fc86fbdaacd","html_url":"https://github.com/sparr/factorio-mod-entity-symmetry","commit_stats":null,"previous_names":[],"tags_count":6,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sparr%2Ffactorio-mod-entity-symmetry","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sparr%2Ffactorio-mod-entity-symmetry/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sparr%2Ffactorio-mod-entity-symmetry/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sparr%2Ffactorio-mod-entity-symmetry/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/sparr","download_url":"https://codeload.github.com/sparr/factorio-mod-entity-symmetry/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":239497550,"owners_count":19648715,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["factorio","mod"],"created_at":"2024-10-13T11:21:14.862Z","updated_at":"2025-11-06T15:30:39.158Z","avatar_url":"https://github.com/sparr.png","language":"Lua","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Entity Symmetry\nA mod for the game Factorio, places rotated/mirrored entities around specified points.\n\nThe purpose of this mod is to speed up development of blueprints, particularly\nfor rail junctions.\n\n## Usage\n\nCraft a \"Symmetry Center\" item. Place it in the world as a \"Symmetry Center\"\nentity. Place some entities nearby and see them duplicated around the center.\nRemove those entities and the duplicates will be removed. Creation and removal\nuse construction ghosts and deconstruction marks by default. Enabling direct\ncreation and removal (cheating) requires enabling a new map setting and player\nsetting.\n\n## Configuration\n\nThe Symmetry Center entity is a constant combinator. Setting signals within it\nwill control its behavior as follows:\n\n- **C**\nMove the center of symmetry to a corner/edge of the [rail] tile . 0 = north edge,\n1 = northeast corner, ..., 6 = west edge, 7 = northwest corner.\n- **D**\nSet the max distance from the center to copy entities. Default is 64. Negative\nnumbers are circular distance, positive square.\n- **R**\nRail entities are always placed on a 2x2 grid. This setting controls whether\nother entities honor that grid. -1 is never. 1 is always. 0 is not until a\nrail entity is placed then it automatically becomes 1.\n- **S**\nType of Symmetry. 0 = None. Positive = rotation, 4 and 2 are useful, other\nnumbers are just pretty. Negative = mirror, -1 = east/west, -2 = north/south,\n-4 and -8 are diagonal, add together for multiple mirrors.\n- **item**\nPositive signal will copy only the signaled item(s). Negative signal will\nexclude the signaled item(s) from copying.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsparr%2Ffactorio-mod-entity-symmetry","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsparr%2Ffactorio-mod-entity-symmetry","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsparr%2Ffactorio-mod-entity-symmetry/lists"}