{"id":24300517,"url":"https://github.com/sparrowworks/composergodot","last_synced_at":"2026-04-22T04:03:52.356Z","repository":{"id":270950291,"uuid":"908508183","full_name":"Sparrowworks/ComposerGodot","owner":"Sparrowworks","description":"A simple scene manager addon for Godot","archived":false,"fork":false,"pushed_at":"2025-05-04T08:07:22.000Z","size":645,"stargazers_count":7,"open_issues_count":0,"forks_count":2,"subscribers_count":3,"default_branch":"main","last_synced_at":"2025-05-04T09:18:41.556Z","etag":null,"topics":["composer","framework","godot","godot-engine","library","loading-animation","loading-animations","loading-screen","manager","scene","scene-manager"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Sparrowworks.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2024-12-26T08:42:24.000Z","updated_at":"2025-05-04T08:07:25.000Z","dependencies_parsed_at":null,"dependency_job_id":"cf9e9519-9e40-42b7-a8af-47656eda2e3d","html_url":"https://github.com/Sparrowworks/ComposerGodot","commit_stats":null,"previous_names":["sp4r0w/composergodot","sparrowworks/composergodot"],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/Sparrowworks/ComposerGodot","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sparrowworks%2FComposerGodot","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sparrowworks%2FComposerGodot/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sparrowworks%2FComposerGodot/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sparrowworks%2FComposerGodot/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Sparrowworks","download_url":"https://codeload.github.com/Sparrowworks/ComposerGodot/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sparrowworks%2FComposerGodot/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32120403,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-22T00:31:26.853Z","status":"online","status_checked_at":"2026-04-22T02:00:05.693Z","response_time":58,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["composer","framework","godot","godot-engine","library","loading-animation","loading-animations","loading-screen","manager","scene","scene-manager"],"created_at":"2025-01-16T23:14:30.686Z","updated_at":"2026-04-22T04:03:52.351Z","avatar_url":"https://github.com/Sparrowworks.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Composer\n\nA lightweight scene manager library for [Godot](https://godotengine.org/), written in GDScript, featuring support for loading screens and data transfer between scenes.\n\n## Getting Started\n\nDownload the latest release and copy the addons folder to your project. Then, enable the ComposerGodot addon in the [Project Settings](https://docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html#enabling-a-plugin).\n\n\u003cdetails\u003e\n\n\u003csummary\u003e\u003cstrong\u003e⚙️ Usage\u003c/strong\u003e\u003c/summary\u003e\n\n## 🔨 Scene Handling\n\n+ To add/replace/restart a scene, simply call:\n```\nComposer.load_scene(\"path_to_scene\", {\"data_to_transfer\": \"Hello world!\", \"level\": 1})\n```\n+ The first argument takes the path to the scene you'd like to create. The second argument is for passing any data with a Dictionary and is optional.\n\n## 🏗️ Loading Screens\n**Adding a custom loading screen**\n+ To add a Loading Screen, call the \n```\nComposer.setup_load_screen(\"path_to_load_screen\")\n```\nThis will add a loading screen and allows you to play any animations you'd like before actual loading (e.g. fade-in transition).\n⚠️ Warning! You can only have one active Loading Screen at a time.\n\n**Removing a loading screen**\n+ To completely remove a Loading Screen, call\n```\nComposer.clear_load_screen()\n```\n\u003c/details\u003e\n\n\u003cdetails\u003e\n  \n\u003csummary\u003e\u003cstrong\u003e🚥 Signals\u003c/strong\u003e\u003c/summary\u003e\n\n**finished_initialising**\n+ Emitted when Composer has been fully loaded and setup, alongside with its Timer.\n```\nfinished_initialising()\n```\n\n**invalid_scene**\n+ Emitted when provided scene is invalid (may not exist or path is invalid)\n```\ninvalid_scene(path: String)\n```\n\n**failed_loading**\n+ Emitted when scene has failed to load.\n```\nfailed_loading(path: String)\n```\n\n**updated_loading**\n+ Emitted every 0.1s during loading to provide progress for loading scenes.\n```\nupdated_loading(path: String, progress: int)\n```\n\n**loading_activated**\n+ A signal for use with Loading Screens for scene activation (i.e making scene visible or activating certain game logic), this helps with stuff like having a prompt to exit loading screen etc.\n```\nloading_activated()\n```\n\n\u003c/details\u003e\n\n\u003cdetails\u003e\n  \n\u003csummary\u003e\u003cstrong\u003e⚙️ Variables\u003c/strong\u003e\u003c/summary\u003e\n\n**root**\n```\nroot: Node = get_tree().root\n```\n+ A node which will be the parent of the loaded Scenes. Default is `/root`.\n\n**loading_timer_delay**\n```\nloading_timer_delay: float = 0.1\n```\n+ A delay between checking the loading process for progress. Default is 0.1s.\n\n**is_using_subthreads**\n```\nis_using_subthreads: bool = false\n```\n+ Enables or disables the use of subthreads when loading scenes. Learn more about this [here](https://docs.godotengine.org/en/stable/classes/class_resourceloader.html#class-resourceloader-method-load-threaded-request). Default is false.\n\n**cache_mode**\n```\ncache_mode: ResourceLoader.CacheMode = ResourceLoader.CACHE_MODE_REUSE\n```\n+ Sets the cache mode of loaded scenes. Learn more about this [here](https://docs.godotengine.org/en/stable/classes/class_resourceloader.html#enum-resourceloader-cachemode). Default is CacheMode.Reuse.\n  \n**unpack_data**\n```\nunpack_data: bool = true\n```\n+ Changes how data is unpacked during the transfer process. If true, each key in dictionary is added as a separate metadata. If false, the whole dictionary is added as one metadata with the name being \"transferred_data\".\n\u003c/details\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsparrowworks%2Fcomposergodot","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fsparrowworks%2Fcomposergodot","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fsparrowworks%2Fcomposergodot/lists"}