{"id":13708521,"url":"https://github.com/spasarto/Stride3dSplitScreen","last_synced_at":"2025-05-06T13:31:03.034Z","repository":{"id":142777751,"uuid":"381759435","full_name":"spasarto/Stride3dSplitScreen","owner":"spasarto","description":null,"archived":false,"fork":false,"pushed_at":"2021-06-30T16:28:29.000Z","size":1191,"stargazers_count":4,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2024-11-13T18:43:51.871Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/spasarto.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-06-30T16:04:01.000Z","updated_at":"2023-04-17T03:44:40.000Z","dependencies_parsed_at":"2023-07-01T14:15:44.272Z","dependency_job_id":null,"html_url":"https://github.com/spasarto/Stride3dSplitScreen","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/spasarto%2FStride3dSplitScreen","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/spasarto%2FStride3dSplitScreen/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/spasarto%2FStride3dSplitScreen/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/spasarto%2FStride3dSplitScreen/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/spasarto","download_url":"https://codeload.github.com/spasarto/Stride3dSplitScreen/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":252693530,"owners_count":21789707,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T23:00:24.903Z","updated_at":"2025-05-06T13:30:58.026Z","avatar_url":"https://github.com/spasarto.png","language":"C#","funding_links":[],"categories":["Example Projects"],"sub_categories":[],"readme":"# Stride3dSplitScreen\n\nThis is an example project on how to setup a split screen in Stride3d.\n\nNote that most of the configuration is done in the Graphics compositor. See the documentation here: https://doc.stride3d.net/4.0/en/Manual/graphics/graphics-compositor/index.html\n\nSome minutiae to note:\n* The render masks of each camera is set - Main camera only has render group 31. Player1/2 have every render group *except* 31.\n* The main camera does not have post processing turned on for it. Only the player cameras have it enabled.\n* Main camera is Orthographic. It only purpose is to render the HUD UI element, which has the camera layout.\n\n![Example](/Example.jpg)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fspasarto%2FStride3dSplitScreen","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fspasarto%2FStride3dSplitScreen","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fspasarto%2FStride3dSplitScreen/lists"}