{"id":18423171,"url":"https://github.com/specht/sprite","last_synced_at":"2026-01-23T14:45:02.866Z","repository":{"id":18562295,"uuid":"21764452","full_name":"specht/sprite","owner":"specht","description":null,"archived":false,"fork":false,"pushed_at":"2016-11-22T11:20:26.000Z","size":6185,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-04-13T16:46:08.109Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Groff","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/specht.png","metadata":{"files":{"readme":"readme.txt","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-07-12T10:08:36.000Z","updated_at":"2016-11-22T09:53:50.000Z","dependencies_parsed_at":"2022-09-17T13:51:22.830Z","dependency_job_id":null,"html_url":"https://github.com/specht/sprite","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/specht/sprite","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/specht%2Fsprite","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/specht%2Fsprite/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/specht%2Fsprite/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/specht%2Fsprite/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/specht","download_url":"https://codeload.github.com/specht/sprite/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/specht%2Fsprite/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28694457,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-23T14:15:13.573Z","status":"ssl_error","status_checked_at":"2026-01-23T14:09:05.534Z","response_time":59,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-06T04:35:49.492Z","updated_at":"2026-01-23T14:45:02.730Z","avatar_url":"https://github.com/specht.png","language":"Groff","funding_links":[],"categories":[],"sub_categories":[],"readme":"Springen\n-------------------------------------\nWICHTIG: runterfallende Platten wieder hinsetzen, wenn man stirbt\nPlan für Computerspieleabend und Ende\nLevel: background color (rectangles!) und benennen!\nunverwundbar, Sprite overlay (kann animiert sein, blinkt am Ende)\nStatuszeile: Level, Punkte, Leben, Schlüssel\nSpieloptionen:\n  - Titel\n  - Autor\n  - Leben: Start, Maximum\nLeben einsammeln und anzeigen\nSpiel Anfang und Ende, Highscore\nLevelname\nKamera: Figur kann aus dem Bild springen\nFigur muss sterben, wenn sie aus dem Level fällt\nFarbe copy \u0026 pastable\nSpiele online spielbar\nSchnee, Regen\nGegner, die rumlaufen\nLevelende: Feld erreichen, Gefangene befreien, alle Tokens einsammeln\nGegner, fest und beweglich (Monster, Lava, Kaktus etc.)\nmehr Schlüssel und Türen\nText\nSchwert einsammeln und andere Figur anzeigen\nTrampolin\nSchwimmen\nzum Start nicht hinscrollen, sondern gleich hinspringen\nSprungkraft und Runterfallhöhe, bei der man stirbt\n\nPunkte:\n - erst mit bestimmter Punktzahl ins Ziel oder wenn alle Punkte eingesammelt sind\n - kombinierbar mit Flagge\n - Punkte, um Leben zu kriegen\n\nSachen sammeln und Voraussetzungen dafür\nLinien oder Rechtecke in Leveln\nTür geht zur Seite auf\nAnimationen: start, count, speed, pingpong, randomize phase\nBegleiter\nTaschenlampe? Dunkel?\nSpitzhacke einsammeln und Blöcke zerkloppen\n\nWaffen? Keine Schwerter, Messer, Pistolen, etc... zumindest nicht damit kämpfen\nModus: Jump'n'run / Weltraum\nnicht aus dem Level fallen\nStarts with first level even if inactive\n\nSprites skalieren für schärfere Kanten\nmanchmal gibts Glitches mit einzelnen Blöcken\n\n1. GAME START, press any key\n2. LEVEL START, press any key\n   =\u003e FINISH, press any key\n   =\u003e FAIL, press any key\n   =\u003e FAIL AND OUT OF LIVES, press any key\n\nno card\nfade in card\npress hook\nfade out card\ncomplete hook\n\n=============\nDONE AND DONE\n=============\nOK weiter springen\nPunkte sammeln\nAutosave online\n\n///\nBUG MALTE Hintergrundfarbe wechselt nicht\nBUG HIGHSCORES WERDEN NICHT GESPEICHERT\n// BUG INSTADEATH on RESPAWN\n// BUG FOLLOW ACTOR FASTER\n// BUG DIE ON PLATFORM FROM TRAP BELOW?\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fspecht%2Fsprite","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fspecht%2Fsprite","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fspecht%2Fsprite/lists"}