{"id":50324764,"url":"https://github.com/standardan/spleef","last_synced_at":"2026-05-29T05:04:12.242Z","repository":{"id":361059385,"uuid":"1252926214","full_name":"Standardan/spleef","owner":"Standardan","description":"A complete Spleef minigame for Paper 1.21+ with a full game-state lifecycle.","archived":false,"fork":false,"pushed_at":"2026-05-29T03:06:29.000Z","size":10,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-05-29T04:17:04.310Z","etag":null,"topics":["bukkit","java","minecraft","minecraft-plugin","minigame","paper","paper-plugin","spigot","spleef"],"latest_commit_sha":null,"homepage":null,"language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Standardan.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2026-05-29T02:21:23.000Z","updated_at":"2026-05-29T03:06:29.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/Standardan/spleef","commit_stats":null,"previous_names":["standardan/spleef"],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/Standardan/spleef","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Standardan%2Fspleef","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Standardan%2Fspleef/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Standardan%2Fspleef/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Standardan%2Fspleef/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Standardan","download_url":"https://codeload.github.com/Standardan/spleef/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Standardan%2Fspleef/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33637486,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-05-29T02:00:06.066Z","response_time":107,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bukkit","java","minecraft","minecraft-plugin","minigame","paper","paper-plugin","spigot","spleef"],"created_at":"2026-05-29T05:03:56.224Z","updated_at":"2026-05-29T05:04:12.230Z","avatar_url":"https://github.com/Standardan.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Spleef\n\nA complete **Spleef** minigame for Paper 1.21+ with a full match lifecycle: players queue\nin a lobby, a countdown starts when enough join, everyone digs the floor out from under each\nother, and the last player standing wins. The arena rebuilds itself between rounds.\n\n## Download\n\n**[Download the latest release »](https://github.com/Standardan/spleef/releases/latest)**\n\nDrop the `.jar` into your server's `plugins/` folder and restart. Requires Paper 1.21+ (Java 21).\n\n## How to play\n\n- `/spleef join` — enter the queue (you're teleported to the lobby)\n- `/spleef leave` — leave and get your stuff back\n- When `min-players` have joined, a countdown begins; at zero the floor fills in and everyone\n  gets a Spleef shovel. Dig blocks from under opponents; fall below the lose-line and you're out.\n\n## Admin\n\n| Command | Description |\n|---|---|\n| `/spleef setup lobby` | Set the waiting lobby to where you stand |\n| `/spleef setup addspawn` | Add an in-game spawn point (run for each) |\n| `/spleef setup floor1` / `floor2` | Set the two corners of the diggable floor |\n| `/spleef setup losey` | Set the elimination height to your current Y |\n| `/spleef start` / `/spleef stop` | Force-start or reset the match |\n\nPermissions: `spleef.play` (default: all), `spleef.admin` (op).\n\n## Design notes\n\n- **Explicit state machine** — `GameState` is `WAITING → COUNTDOWN → PLAYING → ENDING → WAITING`.\n  Every action checks the current state, so the game can't enter an illegal combination.\n- **Elimination via a tick loop, not `PlayerMoveEvent`.** A repeating task checks each survivor's\n  Y every half-second. `PlayerMoveEvent` fires many times per second per player — using it for\n  this would be a needless performance drain. This is a deliberate, defensible choice.\n- **Player-state snapshots.** `PlayerSnapshot` captures inventory, location, gamemode, food and\n  health on join and restores them on exit — the minigame never destroys a player's survival state,\n  even if the server stops mid-match (`onDisable` restores everyone).\n- **Self-resetting arena.** The floor is a `Cuboid` that's refilled from scratch each round, so no\n  expensive block-by-block snapshot/rollback is needed.\n\n## Building\n\nJDK 21 + Maven. `mvn clean package` → `target/spleef-1.0.0.jar`.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fstandardan%2Fspleef","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fstandardan%2Fspleef","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fstandardan%2Fspleef/lists"}