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scene management library for Starlet projects designed with OpenGL engines in mind.\n\n## Features\n- **Entity-Component System (ECS)**\n    - `Scene` : manages **entities**, each of which can hold multiple components.\n    - Core components:\n        - `Camera`, `Model`, `Light`, `Grid`, `TextureData`, `TextureConnection`, `Primitive`, `TransformComponent`, `VelocityComponent`\n    - Core systems:\n        - `CameraMoveSystem`, `CameraLookSystem`, `CameraFovSystem`, `VelocitySystem`\n\n- **Scene I/O**\n    - `SceneLoader` : `loadScene` \u0026 `saveScene`\n    - Human-readable format with tokens: \n        `camera`, `model`, `light`, \n        `texture`, `textureCube`, `textureAdd`\n        `triangle`, `square`, `cube`,\n        `squareGrid`, `cubeGrid`,\n        `velocity`,\n        `#` or `comment` for comments\n\n## Using as a Dependency\n```cmake\ninclude(FetchContent)\n\nFetchContent_Declare(starlet_scene\n  GIT_REPOSITORY https://github.com/masonlet/starlet-scene.git \n  GIT_TAG main\n)\nFetchContent_MakeAvailable(starlet_scene)\n\ntarget_link_libraries(app_name PRIVATE starlet_scene)\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fstarlet-engine%2Fscene","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fstarlet-engine%2Fscene","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fstarlet-engine%2Fscene/lists"}